Showing Posts For TheOnlyGingerPig.5642:
my situation is even more fun, game crashes takes two minutes to get back in thanks to load screens, back in to help team WIN and get the defense award but I get a dishonor and a loss. So that’s a bunch of BS.
This^^^^
I had D/C connected back into game which we then won… however I get dishonor.
Sad about Revenant nerf… like to press one button… try the new overpowered class of thief….
+1 EU UK
ping usually sits between 50-100ms, recently been receiving lag spikes of up to 3ooo+ms at heavily populated events, including DR Wintersday get a ping of about 1500ms waiting for the Dolyak to poop presents!
I had a long winded rant about posts like these, but I decided to delete it.
Instead, I say:
Stop complaining and start crafting. It is not bad. It is maybe 3 months of work. It is not easy because it is not supposed to be easy. It is a JOURNEY, not a sprint.
Who here said it’s supposed to be easy??? No-one here said they wanted it straight away. You have missed the point of this thread. OP’s main thrust was about the misuse of the word “Journey”.
The point is, if you read the posts above, the journey should involve more than gathering materials with collecting a few tokens on the side.
If it was a case of collecting 50 (an example figure) items for a collection through quests like the 15 in Tier 1, the progress would be enjoyable. Which brings me to the next point… what’s more fun? Running around doing puzzles, killing mobs, completing quests and collecting materials on the side (basically playing the game) or pure grinding out material runs. If you want to run around purely gathering then maybe the game should be called “medieval farming simulator”.
A lot of the issues could have been fixed by making both the crafted precursor and the legendaries made from them account bound. You would still only be able to make one, they could have somewhat reduced requirements, and it wouldn’t really crash the market since people will still want other legendaries. They could have also made the crafted precursors not count towards the Legendary collection achievements.
This should also be a thing.
Now I also believe that the average player does not want Anet to hand them a silver platter with (insert precursor name) on it.
It feels that the legendary weapons have been gated by materials rather than the journey.
Are the new legendaries out yet?
Do they have a jouney or don’t they have one? In case they don’t then I’d be disappointed as well, in case of the first set of precursers I wouldn’t be as it’s really hard to change things that are already live.Thing is: If this doesn’t involve mats but only fighting some bosses, however hard they might be, then those doing the journey get their precurser “for free” = “handed on a silver platter” as people have grinded for them for a few years now.
New legendaries not out yet, next week or so. I’m not suggesting at any point that there should be no cost. All I’m saying is the story behind the crafting could have gated the legendaries more so than the materials. That is where the frustration lies… Tier 1 is a collection of 15 items… and only challenging to achieve because they were bugged!
Anyone can get Vol 1 of legendary and get 15 collection items in one evening… hardly a journey. As McDonLad says, it’s the misuse of the term Journey. They should have left it at craft your precursor and not tried to dress it up as a Journey/Story. It’s the expectation a player has that has been built up by Anet leading up to the expansion. I can understand the difficulty in adjusting something that’s already live but the legendary “journeys” were not! The end product yes. but the crafting of precursor is new. That’s the missed opportunity.
One of the things I believe Anet got right and needed more of, as an example, is Tier 2 Bitfrost, requiring you to obtain 1000 bandit crests and 400 geodes. Sounds like a lot but it’s not. It gets you to play in areas of the map you might not normally. More quests along these lines would be a lot more enjoyable than running around gathering materials. This would mean playing for fun rather than what feels like grinding.
Maybe the new legendaries will be different… I hope so. Especially the way they talk about Nevermore on the videos and streams.
People are deluding themselves if they think ANet would crash the value of precursors (and thus the value of legends) by making them trivial to obtain through running around. From what I gather from people who completed collections, the general trend is that the price is a bit lower through collections, but not by far.
Ranting and arguing over silly semantics won’t solve the issue in your favor. Be glad that your precursor grind is at least somewhat varied and you don’t have to farm the same spots for just gold.
I have read several of your posts in regards to precursor crafting and while I understand your point of view, I believe you are missing the point.
I think the frustration being shown by players in the forums/reddit is not so much about the cost (although this is a factor). It was how the build up by Anet about how precursor crafting would be. It was sold/advertised, as a journey. That is what the OP is relating to primarily.
My expectation was that the quest side of crafting would tell a story about the how the legendary weapon was originally crafted, by going to the far ends of the world to source rare materials by slaying mythical/legendary creatures to further knowledge of the said weapon. I feel like Anet missed an opportunity to allow players to become immersed in the story behind legendary weapons and have instead turned it into a gathering grind/quest, whether you choose to grind gold/materials, that choice is yours. However when you have to gather nearly 5000 elder wood for tier 2 bitfrost, it feels excessive.
Now I also believe that the average player does not want Anet to hand them a silver platter with (insert precursor name) on it.
It feels that the legendary weapons have been gated by materials rather than the journey.
EDIT: Grammar.
(edited by TheOnlyGingerPig.5642)