Showing Posts For Tengu Talons.7921:
Decayed while trying to defend a keep. Nice update 0/5 would not defend again .
Here ya go. 100% Exotic Minstrel gear drop rate no RNG needed
https://wiki.guildwars2.com/wiki/Bitter_Harvest
Imo hot was really fun at the start when others played ,but the grind killed it. Even after the nerfs to grinding I still question if the activities are fun or just a way to get to something fun that isnt in the game yet. Atm I have a hard time justifying the time and money i put into it currently and question why i did previously. On the bright side it has cured my GW2 addiction, so thanks for that.
You can tell a lost game way before the score decides it. Cant win any team fights? check Cant out rotate enemy? Check Cant kill the double bunker cause you have no pressure? check game needs a /resign
1 or 2 bunkers isnt bad, its when the whole team has tanky comp that can pressure and have decent moblity (tempset,druid,warrior,scrapper) than the counter (necro). It doesnt work well in a conquest format when most players are solo queued and rotations are so important.
how about premade teams cant class stack or reroll to same classes as the team already has? I doubt Anet will put any effort into the MM doing it cause the population as it is now is already dying off and it would increase queue times.
Its not broken beyond repair. Its just most everyone who cared for fun and balanced pvp has left already. Lets see those S4 queue times.
Maybe larger maps would improve the situation? I mean ele are not unkillable its just by the time they die they can just respawn and be right back in the mid fight again in no time. Atleast bunker gaurdian has a penalty for dying.
Just thought I’d point out the obvious fact that losing due to lack of balance is an issue that is being over looked. Nobody likes to play VS a double ele when they have no sustain or a triple war when they have no counter class . But I agree Reaper 12 more wins then gg Anet. Cya next update maybe.
Is the pro league rule of 1 class per team creating a false sense of balance for everyday players? My answer is yes. You can already guess who is going to win by who has the most broken specs stacked and who is going to lose by who did not buy the expansion. Not sure of the match making logic to have 3 of 1 class on 1 team and 0 of it on the other.
Ya ele with 0 counter pressure is the problem not war.
Can we make pips sellable pls? I will sell my pip for 10 gold each.
already seeing legendary players shouting to sell pips. How long til LFG has them?
This system isn’t very enjoyable for solo queue. Team queue its great, is that really the goal here?
When can we have solo queue back?
How about the wins on X class I need for AP ? Do we get those too?
Too bad I can’t use amber and emerald division to learn a 3rd class for those AP wins. That was all I was really looking forward to this season.
Buff him into stronghold style lord with a break bar, dangerous attacks, more HP, and better guards.
Please tell me this isn’t everything.
-map rotations on bl
-multiple map selection with player caps and shorter game session(like eotm but with alpine/desert as choices)
-rewards for winning map session
-cross server play ( EoTM system but not based on color)
-gliding in desert map
- in game events to draw players into the game mode
-good luck
1: Bring back Solo Que
2: balance useless traits and utility adding more viable specs
3: Add more maps with secondary or come back mechanics
4: Removed Rank match played daily (reduce # of afkers in ranked matches)
5: Reduce or removed pip loss VS unwinnable games like in s1 ( players play for score instead of afk when losing)
Thank you for the reply. Another failed attempt on Anets part I guess.
How is it a measure of skill when you could smurf legendary rank and solo queue is the same as playing Vegas slot machine on whom your teammate are?
I just did mission a fragile peace(lv 30 or 40) and the black lion key was removed from the rewards. http://wiki.guildwars2.com/wiki/A_Fragile_Peace#Rewards I guess be thankful its still in the lv 10 story for now. Also mobs no longer drop loot.
By now most who care know how to set up and clear each boss with ease. So who is the real adversary of the boss blitz event? AFK players who hit your mob a few times to gain the reward while scaling up the event and don’t stop during the hold phase to time the kills properly! What a great design choice for the event. Force others who want to organize to clear this content with others who won’t donate to start the event, afk for most of the event only tagging to get credit, refusing to donate any money to start the event, blocking your friends and guild mates from joining your map, all while being rewarded for it! Brilliant ! Making other players a dynamic challenging obstacale to over come. Didn’t we already do this dance with the escape from LA patch ?
I would like to see weapon dyes and or some general particle effect enhancements for weapons. So many great looking skins that could burn, freeze, or shine. A particle effect dye consumable would be awesome.
Ive hit the wall with WvW map completion due to a lack of map cycles. I know exactly what you mean feeling forced to server transfer just to finish your legendary which up until now was 95% done solo only needing 4 others for the dungeon tokens. I never minded giving Anet my money for content that i enjoyed but this type of purchase doesn’t feel the same as my skins or consumables. If anyone else has this issue please voice your opinion on the forums in hope its resolved.
How is a PVE player suppose to finish map completion if WvW doesnt cycle the maps? 2 vistas and 1 poi and I cannot solo a garrison down. No team should be on the same map back to back. Please fix this.