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Apheríon: WvW Roaming Build (Ham/GS)

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Posted by: Tempus.3468

Tempus.3468

Perhaps something like this? If you prefer a more offensive build with great passive condition cleansing?

http://gw2skills.net/editor/?vIEQJARSjMdU2ZjHehwJaAB9QDrCu4oAAVClC7YDB-zECBYLBiWGisAI5pIaslRFRjVXDT5SIVFLyBAQAYiTciTciTsMAMbB-w

Again, constructive criticism and suggestions welcome.

Thanks.

Apheríon: WvW Roaming Build (Ham/GS)

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Posted by: Tempus.3468

Tempus.3468

For some time now, I have been roaming with this build:

http://gw2skills.net/editor/?vIEQJARSjMdUGaXIWhwJaAA94rq4S9wu6iLVQMA-zUCBYLBiWGisAIVVIKBSjtKqIas6aYKXCpqYROAACATciTciTcilBgZCA-w

It has proven very effective in 1 on 1’s against every other class; and is a beauty in team fights. The build boasts a lot of condition removal (Berserker Stance, Cleansing Ire and Lyssa Runes), a significant amount of damage output, and is reasonably tanky – with good mobility with the GS.

This build has been very enjoyable and is probably one of my favorites to play.

Sometimes however, when I am taking camps, I prefer to use Ham/LB, for the AOE damage and consistent damage whilst kiting. Furthermore, Ham/LB is also very effective against classes such as Mesmer – because the F1 can destroy all of their clones and give us a clean target to pin down – whilst cleansing our conditions thanks to Cleansing Ire (you do not need to hit the enemy using Longbow F1 for it to drain the adrenaline), so that is a great bonus when fighting condition heavy classes in general.

I thought I would introduce this build to the community, because there is usually something that can be improved upon; but I know that there have probably been many posts regarding a build such as this one… but for those who are looking for a fun and awesome build (IMO) – here you go!

Please feel free to post any suggestions, constructive criticisms and alterations!

Thanks,
Apheríon

Apheríon: WvW Roaming Condition Build

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Posted by: Tempus.3468

Tempus.3468

You raise some very interesting and logical points. I too believe that perhaps this build does contain a bit too much critical chance… that is of very limited use in this build.

I also agree with you regarding the overkill of shout based traits… when I only use a single shout. I will look into this based on your recommendations.

I just find ‘Fear Me’ to be very effective against foes that kite a lot, as well as strike from a variety of angles (e.g. thief’s and some rangers), as it provides me with a way to create some distance and utilize my bow skills effectively.

I have definitely considered the use of antitoxin, for the extra condition damage and effective condition removal, perhaps giving me more of an edge when against other condition damage focused classes.

Overall, I will definitely take into account your considerations and modify my current build to utilize its given advantages; but needless to say, you have raised some very valid discussion points and provided a build that looks rather promising.

Thank you!

Perhaps this is better:

http://gw2skills.net/editor/?fIAQNAscTjkOJvFPWPMRCEUBs4UIJUKgD7I9ANGw0A-j0CBINCik0Bi8GMHqIas12FRjVLDSzATlSpWHDwIOQOELrWKAYmDA-w

Regards,
Apherion V

(edited by Tempus.3468)

Apheríon: WvW Roaming Condition Build

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Posted by: Tempus.3468

Tempus.3468

Below is a link to my current WvW Condition Warrior build:

http://gw2skills.net/editor/?fIEQNAscTjkOVvFPqQMRCAkCsq6oIplUKgzuUB0A-jkCBINCik0Rk8GIHqIasVRFRjVzATlSpWHLQGxByHYZ1SBAzcA-w

So far it has proven very effective in both 1v1’s and 1v2’s. I find this build fun and easy to solo-roam with, as the swiftness is very consistent, especially if you switch to Warhorn every now and then, although this is probably not even required.

Key Points of this build:

- This build is not a hybrid, it focuses mainly on condition damage only.
- Boasts a high base critical chance, further enhanced by almost permanent fury.
- Adrenaline build up is very rapid in this build thanks to ‘Cleansing Ire’ and ‘Berserker Stance’ as well as inspiring shouts with ‘Fear Me’
- Condition cleansing in this build is quite efficient, again due to ‘Berserker Stance’ and ‘Cleansing Ire’ but also due to the armor Runes, whereby every time you use the Elite Signet, you lose all conditions and gain all boons for 5 seconds (very effective).
- This build has very high armor, making you quite tanky.
- 50% base condition duration + Deep Cuts = 100% Increase in bleed duration.
- Utilizes torment, bleeds, burn, cripple, blind and Immobilize. Can also utilize poison if you decide to use the Sigil of Doom on one of the swords.
- If you do not mind a full CD on ‘Fear Me’, you can take ‘Leg Specialist’ instead of ‘Lung Capacity’, for increased immobilization, which would work very well with the ‘Opportunist’ trait in Arms and with the final attack on the sword 1 skill.

Note: This is a build in testing, and if you have any improvements or opinions, please feel free to discuss.

I have been through a multitude of condition builds; including the use of perplexity runes, a mixture of runes to increase bleed duration’s, as well as ‘Antitoxin Runes’ which are kind of like the Melandru for condition damage (which were quite good)… although I usually stick to rapid stats.

It would be nice to see what you guys think of this build; and perhaps post your own Warrior WvW Condition Builds, because there are many condition specs a warrior can utilize and although mine may not be anywhere near the best, I do find it enjoyable.

Again, sorry if this is simply a re-post of an old discussion, but I thought I would bring it to light because I believe warrior condition builds are very viable!

Thanks,
Apherion V

(edited by Tempus.3468)

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Tempus.3468

Tempus.3468

Based on your recommendations I have constructed a much more offensive version of this build which still has brilliant condition removal and good armor:

http://gw2skills.net/editor/?fIAQNApeRjkOxuFPqQMxBEMDNELuMAQlQpgOsDA-jkDBYLCi0yQkIg0IApqDZN5JiVQFRjVxATVKpKXBSFD2IWQ2bIpeBYyAwsFA-w

This build, with reduced base critical chance, utilizes unsuspecting foe and has far more damage output overall.

Many people will probably prefer this build as the damage is quite superior to the previous version.

Notice I am using Sigil of Impact on GS, for the extra 10% damage against ‘Skullcracked’ Foes! However, this is only a viable option, perhaps not the best Sigil for GS – and I have moved Sigil of battle to the Shield. The Mace Sigil is interchangeable based on user preference.

And Cygnus, you make a very good point regarding the use of Frenzy against ‘Stunbreakers’.

Thank you for all your advice!

(edited by Tempus.3468)

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Tempus.3468

Tempus.3468

I thought that due to the high base critical chance, the build didn’t really require Unsuspecting Foe, but you do make a very good point. The only fury in this build is applied via Signet of Rage, and only lasts so long… so Unsuspecting Foe is arguably the better choice here to ensure whenever the Skullcrack to Hundred Blades combo hits, it almost always critical hits.

I have thought about both your points regarding the use of V on defense. I agree, but the only reason I didn’t use it at first was because I encountered many fights where it wasn’t off much use. But, of course, it is fantastic against classes who utilize range.

And I never really calculated the amount of vulnerability that trait gives during Hundred Blades, so thank you for that info, Furious reaction is probably best to use for the extra fury and vigor. I guess I never used it because I thought it wouldn’t apply as often due to the relatively high armor on the build.

Also, for that full Hundred Blade assault, perhaps using Frenzy instead of Berserker stance? As there is already a ton of condition removal on this build… for that full on burst.

I may post my Hammer build soon, so I can receive some feedback on that perhaps too. Thanks for the feedback so far guys!

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Tempus.3468

Tempus.3468

Thank you for raising that, I forgot about the shared CD’s. People can just swap it for Sigil of Bloodlust or something along those lines perhaps.

Also, my build does not use unsuspecting foe, as it already has a very high critical chance. I though it would be better to use Forceful Greatsword, for the extra might and reduced GS CD’s.

And Sharpening Stones/Maintenance Oil can both be used I guess, dependent on if people can live with the slightly reduced critical chance for a boost in power.

And yes, Baron, there are a variety of awesome builds! The Hammer is very popular and I also enjoy using that. I have many other builds (including condition builds w/w.o. perplexity) and I may share them dependent on the responses I receive for this build (i.e. if people like my builds etc.).

…They would probably just be re-posts of older builds… just with a little variation

(edited by Tempus.3468)

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Tempus.3468

Tempus.3468

You can keep up good swiftness if you switch to Warhorn every now and then when well out of combat zones, combined with Signet of Rage on a low CD

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Tempus.3468

Tempus.3468

Trinkets
1. Most trinkets are Berserker, with the exception of two Cavalier Rings. I have used full ascended trinkets based upon my current build.

Food
1. Bowls of Lemongrass Poultry Soup/Poultry and Leek Soup (Extra Vitality but most importantly Reduced Condition Duration’s).
2. Hardened Sharpening Stone (Extra damage, for we do not need critical chance – again, thanks to Unsuspecting Foe!)

Good luck out there Warriors,
Apheríon

(edited by Tempus.3468)

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Tempus.3468

Tempus.3468

Traits
1. Using: 0/20/30/0/20
2: Using: V, X / I, II, IX /I, VI

Arms
V = When using ‘Hundred Blades’, applies effective vulnerability stacks to increase damage output.
X = This build has base 50% critical chance (70% with fury), so I do not feel the need to use ‘Unsuspecting Foe’. X allows for increased consistency in acquiring many stacks of might, as well as reduced GS CD’s which increases the consistency of your high mobility.

Defense
I = Reduced Shield CD’s means increased CC consistency (i.e. ‘Shield Bash’, ‘Skullcrack’ and ‘Hundred Blades’). Furthermore, increased armor from toughness gain when using a shield increases ‘Tankiness’.
II = With all the condition removal in this build, Immobilize, Cripple and Chill literally slip off you. This increases overall mobility and nothing to stop you from reaching the enemy for that Skullcrack. Note: This is also why we do not need to use ‘Mobile Strikes’.
IX = Allows for increased adrenaline gain as well as a condition removal overkill when you land the ’Skullcrack. Very effective when sustaining high adrenaline.

Discipline
I = As you have many (consistent) blocks in this build, gaining might is a fantastic addition to the defensive side of this build, whereby when you go for the kill after acting as a punching bag, you hit like a truck (especially after ‘Shield Stance’).
VI = This is very important for using the Elite Skill ‘Signet of Rage’ to keep up swiftness, fury and that extra bit of might. However, due to the Sigils and ‘Mighty Defenses’, you’re almost going to always have significantly high might.

Weapons and Armor
1. Weapons are full Berserker.
Mace = Hydromancy (Chill opponents to keep close to them when switching to mace).
Shield = Force/Fire (Depends on personal preference, however force is probably better for higher overall damage consistency).
Greatsword = Battle (Increases might gain on weapon swap (with 5 second cooldown due to discipline minor trait).

2. Armor is mainly Cavalier, containing Melandru Runes for increased toughness and reduced condition duration’s (including stun duration’s), which is great against all classes, especially condition Necromancers, Engineers, Mesmers and CC warriors. We do not need high base critical hit chance, thanks to unsuspecting foe – so we can focus more on increasing toughness and critical damage.

(edited by Tempus.3468)

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Tempus.3468

Tempus.3468

I have provided a link to my new version of the infamous ‘Skullcrack build’ below.

http://gw2skills.net/editor/?vIEQNApeRjMdU2ZXImhwJaAB94K0wq4oY8UClC6wOA-zUyAYLioRyCEBCgKoMm8KiGbZsIas6aMlrQqKOyBAQAYiTciTciTsMAMbB-w

I understand that this build was created quite a while ago; and I’m sorry if this post is remarkably similar to many other ‘Skullcrack’ posts… but I would like to share my variation. I believe that overall, the build has great defense and offence, with good survivability and mobility, and is fun when solo-roaming.

Weapons:
1. The weapons used for this build include: Mace/Shield (M/S) and Greatsword (GS).

2. Mace/Shield allow for frequent blocks (Defense) and CC (Crowd Control) whilst the Greatsword allows for effective mobility – enabling persistent close combat with the enemy and an effective way to flee overwhelming fights.

3. The main effective attack combination includes using ‘Skullcrack’ (Mace F1) followed by Hundred Blades (GS Skill 2) and Whirlwind Attack (GS Skill 3).

Utilities:
1. Bulls Charge provides an effective way to get close to the enemy and knock them down, which can be followed by ‘Hundred Blades’ or ‘Skullcrack’ and ‘Hundred Blades’, dependent on your adrenaline build up etc.

2. Berserker Stance is a fantastic way to gain rapid adrenaline for 8 seconds, which is a good preparation for a whopping ‘Skullcrack’, as well as providing 8 seconds of Condition Free assault! Note: this is fantastic to use against thief’s that spam blind fields, for you can just activate ‘Berserker Stance’, walk in with 20/20 vision and unleash upon them!

3. Balanced Stance is needed, as stability is very important in many situations, whether it be during 1 on 1’s or team fights. This is so that we can reach our opponent with minimum interruptions – again, so we can land our combo.

(edited by Tempus.3468)