Showing Posts For TimTheEnchantor.6254:
As a DB person from the start, we don’t like Black Gate.. Since you guys spawn camped us in the first weekend.
Atleast that is my overall feel. We don’t care too much about FA. Although we did screw em over on saturday in their BL. They broke our alter in the keep on the left and reset their orb. So when we stole it back, it we couldn’t hold it. We gave their Orb to BG. I don’t know if they realized we did that, they probably thought we were dumb. But that was planned.
One of our guys, took the orb and ran it to Blackgate purposely. You are telling me that Dragonbrand planned this? They had someone who was supposed to be playing for Aspenwood take our orb and then give it to Blackgate? Because that’s what happened.
We take the garrison. Someone thought it funny to pick up the orb. We tell him, go to Emhry Bay. He runs South and EAST (opposite direction) to then give it to another server.
Messed up. Truly. Killed my mood to play when I have no control. If I could slay that person who had the orb and take matters into my own hands, I would. But I can’t kill teammates. We need to prevent people who transfer to the enemy worlds. Tired of these people ruining the fun.
(edited by TimTheEnchantor.6254)
Which server is the culprit?
Dragonbrand did this to Ft Aspenwood today.
World vs World has an issue right now that I think really sours the fun that it is really supposed to be.
The issue? Server transfers. A large amount of people are currently transferring their accounts to the enemy server and logging in then queuing up for the server they want to mess with. They then DUMP the supply from the enemy by building arrow carts or ballista in the spawn. What happened today was made totally obvious: they pick up an orb that one server gets, then run it to the “enemy” and intentionally kill themselves to give the orb to the “enemy” when it is just their original home server. Our server had captured a garrison, the person then picked up the orb and ran to the enemy who was sitting just south of that garrison we just took.
The server who did not spend any resources taking the keep (the third server) took the orb by using someone who transferred servers and were able to capture the orb completely. They ran the orb to their keep. Now, we were all telling him to go to Emhry Bay, but he went the complete opposite direction. If this was legitimate, then we’d have instead saw him take the orb and re-place it in the garrison we won or ran it to the bay like everyone on chat (/team and /say) was saying.
This is incredibly upsetting for the servers this is happening to. Obviously this is just one issue of many, but I think that this can be fixed quickly by just imposing a block for transfers for the servers currently fighting. If Server 1, Server 2 & Server 3 are fighting, then neither of those servers should be made available to transfer from those three servers. Servers not currently against each other are free to transfer to.
Another suggestion is to allow the transfer but not allow them to enter WvW until matchup is complete. This would be a good idea as well!