Showing Highly Rated Posts By Tikky.6231:
Then i’d suggest the title be modified to “The Empress” and declare that to be unisex.
I’m talking about the crafted items that a player must create, but cannot be used as such. If it’s an ingredient for an item to be made at a crafting station, it should be classed as a collectible like the rest of the the raw materials. For cooking in particular, this takes up a huge amount of bag space. It’s very stifling.
Risen Noble Anything. A bane to escortmost events
A great many of the Risen type mobs have received new AOE abilities in the past months. All of these abilities made most events’ difficulty levels increase by orders of magnitude, because the “good guy” mobs did not get anything to help offset this, and subsequently, get mowed down in seconds. As a result, players are left to take in multiple heavy-hitting AOEs, many of which are nigh-impossible to avoid because of the super speed the Risen have (which itself is nonsensical, but that’s a different topic).
These buffs also have had a detrimental effect on an alarming number of personal story installments, making a few of them quasi-impossible to complete, to the point of requiring some nerfs.
I get the impression that these buffs were made to counter fully-geared level 80s romping around Orr. Unfortunately, Orr is still a leveling area, to get from 70 to 80. Unless these buffs are only temporary, i don’t believe the buffing of the Risen mobs is/was the correct way to go. Maximum-level characters in high-quality (not leveling) gear should get a challenge in appropriate zones: Southsun Cove is a zone that would fit the bill for a buff. I believe the proper way to go, would have been to add content to Southsun Cove so as to make it MUCH more interesting than it currently is. I am hoping that when new zones are added for maxed out 80s to play in, in the future, that Orrian mobs get nerfed back to what they were before they were buffed up.
Just my health dropped..
Well, ok: not my health, but my characters’ health.
I demand pants. And if my demands are not met… well, fine then, nothing happens.
You should threaten to put toast crumbs in their butter and margarine. That'll get them moving, for sure.
I have read the complaints about Trahearne and I agree with most of them, however, after playing through 4 races and 4 stories I still feel that the character remains a sideliner watching the action.
I dunno, my characters were right in the middle of the action, blood and gore (not depicted), smoke and ash all around them. Depends what type of ‘action’ you want, i guess.
You saved the fort? You fought Zhaitan? You saved hundreds of lives? None of it matters at the end, because you are still a second in command in Orr, and while the congratulations are in order, I still feel that my character plays on the sides – doing the vital things but never getting recognition.
It would be silly to have the player be the leader, because it wouldn’t make sense to have all the players be the leader of the Pact. Second in command is hardly better at all, actually. We should only be the leader of a squad, at best. Non-Charr characters should have a few NPCs assigned to them once the Pact gets going, and Charr characters should get to have their ’band mates with them.
One thing that would improve player relations is if they made farming off of events in chains less profitable (but not 0 drops) than farming off of single, unchained events (that are not dependent on other event chains). That way, farmers could flop and fail events without blocking other people that would like a chain to progress.
Only if i happen to get a precursor. Then, i’ll start the grind process. But not before. Not worth the hassle, for me. I’m not specifically trying to get a precursor, either. It’ll happen if it happens. That’s it.
Putting a player on ignore should also block the sounds from that player’s characters, as well (for the person ignoring, obviously). As soon as you have anything that can be repeated to annoyance (the Wintersday bell, and now, the new horn) you will have people spamming the same thing, the same note over and over and over. The solution is NOT to turn sounds off (that is just ridiculous) since it’s not all sounds that are annoying; just that one player that is deliberately being a pest.
EDIT: It should also block that player’s emotes (both the sounds and the words).
(edited by Tikky.6231)
I’m doing it right now, and no i cannot safely ignore the adds, if i do, then i end up with 5 or 6 on me and take me down fast. Dodging is quickly negated by their speed.
Very disappointed it’s still not fixed, especially since a new build went in today. It’s rather obvious that the buffing of Risen wasn’t thought out as clearly as it should have. Seems it was forgotten that they exist in more places than just Orr…