why is it that when we are grouped and around the same area, that one of us finishes the heart quest before the other? this is annoying, because sometimes there is a second part to it, which means my friend participates, but ultimately has to go back to complete the first quest. kind of defeats the purpose of grouping and sharing the rewards.
also, since i played a bit when the game first came out, apparently i’m able to collect the skill points in the starting areas and he is not, making me level faster and able to choose more skills than him. it’s pretty annoying for him. why can i do something that he can’t just because i have another character?
when we are joining each other’s living story quests, it’s annoying to also have to tell him exactly where i am porting to, wait for him to port to it, then walk over together, just so he gets the prompt to join my instance. is there a way around that?
anyways, my friend likes co-op games and he comments about how this game feels like even when grouped, you don’t feel the satisfaction of working together to complete anything, especially since our heart progress is often not synced even though we are close to each other
we do enjoy encountering skill point challenges and elite monsters, and actually do not enjoy other people joining. why? because with two of us, we are using all our skills and communicating with each other to bring him down. the minute other people (usually higher levels) join, it just becomes hit the guy until he hits you, then run away. boring
any recommendations to fixing these things? i haven’t leveled past 20 with all my characters, so maybe i missed something or it becomes more challenging for a 2 person team later on. i must say, i actually dont like the amount of players in the zones because it makes every possible hard encounter a steamroll