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Dev Blog: Changes to Traits

in Guild Wars 2 Discussion

Posted by: Thorondor.8240

Thorondor.8240

Well. First set of levels just got a lot less fun. Too bad I enjoy the traits a lot more than I used to. Mind you, I like being able to change them more readily, but waiting until level 30 to get them? Does that actually serve a useful purpose? Was anyone being overwhelmed by the traits? Maybe it’ll help some people, but I’m not a fan, that’s for sure. I guess it gets to be even more like needing to be higher level to ‘really’ play the game. Bleh. Good thing I have some of those instant level-20 scrolls, I guess, since I’ll actually feel like using them.

Oh, and now we have to unlock our traits. I’m reserving my judgement on how well that will go; it might work out all right. But I love how there’s the side thingy with the quote right next to it “We want it to be much easier to experiment with and learn new builds as you explore the world of Tyria.” Well, the refunding helps, but the unlocking doesn’t. I hope buying the guides isn’t too expensive, so that those who don’t want to do whatever it is to get it aren’t too bad off…

And does anyone else think that 50% chance for fear on being hit sounds OP? They’ll probably give it a cooldown, which would help, but then it gets to be unreliable. Oh well. I can’t really expect ANet to have the same idea of what’s actually good in a game as me, I guess…