I’ll address you’re idea first: I personally think 10% power to healing power would be pretty bad for a grandmaster major. People don’t really like diamond dust and that does a similar thing, and is even in a line that would benefit more from what it gives. On the other hand, healing power from power doesn’t really work well with the rest of the line and is still just a 10%. Maybe if it had some condition removal as well, it would be worth the major slot. As for GM minor, I’m not really sure.
I think the trait line could use some cleaning up by merging a few weaker traits together, while others just need to get scrapped. Overall I think many of the traits might be okay, but they’re just a little lacking to be worth while most of the time.
I think burning rage and burning precision should just be merged together and kept as grandmaster minor.
Flame Barrier is just awful, and needs a rework or massive buff. You could drastically increase the % chance or make it a couple sec 100% chance with a cd. It’d probably be better to completely rework it though.
One with fire would apply the effect to all attunements.
Sunspot is okay, but a 1 or 2 sec burn on it would be nice.
Conjurer is really just about the conjure skills, which are getting buffed, so we’ll see how that turn out. Although I think another option for this trait specifically could be increasing the +stat bonus from each conjure in addition to the current effect.
Fire’s embrace- make this an adept trait. boom, huge buff to signet builds. (On second thought, this might be too much since the trait itself is okay. It’s just the bad traits that come before that don’t make it worthwhile.)
I also feel like the 10% more damage and 20% faster recharge skills for each attunement are a little lacking in general, and take up slots for possibly better traits.
I can kinda see where you’re coming from, and I do agree that maybe it’d be better to merge the lackluster traits together.
I think one of the biggest problems with the fire trait line is that it lacks -anything- that really draws people to it; the power you get is the only thing worth while. I just thought if there was something to offer more of a chance to survive while keeping your damage reasonably high, that maybe it’d help.
What you said about fire’s embrace, I wholeheartedly agree with. Bump it down a tier and it fits.
I say take burning rage, internal fire, and ember’s might and just combine them for 20% more damage against either burning foes, or at a percentage of a mob’s health. Would be too OP, though, when combined with Bolt to the Heart.
And maybe with the new conjure buffs, bump the Conjurer trait to increase the charges, as well as decrease the cooldown. I still personally believe that Conjurer should be in Arcane, since that’s where every other weapon buff is.
Good ideas, though. Better than mine, that’s for sure. xD Thanks for the feedback, eh?