Showing Posts For Thomas.7104:
I agree with Mordicon about there being a better system of matching up servers for WvW. A simple fix is to break up the servers into evenly divided blocks by rank and those servers would match up in rotation. So teams in the upper echelon would be matched up with servers more comparable to them which will then create a more demanding experience in order to win. The way it is now we log in and we are literally fighting at the steps to our spawn point and when we do finally break out we get zerged by 40-50+ players and then we do this over and over again. We try to run and hide but when they split up into hunting parties of 20-30 and come at you from opposite ends there is nowhere to run. We fielded 20-30 players and took a tower and within 10 minutes we where bombarded by three trebs and our walls and gate was down. We didn’t have enough time to put up enough siege weapons to defend ourselves so we all grouped up and got slaughtered by 50+. our screen was basically a slide show at this point, but when the slide show ended we were all dead because while they were zerging they had set up 3 AC. and 2 Bal. right outside the nice gaping hole they created because with 50+ players you carry a lot of supplies and siege gear goes up in seconds, so we stood no chance. If this is what some of the replyers think is fun then more power to you. I actually like to see the positive results of investing all those hours and frustration to accomplish. I am not saying we should make it easy in WvW but I think making it fair would be nice.
(edited by Thomas.7104)