Showing Posts For Tesla Eot.1469:
PVE will be even stronger with choice runes/sigils/foods and +stats. This might be a bit advanced for mesmer beginners/ new players. Try it out step by step and it’ll get easier. Think of it as a fighting game and you’re learning skill combos.
EDIT: Used Viper’s w/ Runes of Nightmare
Dueling :::::::::::: 3 >> ? >> 3 <—-? = user choice
Illusions ::::::::::: 1 >> 3 >> 3
Mirage ::::::::::::: 3 >> 1 >> 1
Other skills:
Signet of Midnight + Dom, Mirror Images, and Jaunt; user choice for heal
Variant: trade Signet of Dom for Signet of Illusions (trades condi dmg for more shatter combos)
Weapons:
Scepter/pistol + /sword
I went w/ sword because of the extra block = extra clone, and torch had some long CDs. Also tried out staff but clone generation is low on any other weapon besides scepter. Note: staff ambush does go through multiple enemies.
The Play: (Leave AA on -it’ll autocast ambush skills)
Step 1: Open w/ duelist >> scepter 3 >> aa 1x, so duelist can finish >> jaunt into enemy >> dodge >> shatter 1 (3x illusions)
-Dodging w/ 3 illusions >> applies 5x (8sec) confusion/torment from player + 5x (4sec) from each illusion!!! Remember that each one of those is a bleed equivalent in PVE
Step 2: Pop Mirror Images >> dodge >> shatter 2 (3x illusion)
- Use Jaunt to activate any mirrors that drop from shatters; usually 1 will drop every 2x shatters
Step 3: Weapon change >> sword 5 >> scepter 3 >> aa 1x >> dodge >> shatter 1 (3x illusions)
Step 4: A lull period: shatters 1 & 2 are on CD; try to get both phantasms up or repeat step 1 with shatter 3.
-Steps 1 -3 are solid and can be done in 20-30secs for a nice burst, but after that the skill combos will depend on experience and situation.
Overall:
-The key is to use the first 2 shatters on cd while spamming scepter 3 and ambush as much as possible
-Shatters grants vigor and inflicts confusion/torment per illusion
-Blocks on scepter + sword also generate extra clones -time it right so channeling doesn’t waste time. Scepter 2 also inflicts 5x torment in addition to a clone
-Attack of the Clones: from dodge, scepter aa, 2x blocks, 2x phantasm, and utility
-Use Jaunt to get any extra mirrors that pop after shattering and to gap close on target after ambushing a few times
-For Oh kitten moments use shatter 4 or Jaunt to get out of the way
Can’t wait for launch. It’ll be fun experiments with sigil of energy + endurance gain foods. Also need to properly experiment with Signet of Illusions.
(edited by Tesla Eot.1469)
You don’t want to make an easy mode raid that’s your choice, but know that you are splitting the community even further. And that will get worse once the legendary armor is dropped.
I’m gonna be really kittened when the legendary armor gets released and it will be acquirable in a small portion of single game mode (pve). Most of the legendaries added so far have been easily accessible to all players. Even PvP and Fractal backpieces are way more readily accessible than raids legendaries.
I have already been slapped in the face as you guys released raids content while neglecting LS3 for about an entire year after purchasing HoT. I definitely won’t be buying the new expansion until this whole fiasco is fixed. I hope pro raid players are enough to pay your bills and fill your coffers.
I would sit on the sidelines and hope for the best but I know how that went during the first 3 years after the game released. It was rework after rework around a circle that led to nowhere but disappointment.
Ok I said what i had to say. GL.
hahahahahahahahahahahahahahahahaha
you could just roll another light class soooooo not a big loss
rangers got perma quickness taken away in hours at least you got to enjoy this for a whole year.
About time you guys nerf perma quickness build. Us rangers only had it for a few hours… before the ban hammer dropped, but then again we are used to this treatment since the beginning of the game. Starting with that shortbow AA nerf…
GW2 devs,
I grew up playing FPS games. In those days “Territories” was the worst game type that nobody I knew enjoyed. Unfortunately, you guys have made it into the primary PvP game type for 3+ years now.
I’ll get to the point. Add more game types and don’t limit players into playing only one. More players will find their niche in PvP as more game type options are created.
Also adding new game types will allow players to engage in a variety of strategies. PvP won’t be dominated by only 2-3 classes.
Disclaimer I realize the following will be shocking news to you. Prepare yourself because the kitten will be strong.
Anyways, Halo 2 was the best game ever made. It’s perfect in every way. So the following game types are mostly from the matchmaking of that game.
Also the current PvP maps are enough to support these game types. Only preventing players from attacking from spawn area will be required.
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Game Types:
Team Deathmatch:
Kill XX players to win. Simple.
Variant: No down state. Take out enemy’s health to score the kill.
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Capture the Flag
1st way is to give each team “a flag” (banner) at their base and the opposing team has to capture the flag while simultaneously defending their own.
2nd way is to have only 1 centralized flag that both team fight and try to capture.
3rd way is to have 2/4/6 rounds. One team will be defending, while the other attacks the flag. They will switch roles after the round ends by a flag capture or timer runs out.
Flag rules:
Holding the flag gives you new 1-5 skills while allowing the player to use their other skills.
While holding the flag, personal movement speed needs to be negated or place the player in combat.
Flag is dropped if the player dodges, blinks, or shadow steps.
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Oddball. Play Ball.
A banner/special item randomly spawns for 1 minute. Holding the item nets your team a time score.
For example you hold the item for 10 seconds before getting downed, your team gets awarded 10 seconds. And so on until a team accumulates X minutes to win.
Same rules as the flag. The item will also give new skills. Item holder could be buffed or weakened depending on balance.
1 minute after being grabbed the first time, the item resets and spawns again at a new random location.
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King of the Hill
There will be a central area, very similar to the current capture points. Except a single team won’t be able to capture it, only contest it. A time score will be given to the team contesting it. Accumulate XX minutes to win.
In order to discourage players who simply contest the hill to prevent progression for either team, the time score will go to the team with the most number of players inside the hill. Another method is to give a longer respawn time (20s or longer) but that may turnout to be too boring.
Also players will be prevented from contesting if dodging, stealthed, or invulnerable.
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Assault
Break into the enemy team’s base and plant a charge. Planting a charge will take X seconds. Then the enemy team will have XX seconds to disarm the charge or lose.
Again kind of similar to capture the flag, but no special item is required. Different ways to play either take turns attacking/defending or can be simultaneous.
Players won’t be able to arm/disarm while in stealth or invulnerable.
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VIP or Assassination
A single person on each team will be randomly assigned a VIP status. Find and kill the VIP on the other team to gain a point. A new VIP will be selected after the current is killed. Get to XX points to win.
Variants: The VIP player could be hidden from opposing team. Also VIP could be given a buff or debuff.
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Arena
Free for all. 10 players enter, only 1 emerges victorious.
This will be mind blowing fun with lots of back stabs and stealing kills.
Might be hard to program 10 different teams.
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I also suggest to implement 3-4 of these not just 1 game type. Having a variety will allow lots of variants in different builds and different player personalities. This will also help to attract and retain more players, as they settle into their favorite game type and specific roles.
Please DO NOT LET PLAYERS VOTE for one of these inside a single arena. I say this because the current PvP players won’t like the new game types and then new players won’t get to experiment. Instead have a separate rated arena for each game type.
Again this game already has an amazing action oriented combat and great potential. The problem is that you guys are still stuck in the traditional click and shoot MMO mentality.
If you adopt a new action oriented mindset, E-sports will be a sure thing for this game.
Honestly I expected a major overhaul and rebalancing across all classes, instead we got nerfs to half the classes while Necro/Thief received major buffs.
From the preview 2 weeks earlier, you guys made it sound like the announced skill changes were only a tip of the iceberg and rest were going to be surprise. However there were only a few additional changes per class that weren’t announced in the blog post or stream.
Overall I felt that no new content was added.
INB4: but new shatterer or beer club….
I define “new” as content comprising of new assets not rehashed old assets.
The Shatterer fight was a great welcomed addition even though my expectations were misplaced prepatch. I was expecting something like Triple Trouble or Tequatl but I’m satisfied with what we got.
I can’t comment on PvP because it’s still boring. Capturing territories isn’t exactly my type of game. In previous games I gravitated towards Deathmatches. Also from GW1, Fort Aspenwood was one of my favorite activities. Stronghold seems to be very similar but somehow still isn’t as fun.
Sadly I have been out of WvW for a long time now. I would like to get back into it, but my server has stopped caring.
As for PvE I wish you guys would hurry with all the content we were supposed to get with HoT. I still don’t know if I should go for the new legendaries. I’m losing interest day by day, only logging in for daily and Tequatl.
Old Guard + Heal as One gave perma swiftness and regen w/ resounding timbre. This had great synergy with wilderness trait that gives -5% incoming dmg while under regen -which was all the time. Now it will take 2x shouts + heal to get that.
Agreed. Previously I could get perma swiftness and regen with only 2 shouts: heal as one and guard. Now I would have to waste 2 utilities or go druid.
I used it in WvW tonight. Optimal my kitten . I would recommend this to anyone going WvW. Spamming burn ticks at 6K and one shoting thieves and squishies with Gun Flame. I ended up specing Burst Precision in Arms.
Gun Flame alone was doing 8K-13K dmg and then burn on top of that. And with 1500 range and 3.5s CD, fun times were had.
Except rangers can do it better, their leaps are longer than thief’s. Constant leap/dash with GS 3 and staff 3. Use your pet to get in combat and you can get 2 leaps before weapon swap recharge. They also get perma swiftness via shouts or druid trait.
Thief build will be better if you add in that signet that recharges endurance and add energy sigil on each weapon. Also use SB and staff since they both have leaps. Staff 5 is slightly cheaper than SB 5.
PS: Haha you can’t downvote me here. Silly reddit.