Showing Posts For Thoros.8019:

Reaper Livestream Notes

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Posted by: Thoros.8019

Thoros.8019

I’m ok with 120 second cooldown, since we can trait for cooldowns. I just hope it stays this awesome at release.

Suggestion for Chill on Fear

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Posted by: Thoros.8019

Thoros.8019

I’m sure you’ll still apply the chill on fear. Resistance just takes away it’s affect. He won’t be slowed by it. Fortunately, as reapers, we will still take less damage from chilled foes and can chain chill on crit if you trait for it. It seems that resistance won’t save you from the reaper. >:)

[Report] PvP Forum Specialist Report

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Posted by: Thoros.8019

Thoros.8019

I have an idea for the curses traitline. If we want to give some synergy with power builds, why don’t we have an actual curse? The curse would block incoming heals or boons on the target. If we don’t give support, how about we block it? It’d make the target vulnerable for power necros. I’m not sure how to implement it, but I think it’s a neat idea.

[Report] PvP Forum Specialist Report

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Posted by: Thoros.8019

Thoros.8019

Since all the popular kids are doing it, I guess I’ll link my thread as well. https://forum-en.gw2archive.eu/forum/professions/necromancer/Attrition-Ideas-for-Blood-Magic/first#post5013310 . My first suggestion, not so good. The one below it much better. Other classes got crazy new shiny traits, so I don’t think siphon with retaliation is asking too much. There’s other great suggestions as well.

Attrition Ideas for Blood Magic

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Posted by: Thoros.8019

Thoros.8019

Great ideas.I don’t think these changes are unreasonable compared to the warrior’s 2k shout heals and engie burst heals. As necromancers we ought to be punishing when we strike or get focused.

Attrition Ideas for Blood Magic

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Posted by: Thoros.8019

Thoros.8019

I forgot about SoV, it’s awfully similar to my proposal, lol. I love your ideas. These are more what I feel the blood traitline should be going. If necro can’t have much stability or any blocks, etc, then we need more incoming hit procs for damage mitigation or buffs. Another idea I have is that whenever we are hit in death shroud (with an ICD), we aoe heal or give some team support of some kind. What do you guys think?

Attrition Ideas for Blood Magic

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Posted by: Thoros.8019

Thoros.8019

or, a better idea. Health we gain from retaliation heals allies near us. This would prevent as much focus fire on necro as well. Boon removal is still a good counter for it.

Attrition Ideas for Blood Magic

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Posted by: Thoros.8019

Thoros.8019

“Heal for X% of outgoing retaliation damage” sounds interesting. We have an effect somewhat like this as the passive on Signet of Vampirism, and retaliation is an effect that naturally scales up against multiple opponents. Plus, retaliation is easier to add to skills and traits than minions.

Do you think this should be limited to only retaliation the Necromancer applies themselves? Perhaps expanded to heal allies / the necromancer if they manage to (somehow) apply retaliation to others?

If we are given more retaliation access, I would suggest this: all retaliation the necro receives apply that siphon trait. I hadn’t thought about team support, but retaliation applied by the necro could have similar effects. It’s a boon like any other, it’s easily removed. As long as we can’t apply it to allies constantly, I don’t see any problem letting allies leech health as well.

Attrition Ideas for Blood Magic

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Posted by: Thoros.8019

Thoros.8019

I had another idea. This would scale well with group fights and being focus fired. If we have retaliation we heal for the amount that retaliation hits for, or for a percentage of retaliation. They could call it leeching retaliation or something like that. Protection might do something similar as well if they want. They will have to work the numbers, but it might be too strong.

Attrition Ideas for Blood Magic

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Posted by: Thoros.8019

Thoros.8019

Even before the new specialization info, I have always wondered how I’d make an effective life siphon build without minions. After we learned about some of the changes they will make, it still seems minions will still have the most effective means of stealing life. Since we have to opportunity to ask the development team what we’d like to see, I would like to propose two traits that would make life siphon more effective for minions and the other for yourself. They’d have to be in the same spot, however, since you shouldn’t have both. I’m already aware that this is not really the best solution, since it would force a life siphon build into both death and blood traitlines. I’m sure you guys can come up with much better alternatives for this. If you can, please propose one on this thread.

[Sweet Agony] Necromancer guild!

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Posted by: Thoros.8019

Thoros.8019

- Character name: Thoros Rahn
- Server: Kaineng
- Preferred game mode: Pve

I’ve mained a necro since gw2 release.

Charr mission: Research and Destroy not working

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Posted by: Thoros.8019

Thoros.8019

I cannot complete the mission because the “investigate the site marked by Yahala” objective will not ping. I looked all over that spot and nothing happens.