(edited by Tigre.6458)
Showing Posts For Tigre.6458:
Yes, it’s only logical to have it at least account bound. Chests aren’t affected by character’s Magic Find even if they were thinking about that during development before the MF change.
[Resolved] Ticket #326868
So I bought 5 black Lion Keys with gems from the gem store and used it to unlock the BL chests. After unlocking it, I realize I didn’t want to use it at the time since it’d be better to wait until a promotion was out, like now with the Lovestruck skins. Over the course of time, I forgot that I used the keys from a character I rerolled, so now I no longer have access to the unlocked chest, even though I paid gems for it. This was the response I got from support.
Thank you for contacting the Guild Wars 2 Support Team.
We understand you would like to open some unlocked Black Lions chest that show as soulbound. Although we are aware you’ve tried with all your characters to claim them, keep in mind that any items that were soulbound to a deleted character will remain like that. Most likely this is the reason why you are not able to claim these Black Lions Chest.
I’m very sorry that we were not able to do more for you this time and I thank you for your patience and understanding.
Regards,
GM Enigma
Guild Wars 2 Support Team
http://support.guildwars2.com/
Can you at least turn those Unlocked BL chests into 5 BL keys again so I can make use of it? That’s 450 gems wasted!
(edited by Tigre.6458)
So I bought 5 black Lion Keys with gems from the gem store and used it to unlock the BL chests. After unlocking it, I realize I didn’t want to use it at the time since it’d be better to wait until a promotion was out, like now with the Lovestruck skins. Over the course of time, I forgot that I used the keys from a character I rerolled, so now I no longer have access to the unlocked chest, even though I paid gems for it. This was the response I got from support.
Thank you for contacting the Guild Wars 2 Support Team.
We understand you would like to open some unlocked Black Lions chest that show as soulbound. Although we are aware you’ve tried with all your characters to claim them, keep in mind that any items that were soulbound to a deleted character will remain like that. Most likely this is the reason why you are not able to claim these Black Lions Chest.
I’m very sorry that we were not able to do more for you this time and I thank you for your patience and understanding.
Regards,
GM Enigma
Guild Wars 2 Support Team
http://support.guildwars2.com/
Can you at least turn those Unlocked BL chests into 5 BL keys again so I can make use of it? That’s 450 gems wasted!
(edited by Tigre.6458)
Rather keep this civil, the point of the guide is to let people know it can be done and one of the way to do it.
Sure pressing Sword 2 randomly will help alot!
Warriors need skill and others not? That´s why most lupicus solo are done with guardians and mesmers?The entire part of the guide is just for warriors only. Traits/slotskills and so on. So it´s not just a warrior PoV it´s a guide for warriors.
This was just an informative guide to familiarize people that haven’t had a lot of experience with Lupicus. I’ve help plenty of pick-up groups through Arah, and one of the main stopping point in an Arah run was Lupicus. If my guide can help just one person be able to dodge his next attack, then it’s a successful guide.
Lupicus’s skillsets are the same regardless of whether or not a warrior or a necromancer decides to take him on. Personally, I’m pretty terrible at playing a necromancer, so it’d be quite a lackluster guide if I were to inject my lack of knowledge about what a necromancer should take to this fight. I’m sure Spoj or Sanderinoa can make a better solo Lupicus guide featuring Necro & Mesmer.
If you’re able, you should showcase your guide too and provide your opinions on what classes other than Warriors should do to fight Lupicus.
Main problem for me is the sword #5 dosent always works. Sometimes it blocks multiple times and sometimes it dosent do anything which is extremly frustrating in phase
The Sword5 block is meant to block one melee attack and riposte with a bleeding attack. If you’re at range it’ll block projectiles for the duration of the skill, but since you’re not in melee range for the riposte, it doesn’t trigger and will last longer. The melee riposte is usually good against the Phase 1 Kick & Phase 2 Swipe attacks.
Also, you listed kick twice and the grub infection doesn’t actually attach locusts to you, I think it’s just a sign of infection. Either way using the term “locust” can be confusing since there are actually enemies during the fight called locusts. The grub will spawn on you regardless of if he howls next as well. Using rush to get back in after an aoe life steal is actually not ideal since it will bug if you aren’t already inside his character model. To be safe you can use Furious Speed (II) in the arms trait line for perma swiftness, that way you can always get back to him quick enough after aoe life steals. Dropping Rending Strikes (V) isn’t detrimental to your dps. It’s also good to save rush if you have him on the wall since it’s high dps. Lastly, the transition grub will infect whoever is closest to lupicus about 3 seconds after he goes invuln, it would be nice to make a note of that.
Great clarifications, I mainly wanted to make the guide to demystify Lupicus for less hardcore players.
I mentioned the Phase 1 Kick attack twice because he usually follows up with it after the Howl & Hand Raise semi-regularly. I think it’s amusing when you’re backing up to clear some locusts and he’s staring intently at you because he’s waiting to kick when you go back in melee.
Anyway I learnt to solo lupi before i learnt how to push him properly and I think thats the same for many people. If they are able to position him then they obviously have decent knowledge on the encounter.
It took me a while to notice when I would be able to move him in Phase 1. Peculiarly, he’s a great dance partner because you can either make him shuffle backwards or forward if you know how/when to initiate it.
(edited by Tigre.6458)
(Topic was in Player helping Players earlier, but I guess it’s more appropriate here)
Video: http://www.youtube.com/watch?v=mA-6rOx0354
For those interested, the following is an annotated guide and video to meleeing Lupicus. It is not for the faint of heart if you have an affinity for Charrs, there is a sequence in the video that will shock you if so!
Armor: Berserker with Rune of the Scholar
Weapon: Greatsword & Axe/Sword with a Superior Sigil of Energy.
Trinkets: Berserker stats
Traits: 30/25/0/0/15 Focusing on GS & Axe damage.
- Strength: V, X, XI
- Arms: V, X
- Discipline: VI
Note: Strength 15, “Building Momentum”, is important when learning, it’ll give you more dodge when using a burst skill (F1)
Utilities Set 1 (DPS):
Healing Signet, For Great Justice, Signet of Fury, Banner of Discipline, Signet of Rage
Utilities Set 2 (Survival):
Healing Signet, Signet of Stamina, Dolyak Signet, Balanced Stance, Signet of Rage
Recommended Life Steal food buffs (ordered from cheap to expensive):
Slices of Candied Dragon Roll
Omnomberry Pie
Omnomberry Ghost
Recommended Nourishment:
Powerful Potion of Undead Slaying
Recommended Consumable:
Fire Elemental Powder
Fighting Giganticus Lupicus:
——————————————
Phase 1:
Lupicus has 4 main attacks during this phase.
1) Howl
2) Kick
3) Hand Raise
4) Kick
You must evade the Hand Raise just before his right hand reaches the top, failing that, he will attach locusts to your character; when he follows up with the Howl, a grub will spawn and cause a knockdown.
He will sometimes skip the Kick, but always expect it in order to be safe. Use Sword 5 to block, Greatsword 3 to evade, or dodge to evade the kick.
The Howl itself will not cause any damage, so if you’ve evaded the Locust Mark during the Hand Raise, feel free to deal full damage during his Howl.
In order to make soloing easier, manipulate Lupicus’s movements so that he will edge back against the wall. There are 2 windows of opportunity during Phase 1 to move him: after the Howl, and after the Hand Raise. Stand in front of Lupicus and keep moving forward in the direction you want him to move during this window.
Practice using GS3, Sword5, and Dodge to evade/block only when necessary. Conservation of these resources are very important throughout the fight. Feel free to slot Stamina Signet, Dolyak Signet, and Balanced Stance in order to stun break out of Lupicus’s knockbacks.
Lupicus will enter Phase 2 when he reaches 75% HP (if you look in the top right hand corner, he will transition when the bar reaches the 2nd ‘e’ in “temple”.
While transitioning, he will spawn a grub on your character which is normally unavoidable. However, if you spawn a pet, such as the Fire elemental, the grub will attach to the pet instead, saving you from being knocked down.
Phase 2:
Lupicus has 2 main attacks during this phase:
1) Lupine Blast
2) Swipe (Mighty Blow)
As shown, during the Lupine Blast, you must perform 2 evades. Dodge out of the initial blast emanating from within Lupicus, then move back into Lupicus’s character model using an evade or block to stay safe. Try to save either GS3 or Sword5 in order to move back into the wall position after Lupine Blast.
The Swipe is 2 damaging attack in one and it’ll also give a few stacks of bleed. You must evade this in order to avoid being downed/bled to death.
Lupicus will enter Phase 3 when he reaches 50% HP (if you look in the top right hand corner, he will transition when the bar reaches the ‘s’ in “Lupicus”.
While transitioning, try to stay out of AoE circles, and have Sword5 block up if it’s available.
Phase 3:
Lupicus has 4 main attacks during this phase:
1) Life Drain
2) Life Drink
3) Lupine Blast
4) Necrid Trap
If meleeing against the wall correctly, you’ll only have to worry about 2 attacks:
Life Drain: Lupicus rises in the air and causes damage within the AoE circle
Life Drink: Horizontal motion with his right hand and steals life.
Methods to avoid Life Drain:
1) Dodge away from Lupicus and use Sword 5.
2) Dodge away from Lupicus and GS3 outside the AoE.
3) Dodge twice away from Lupicus and move out of AoE.
Re-entry after Life Drain:
Lupicus will perform a knockback when he touches the ground, wait outside in ~450 range until he finishes the knockback, then rush to stay inside his character model and continue DPS.
Methods to avoid Life Drink:
1) Dodge twice to avoid Life Drink. Use the Burst skill (F1) to regain a dodge or swap to a weapon with Sigil of Energy. You need to prepare for a possible Life Drain AoE that might follow.
2) Dodge once and use GS3 into the wall to avoid the Life Drink. Prepare for a possible Life Drain AoE that might follow.
Remember to conserve your dodges/evades. If you stay inside Lupicus’s character model up and not make sudden movements during Phase 3, he will be harmless and predictable.
[GUIDE] Annotated Tutorial to Solo Giganticus Lupicus (Warrior)
View video here:
http://www.youtube.com/watch?v=mA-6rOx0354
For those interested, the following is an annotated guide and video to meleeing Lupicus. It is not for the faint of heart if you have an affinity for Charrs, there is a sequence in the video that will shock you if so!
Armor: Berserker with Rune of the Scholar
Weapon: Greatsword & Axe/Sword with a Superior Sigil of Energy.
Trinkets: Berserker stats
Traits: 30/25/0/0/15 Focusing on GS & Axe damage.
- Strength: V, X, XI
- Arms: V, X
- Discipline: VI
Note: Strength 15, “Building Momentum”, is important when learning, it’ll give you more dodge when using a burst skill (F1)
Utilities Set 1 (DPS):
Healing Signet, For Great Justice, Signet of Fury, Banner of Discipline, Signet of Rage
Utilities Set 2 (Survival):
Healing Signet, Signet of Stamina, Dolyak Signet, Balanced Stance, Signet of Rage
Recommended Life Steal food buffs (ordered from cheap to expensive):
Slices of Candied Dragon Roll
Omnomberry Pie
Omnomberry Ghost
Recommended Nourishment:
Powerful Potion of Undead Slaying
Recommended Consumable:
Fire Elemental Powder
Fighting Giganticus Lupicus:
——————————————
Phase 1:
Lupicus has 4 main attacks during this phase.
1) Howl
2) Kick
3) Hand Raise
4) Kick
You must evade the Hand Raise just before his right hand reaches the top, failing that, he will attach locusts to your character; when he follows up with the Howl, a grub will spawn and cause a knockdown.
He will sometimes skip the Kick, but always expect it in order to be safe. Use Sword 5 to block, Greatsword 3 to evade, or dodge to evade the kick.
The Howl itself will not cause any damage, so if you’ve evaded the Locust Mark during the Hand Raise, feel free to deal full damage during his Howl.
In order to make soloing easier, manipulate Lupicus’s movements so that he will edge back against the wall. There are 2 windows of opportunity during Phase 1 to move him: after the Howl, and after the Hand Raise. Stand in front of Lupicus and keep moving forward in the direction you want him to move during this window.
Practice using GS3, Sword5, and Dodge to evade/block only when necessary. Conservation of these resources are very important throughout the fight. Feel free to slot Stamina Signet, Dolyak Signet, and Balanced Stance in order to stun break out of Lupicus’s knockbacks.
Lupicus will enter Phase 2 when he reaches 75% HP (if you look in the top right hand corner, he will transition when the bar reaches the 2nd ‘e’ in “temple”.
While transitioning, he will spawn a grub on your character which is normally unavoidable. However, if you spawn a pet, such as the Fire elemental, the grub will attach to the pet instead, saving you from being knocked down.
Phase 2:
Lupicus has 2 main attacks during this phase:
1) Lupine Blast
2) Swipe (Mighty Blow)
As shown, during the Lupine Blast, you must perform 2 evades. Dodge out of the initial blast emanating from within Lupicus, then move back into Lupicus’s character model using an evade or block to stay safe. Try to save either GS3 or Sword5 in order to move back into the wall position after Lupine Blast.
The Swipe is 2 damaging attack in one and it’ll also give a few stacks of bleed. You must evade this in order to avoid being downed/bled to death.
Lupicus will enter Phase 3 when he reaches 50% HP (if you look in the top right hand corner, he will transition when the bar reaches the ‘s’ in “Lupicus”.
While transitioning, try to stay out of AoE circles, and have Sword5 block up if it’s available.
Phase 3:
Lupicus has 4 main attacks during this phase:
1) Life Drain
2) Life Drink
3) Lupine Blast
4) Necrid Trap
If meleeing against the wall correctly, you’ll only have to worry about 2 attacks:
Life Drain: Lupicus rises in the air and causes damage within the AoE circle
Life Drink: Horizontal motion with his right hand and steals life.
Methods to avoid Life Drain:
1) Dodge away from Lupicus and use Sword 5.
2) Dodge away from Lupicus and GS3 outside the AoE.
3) Dodge twice away from Lupicus and move out of AoE.
Re-entry after Life Drain:
Lupicus will perform a knockback when he touches the ground, wait outside in ~450 range until he finishes the knockback, then rush to stay inside his character model and continue DPS.
Methods to avoid Life Drink:
1) Dodge twice to avoid Life Drink. Use the Burst skill (F1) to regain a dodge or swap to a weapon with Sigil of Energy. You need to prepare for a possible Life Drain AoE that might follow.
2) Dodge once and use GS3 into the wall to avoid the Life Drink. Prepare for a possible Life Drain AoE that might follow.
Remember to conserve your dodges/evades. If you stay inside Lupicus’s character model up and not make sudden movements during Phase 3, he will be harmless and predictable.
(edited by Tigre.6458)
Yes, this was a ninja fix, but it really wasn’t warranted in my opinion. Anyway, we’re going to try to use Moa Elite to try and interrupt her teleport
ArenaNet updated Alphard (from Arah path 2) during the Wintersday 2013 patch to insta-kill players if they have no defenses against the Anchor Pull & Big Ol’ Bomb combo. Here is one method to defeating Alphard in melee if you’re having trouble.
In the video, we’re chaining reflects to deflect all of Alphard’s attacks; if her pull is reflected the Big Ol’ Bomb doesn’t explode. Note that we’re not using TimeWarp since we want our phantasms to have their full reflect duration.
Happy fun time in Arah!
(edited by Tigre.6458)
IGN: Fayker
Main Profession: Guardian/Engineer
Alternate Professions: Mesmer
Practice Availablity: 6-12pm ET (-5 GMT)
Current PvP rank (Not Leaderboard): 20
Level of Desire: Semi-serious to competitive
NA or EU: NA
(edited by Tigre.6458)
There’s a vocal opposition against the usage of Magic Find (MF) gear and it’s well warranted. It encourages and rewards selfish behavior for optimal gain, limit not only the player’s survivability/DPS contribution (as intended) but his party as well, and all in all goes against Guild Wars’s social gameplay aspect. But what if Magic Find was made a party-wide stat?
The outcry calls for removal of the Magic Find stat, however the developers have taken great lengths to incorporate it and it can be seen as a great influence to the continued monetization of the game.
e.g. People desire exclusivity in items/gears, they set a goal to attain this.
The game offers a mechanic for these people to increase their chances, they keep playing rather than be discouraged at the dismal drop rate. A bigger active community encourages more players buy into the game and play it.
Now, what if the game was made to share Magic Find stats among the party members? A new understanding comes into play since everyone, regardless of their stance on this issue, would love to have a higher chance of obtaining great items/gears. We already know that MF percentage is increased when in a party, but each players’ MF gear contribution is still separated. If this stat were to be shared such as the “Strength in Numbers” trait from Guardians (+70 Toughness to party members), would it not mitigate some of the complaints against the current MF system? People will now balance their total MF against the team’s survivability/DPS and not just think of themselves.
Of course, a caveat would be there has to be max effective MF stat pool for the party since Magic Find sources are bountiful and having 5 party members all contributing to the MF count would be ridiculous.