Showing Posts For The Real Player.6382:
@mojo im talking about end game instances. I expected that early game instances were suppose to be easy so players were able to get experience running them.
my Major point is that zerging is such a brainless strategy and it should not work.
Long story short if you want a holy trinity game, don’t play GW2, its that simple. They aren’t marketing the game to holy trinity players, and have already shown that they have no problem cutting off sales completely, so I don’t think they care much about players not buying the game because of it. They have far more players because of what they did…there is a reason this game sold #1 in several different areas in the world.
Diablo 3 sold #1 and we all know how that game went.
But besides that im just saying there are ways that they could improve the game. They dont need the holy trinity but just making grouping and dungeons better.
The trinity is played out, and finding groups isn’t fun with it.
However I think GW2 could do more with group gameplay. Right now group play is basically focusing fire, and helping the occasional downed player.
Champion fights are watching a bar go down.
It just feels kind of like strategy doesn’t really matter that much.
One big problem perhaps is that cause and effect feels weak. Instead of a melee character making their work count by knocking down that bad boss with their hammer… the boss just flicks up immune and tells you to DPS more or get out. In this example I’m saying that the boss shouldn’t just be a big ball of hit points that you wail on forever and kills you with super attacks. Instead, why not have a cool weakness to the boss like knockdown lasts extra seconds… you see, then they can start to build scenarios where people are doing things to make their effort focused and not just mashing through combat.
The trouble is this means a pretty large boss redesign at the very least. I’ll do it for cheap if they’re hiring, though!
I do agree with you that they should do more with group play as well as the knockdown idea ( seems pretty cool and would be fun).
+1
Holy trinity is terrible.
care to be constructive as to why it is terrible?
Yes there are better ways to run an instance which shave off time and deaths, but the point im getting at is that zerging with a pug group shouldnt be rewarding at all. Dungeons should require strategy to work, but the way this game is set up disallows that, because of the waypoints right next to the bosses. Yeah im all for doing strategies and what not to do a dungeon but right now in its current state, dungeons in guildwars 2 require 0 strategy to complete which gives people no joy of achievement when they finish it.
A random pug group in arah (with 0 experience) shouldnt be able to just zerg through it.
So everyone wanting the Trinity back you’re willing to:
a) sit in a que for over an hour for a tank
b) sit in a que for over 30 mins for a healer
c) stopping a dungeon run because you need to kick a bad DPS (not enough DPS or just stands in fire)
d) or sit in a city hub spamming “LF XYZ class” filling chat with useless drivelThat’s really where we would be again. So unless you guys have a better idea of how to go about it, I like the combat system as is.
There are many ways around that.
MMO’s you play with friends and find guilds that want to run dungeons so you dont have these 30 – 1 hour ques.
And to be honest this games dungeons lack big time. From strategy to rewards to originality.
i agree with this statement as well. I really like how guild wars 2 is, but i really enjoyed being a tank in other mmos. It just seems like this game (which isn’t a bad thing) has no strategy involved other than just rushing into boss fights or capturing forts / keeps. I like how guild wars 2 is trying to be different, but i just think that the holy trinity is not a bad thing that people make it out to be. There is a reason why there are still millions of people subscribing to wow (although most people dislike the game).
Guild wars 2 did a lot of great things in their game and its still a great game but i just think if i had the chance to swap to another Holy trinity game of equal quality as guild wars 2 i think i and many others would.TL:DR Holy trinity is not a bad thing as of guild wars 2 i currently view it as a casual game instead of a competitive game as it lacks strategy and different roles.
I’m not trying to bash guild wars 2 by no means, but this game would improve for me if there was a holy trinity.Edit: The Holy trinity allows for classes to be unique and different as of right now all the classes for me feel the same.
With a strategically organized group all classes are definitely not the same. AoE condition damage, AoE heal/Damage mitigation, AoE Bleeds Damage and then there are single target version of each. If you think an 80 Necro and an 80 Elemental play the same, then you haven’t played both classes. If you think an 80 Warrior and 80 Mesmer play the same, then you haven’t played both classes. If you think an 80 Engineer and an 80 Ranger play the same, then you haven’t played the classes. And if you have played these classes through Arah and you play them the same (which is near impossible while being effective), then you are doing it wrong.
Many people are basing their experiences on the 2 easiest dungeons (CM and CoF). Pug the more difficult ones (AC and Arah) and then tell us that zerg tactics are what wins in the end.
Im not basing my opinion off the 2 easiest dungeons im just stating what i feel. Yeah each class does play different but theres only one point and that is to dps. Yes there are other ways to play a class like aoe heals / support abilities but to be honest i just think they go unnoticed.
Edit: Running Arah was not hard if that is what you are getting at. Me and a group made tons of mistakes and were still able to do it without much trouble. (both explorer and story). And yes zerging does work in Arah at least for the first 2 bosses in explorer as that is what i farmed.
Dungeons do not punish you at all, when you die or do something wrong you just revive and run back into the fight.
(edited by The Real Player.6382)
i agree with this statement as well. I really like how guild wars 2 is, but i really enjoyed being a tank in other mmos. It just seems like this game (which isn’t a bad thing) has no strategy involved other than just rushing into boss fights or capturing forts / keeps. I like how guild wars 2 is trying to be different, but i just think that the holy trinity is not a bad thing that people make it out to be. There is a reason why there are still millions of people subscribing to wow (although most people dislike the game).
Guild wars 2 did a lot of great things in their game and its still a great game but i just think if i had the chance to swap to another Holy trinity game of equal quality as guild wars 2 i think i and many others would.
TL:DR Holy trinity is not a bad thing as of guild wars 2 i currently view it as a casual game instead of a competitive game as it lacks strategy and different roles.
I’m not trying to bash guild wars 2 by no means, but this game would improve for me if there was a holy trinity.
Edit: The Holy trinity allows for classes to be unique and different as of right now all the classes for me feel the same.
(edited by The Real Player.6382)