Welll.. kits shouldnt be used for yust damage anyway.. else you culd yust trow away your weapon and run around with an kit all day (which ISNT whats supposed to be viable). You should use the for knocksbacks, conditions and other utilities and keep the real damage to the main weapon.
Yes, that is exactly why there are traits that benefit from keeping a general or specific kit equipped …
If kits aren’t supposed to be primary damage dealers why do we have traits like Juggernaut, Grenadier and Backpack Regenerator?
Kits are our weapon switch substitute. You don’t tell other classes that they shouldn’t expect their second weapon to be as powerful as their first one, do you?