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Fire Trait Idea.

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Posted by: Tesla.1427

Tesla.1427

I’ll address you’re idea first: I personally think 10% power to healing power would be pretty bad for a grandmaster major. People don’t really like diamond dust and that does a similar thing, and is even in a line that would benefit more from what it gives. On the other hand, healing power from power doesn’t really work well with the rest of the line and is still just a 10%. Maybe if it had some condition removal as well, it would be worth the major slot. As for GM minor, I’m not really sure.

I think the trait line could use some cleaning up by merging a few weaker traits together, while others just need to get scrapped. Overall I think many of the traits might be okay, but they’re just a little lacking to be worth while most of the time.

I think burning rage and burning precision should just be merged together and kept as grandmaster minor.

Flame Barrier is just awful, and needs a rework or massive buff. You could drastically increase the % chance or make it a couple sec 100% chance with a cd. It’d probably be better to completely rework it though.

One with fire would apply the effect to all attunements. 

Sunspot is okay, but a 1 or 2 sec burn on it would be nice.

Conjurer is really just about the conjure skills, which are getting buffed, so we’ll see how that turn out. Although I think another option for this trait specifically could be increasing the +stat bonus from each conjure in addition to the current effect.

Fire’s embrace- make this an adept trait. boom, huge buff to signet builds. (On second thought, this might be too much since the trait itself is okay. It’s just the bad traits that come before that don’t make it worthwhile.)

I also feel like the 10% more damage and 20% faster recharge skills for each attunement are a little lacking in general, and take up slots for possibly better traits.

I can kinda see where you’re coming from, and I do agree that maybe it’d be better to merge the lackluster traits together.

I think one of the biggest problems with the fire trait line is that it lacks -anything- that really draws people to it; the power you get is the only thing worth while. I just thought if there was something to offer more of a chance to survive while keeping your damage reasonably high, that maybe it’d help.

What you said about fire’s embrace, I wholeheartedly agree with. Bump it down a tier and it fits.

I say take burning rage, internal fire, and ember’s might and just combine them for 20% more damage against either burning foes, or at a percentage of a mob’s health. Would be too OP, though, when combined with Bolt to the Heart.

And maybe with the new conjure buffs, bump the Conjurer trait to increase the charges, as well as decrease the cooldown. I still personally believe that Conjurer should be in Arcane, since that’s where every other weapon buff is.

Good ideas, though. Better than mine, that’s for sure. xD Thanks for the feedback, eh?

Fire Trait Idea.

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Posted by: Tesla.1427

Tesla.1427

First time making a thread on here, so… bear with me. lol

The fire trait line, in my opinion, is only useful for the burst of power you can get from it. Sure, for conjure builds there’s the extra charges and persisting flames is nice to a degree, but other than that… it doesn’t do much else, right?

So, I had a thought. Aside from the joint 5% damage to burning foes you get from an adept major trait and a grandmaster minor trait, the fire trait line doesn’t contribute as much say… arcane, air, or water. Hell, even earth has the flat 10%. Most ele’s do know this, I know.

My idea was this: Make the 25/30 trait for fire something more beneficial then just a minor increase of damage against burning foes. Personally, I thought maybe if they removed the percentage of precision to healing power from the Air trait line, bumped it up to 10% and put it as a either a minor -OR- major grandmaster trait in the fire trait line. Could call it “Cauterize: 10% of power is given as a bonus to healing power.” Would open up for a new trait in air that could possibly help with single target nuking.

Now, I could be wrong. This could be the worst possible idea, but I’m hopped up on coffee at the moment and it seemed like something to suggest. What do you guys think? Would it be too OP, would it be able to make fire somewhat of a less kittenty trait line, or is it just a stupid idea all together?

I wanna hear your thoughts.

Elementalist Discussion

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Posted by: Tesla.1427

Tesla.1427

Not entirely. I should go back and see if it actually does, ‘cause now I’m curious. I could’ve sworn I saw it get reflected, but I’mma kitten , so… xD I shall have to test it. With science.

Elementalist Discussion

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Posted by: Tesla.1427

Tesla.1427

I’m not 100% sure this is a thing, but I was looking at the dagger skills today… and noticed that dragon’s claw, vapor blade, and I think impale get reflected by “reflects projectile” spells. Particularly the mesmer type ghosts out in blazeridge steppes.

Maybe that’s why damage is so low? ‘cause the attacks from the melee weapon are considered projectiles, which with the exception of specific skills like the warrior’s rifle burst and such, seem to do significantly less damage than melee. Like, I noticed on my short bow on my thief, the auto-attack does absolute kitten. Sure, it bounces and that’s nice, but… the damage isn’t as much as my melee. While I think it’s a decent mechanic, and far removed from other MMOs, if they maybe added more -melee- attacks, not projectile attacks, to D/D… maybe that would give the bump in damage needed? Scepter and staff make sense to be projectile, but not dagger. At least not in my opinion.

Again, I’m not completely sure about this. Just something I noticed. And I do get that it is technically magic, so… I know it -could- be projectile based stuff. But, when you have an entire class that has all of their skills, and most of the gimmick weapons, be ranged and then give them a weapon that’s meant to be close quarters, it just doesn’t seem to add up to me.

I dunno. It could be the boon crack I smoked on my ele earlier. Just thought I’d bring it up.

Post a picture of your Elementalist [Merged]

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Posted by: Tesla.1427

Tesla.1427

Here’s mine ^^ Really liking this outfit she has now.

One question: What head piece is that? >_> Looks a lot like the necro mask to me.

Screw you Lightning

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Posted by: Tesla.1427

Tesla.1427

Lightning doesn’t belong in the air attunement, it belongs in fire. I really want to see air redesigned, not necessarily changing the damage values, but the visuals to be AIR. And for anyone who thinks you cant hurt anyone with direct air, just take it up with Kazuma from Kaze no Stigma.

You’ve watched avatar too much. This is Guild Wars. Lightning belongs in Air.

If a “water bender” can turn water into steam or ice, that means they can control the temperature over water, then shouldn’t an “air bender” be able to control the temperature of gasses? Thus being able to superheat air into lightning, or even condense it.

Shouldn’t an earth bender be able to melt rock into lava/molten rock?

It’s all about the movement of molecules. If you ‘force water molecules to stand still’ you get ice. That doesn’t mean it’s cold (as shown by encased characters not freezing to death). Vapor is the opposite, you’re basically forcing the molecules far enough apart and they become a gas.

Air benders can probably speed up the molecules of a gas, but because they don’t add heat (just motion) it doesn’t do as much a firebender would do. The same goes for you earthbender example: they would need to supply a lot of very fast motions to individual atoms to get a ‘molten rock’. I’m guessing that it’s just not very practical.

Fire is different because it applies energy. So when a firebender creates steam, he cooks the water, whereas a water bender simply moves the particles apart (and thus creates ‘cold’ vapor).

Yeah, science kitten!

Screw you Lightning

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Posted by: Tesla.1427

Tesla.1427

Dark Magic lo, Orbs Black Hole, and Time Stop.. sounds like you played Dragon Nest.

xD I actually did, before coming back. I also really love that magic type in other games, but I know Anet wouldn’t add it.

Still can dream, though.

Screw you Lightning

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Posted by: Tesla.1427

Tesla.1427

It would be decent to see air actually utilize air, outside of the control options. I mean, I can see the correlation that Anet made, but pure air would be pretty good.

I still want some darkness/gravity magic… or an actual arcane attunement with it’s own spells and what not.

Elementalist vs Necromancer

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Posted by: Tesla.1427

Tesla.1427

Honestly, if you’re looking for support, eles can do somewhat better in that field than necros, at least to my knowledge.

Eles have a lot of condi clense and a fair number of heals, which are beneficial to the type of character you’re looking to run. Plus, they’re apparently buffing staff for more support, so… there ya go.

On the other hand, a necro that I occasionally run with has built for “eating” conditions from my group. He uses scepter focus, a signet that takes condis from nearby allies, and then uses consume conditions. Necro also has access to well of power which, I think, removes condis and replaces them with boons. I haven’t played Necro all that much, but I remember what my friends have done.

In terms of surviving, necros have more health and toughness than eles; necro’s base health being around 18k, I believe, and ele’s having around 10k.

But, in ele’s defense, they have more heals, access to more dodges (Another “I think” moment,) and can easily adapt to most situations.

In the end, though, it all comes down to what -you- like and what -you- want to play. Ele is a fun class, so I probably wouldn’t go so far as to delete it. I know I didn’t like it much until after I played thief and mesmer. So… in my personal opinion, I say stick with ele and give it a real shot. Try to master it and try out some builds, see where it goes. If not, you can always play the necro.

Good luck, eh?

Proof of ele changes soon?

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Posted by: Tesla.1427

Tesla.1427

Isn’t that the new über skill that washes your clothes whiter than white and leaving the fabric soft and smooth with a fresh scent of the ocean?

You’re thinking of the new water XI trait, “OXYcleansing burst.” Whether or not this new OP water skill synergizes with the aforementioned trait remains to be seen.

About Conjured weapons.

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Posted by: Tesla.1427

Tesla.1427

Who knows what’s in store for the conjures. We can speculate all we want, but in the end, it’s just speculation.

I, for one, love the kitten outta conjures. More than once they’ve saved my ham while re-leveling my ele, which makes me wish I used them the first time around. One thing I do think they could do to make them a bit more viable is either remove the charges -OR- the duration. Having both is kinda restricting, really. It means you have to spam the kitten out of the abilities and hope to god your auto doesn’t detract from the far better abilities that the conjure provides; looking at you, lava axe.

I personally think that it’s probably hard to balance Ele when it comes to things like conjures and junk. Give us a little too much, and we’re overpowered. Take too much away, we’re nothing more than a bag of excrement that others light on fire and leave on the dev’s steps.

Maybe with this buff to conjures and staff, they’re attempting to give ele’s melee and range. I’onno. Maybe I’m just smokin’ crack. xD

Proof of ele changes soon?

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Posted by: Tesla.1427

Tesla.1427

That’s actually the Water Attunement’s Soul Steal, skill #5 on sword/sword.

It insta gibs everything near you, but looks kind of floofy in the process.

Pfft, I can’t wait for the Fiery Nerf skill on fire hammer/greatsword dual-wield. It de-levels your target AND nerfs the entire class to the ground.

WEAPONS: Which ones? Eles reimagined.

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Posted by: Tesla.1427

Tesla.1427

With elementalist, at least how I imagine them and partially how they’re portrayed with the conjures, I see them being able to use any weapon and apply magic to it. Of course, if they had a weapon range like say, warrior, that’d be kinda ridiculous with the twenty skills they already have.

Regardless, I still think at least eles should get sword and a damage bump on dagger. I mean, dagger is a melee weapon after all. Shouldn’t it not do as much damage, if not less so than ranged damage in the game? Give ele some kitten good melee weapons and I’d be a pig in kitten.

Ele's and Orr

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Posted by: Tesla.1427

Tesla.1427

I hate exploring Orr, no matter what class I’m playing. So, to me, Orr is kitten no matter what. Sure, all the good mats are farmed there, but dear god… going there makes me wanna rip my eyes out.

Never took an Ele there, so it’ll be interesting to see. Without the stealth of my thief, should make kitten interesting.

Elementalist Race

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Posted by: Tesla.1427

Tesla.1427

I have to say that humans make a lot of sense for elementalist, given the five True Gods and all that. Balthazar, Grenth, Dwayna, Melandru = fire, ice, water, earth. Not entirely sure which would fit air… maybe Lyssa? Dunno. The kittenin’ coffee is wearing off, so I’m sleepy. xD

Just my thought, though. Kinda fits, no?