Showing Posts For The Sole Witness.1670:

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: The Sole Witness.1670

The Sole Witness.1670

patch notes =

Hey we are Anet we care so much about the players what we mainly thought about making new OP stuff to make you farm during somes weeks an shut up, and we included very expensive only skin item in the cash shop to make you use a LOT of money.

Otherwise smart class balance is not so important.

I sincerly hope you are excited like me to see GW2 becoming a gear treadmill game.

Blizzard team. ( ops, Anet*)

EDIT :

There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.

Jon

GW1 had at least 2000 skills ( without counting all pve skills )…. now ONLY 500 skills in total, and you cant make your job correctly ? LOL

Only 2 of you ? wait GW1 didnt really had higher dev number for the skill balance right ? ( even if you are still making, like for GW1 a really not good job at balance, sorry to be rude, but its the truth )

loliloltrololo.

A prime example of how we each only represent ourselves.

Don’t let the vocal consensus became the player consensus. Anyone reading who feels they have a different outlook should post, so more perspectives are clearly visible to Anet.

Lurkers especially.

(edited by The Sole Witness.1670)

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: The Sole Witness.1670

The Sole Witness.1670

I really dislike the counter-whining that happens when bad patches go down. This is probably the most hated patch that ArenaNet had created. We have the introduction of Ascended armor and vertical progression, we have now found out that only two people are working on profession skills and balancing and the previously promised patch that was supposed to give some serious fixes for Rangers contained barely anything.

People are angry and they have a right to be angry. It’s this anger that drives home the point that clearly something is being done wrong at ArenaNet and that they should re-evaluate their priorities.

You think constructive criticism is of help, and it is, but raw emotion is of as much help. It’s that raw emotion that drives home the point. It’s that raw emotion that actually gets developers to be a little less complacent and actually listen to what the community is saying. The anger and hate is the only effective form of protest that the community can use. Your not seeing a bunch of people whining about their class getting nerfed (though this does exist); your seeing a lot of people that are clearly very unhappy with the state of the game. The patch notes clearly demonstrated how wrong the priorities of ArenaNet were. Professions at the moment are filled with bugs and some professions such as the Ranger and Necromancer are so bugged that you would think that they were still in beta.

The whining and rage is good for the community. Let the dust settle and the constructive posts will start coming and hopefully the developers will pay more attention to the community.

Consider it a volcanic eruption and from the destruction the soil is enriched for life to grow.

I wholeheartedly agree that honest (raw) emotion drives home the point. It is a clear indicator of the response Anet should expect from the players. However, there’s always still room to be civil and less precarious.

We can drive home the point without all the woes and exclamations. We could be a bit more elaborative on expectations and why we feel so affected. Don’t get me wrong—there are definitely players that do, but for those who don’t, they aren’t adding anything valuable. They may emphasize a former point or complaint through a vitriolic post, but I’m pretty sure we each have our own complex understanding and appreciation for the game. We shouldn’t merely jump aboard another train, douse a flame with gasoline or light the match of the next fire—not without clearly expressing the motive behind the action first.

I most definitely agree bugs are very apparent in the game since I main an engineer and my favorite alt is a necro. I won’t argue at all with that. The worst thing we can do, though, is forget what drew us in and kept us playing in the first place. Whatever diminishes the experience, we have an opportunity to contribute to the remedy and improve the part of the experience. Considering that we have the chance, and if anyone takes the time to vocally address the game, at the very least make the proclaim valuable through and throughout.

Disappointment stems from higher expectations; we definitely hold this game to a higher standard, so we should put our effort in making that standard achievable. In the end, it’s us who benefits. We should do it for ourselves.

Edit: Grammar.

(edited by The Sole Witness.1670)

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: The Sole Witness.1670

The Sole Witness.1670

[NOTE][Original Post of a merged thread: “Anyone else disappointed w/Patch reactions?”]

| Disclaimer: I agree many of the major known bugs have not been noted to be addressed in this patch (plus apparently a few promised fixes—but I’m not in the position to verify any information of that sort), but forum etiquette and civility should not decline so sharply as a result of that.

In regards to the recent patch (Nov. 15, 2012), there is an—arguably understandable—trend hitting the forums concerning the impacts of many of the changes (and the perceivably lacking).

To the posters and their varying range of reactions: Please don’t allow the quality of your demeanors to plummet. As it has been reiterated many, many times before: please offer “negative” content in the form of constructive criticism. All forum activity defines the quality of the forums. Any individual post influences the forum community; accumulate that with a number of “individual” posts and you have a compelling force that may run the risk of devaluing the forum’s reputation and overall content.

Concerning the players: no one class has been “negatively” affected on their lonesome. You aren’t the only class of player complaining about the viability of your main.

Take into consideration the foresight and development balance (workload) ArenaNet must put forth during this post-release development period. Add along with that the number of unreleased notes that may regard to changes still underway. Please remember, and if not—learn, that there are numerable phases and stages developers and designers alike must go through to implement changes in a build of this size, be it minuscule or major. Nothing is implemented instantly.

So I urge posters to please, if they desire to discuss, discuss. Avoid unnecessary and non-contributive commentary.

Under my current impression, you are the foremost and most potent voice of the player community ArenaNet hears. Make what you have to say worthwhile, and part of you being a benefactor.

(edited by The Sole Witness.1670)

Bunkers are ruining tPvP

in PvP

Posted by: The Sole Witness.1670

The Sole Witness.1670

Sounds like all the complainers in this thread aren’t using boon removal. You might want to look into it.

Edit – Also, I’d like to challenge you all to play a bunker in tPvP, and tell me which kills you faster. Burst or condition damage.

Edit edit – I’d also like to add that their is quite a bit of exaggerating situations in this thread. Either that or you’re all just terrible terrible players.

When testing out an engy bunker build, condition removal and regeneration + boons were key. You’d essentially need these to preserve you long enough between the intervals of your major heals.

I outlasted many forms of damage (burst, condition, DoT—you name it), but what would truly make the job extremely difficult included the guys who came in with boon removal (typically necros and mesmers), robbing me of protection, regeneration and sometimes stability (if I ran elixir S instead of C), leaving me with traited kit regeneration and healing through skills. If those were on cooldown, my survivability would plummet. Add in poisons (heals become worse) and confusion (bomb kit healing loses its effectiveness), and you have a recipe for disaster.

I can’t speak for ele or guardian, but the boons bunker engy’s receive are highly vital to their survival. They can’t generate them as easily as the guardian, so the ones they receive from trait effects and elixirs (mainly conversions from C), are what they have (save regeneration from the elixer gun and healing turret). They just need it to last until they can heal again.

I will not dismiss the strength of bunker builds, however. They are pretty strong, but most of my experiences consisted of players continuously just dealing out their skills to try to out-damage the healing. The few coordinated times, though, enemies would chain a couple CC skills while removing boons, essentially eliminating any opportunities to heal.

After that, you’d go down fast (almost as if you weren’t even running the build). I can still attest to the fact that bunkers are strong, but maybe more players need to adapt their approach; it could be a possibility.

(edited by The Sole Witness.1670)

Face it, the naga razer is the only thing that makes this class bareable

in Engineer

Posted by: The Sole Witness.1670

The Sole Witness.1670

How about clicking? I must be the only man in the world who clicks his heal/utility skills.

Hitting 1-5 while moving is usually not a problem. If I ever need to hit 6-10 (including weapon kits), I can easily use my cursor. Under urgent circumstances that require me to toggle rapidly through kits (or sometimes ground-targeting skills), I’ll reach over and hit the 6+ keys, but that doesn’t happen often enough to be an issue.

A mix between cursor and keyboard selection helps to prevent further stress on my left hand, and “non-kit” utilities all bear decent times within their range of cooldowns anyway—long enough to not require an immediate key-press when returning or ready.

I considered binding utilities to key combos like shift + 1-5, but I personally enjoy binding only one set of combo keys, and I saved those for toolbelt skills.