Showing Posts For Timsun.5467:
Update:
So today’s Tequatl attempt went unfathomably better. We managed to do it with around 4 minutes to spare but it was still buggy regardless. The first battery phase jumped from 20 seconds to 0, second jump from 10 and the last one didn’t jump at all. I, and some other people, noticed that the battle timer was going slightly faster than it should have been. Once the first battery phase started we had a minute added.
-It seems as if maps with large populations create massive amounts of server lag
-Some advice- we found it very helpful if we had individuals keeping their own time during the battery phases
-Also, I’m not sure if this is a glitch, but bloated creepers had 0 hp and they were invulnerable and moving (in SS below)
Tequatl has caught some sort of bug lately on SBI
Side Effects include:
-Battery events ending 20 seconds before hand
-1 minute being added to battle timer
-Watery graves spawning at turrets (in SS below)
-Turrets having targeting problems (even using targeting, directed to another mob)
-Teq showing no transition from stun->wave attack
-Skills unable to be used during the fight (I’ve also had this problem in Orr during temples runs)
-Skills not being responsive
-Excessive rage
-Chronic Failure
(edited by Timsun.5467)
It seems like when you link something after some names, it gets cut short
IE: Fuel For My Hatred—> Fuel For My Hat
Snoozy Dreamseeker—> Snooze Dreamsee
Whenever I am at a Scarlet Invasion everything goes fine, until the Aetherblades come. There are always people who are intent on farming them and nothing else. This becomes quite a problem for those that actually want to succeed as it makes everything go much slower than it needs to. I would like to see some changes to the Aetherblade wave or just the invasion in general. One thing you could do is make the Aetherblades not spawn champs like the Flame Legion. An extra 15 minutes could also work, as it should be enough time to counteract the farming.