Showing Posts For Tinygod.7841:
Each Weapon regardless of type, including Shield is 5 slotted. But yeah, Dual-Wield was the first thing that crossed my mind, when I learned about conjured weapons.
Good to know that the stats will be added. But if stats will be Amulet required, then I would hope that each has 2 Amulet slots. Because if not, then even with an amulet they will be missing the key bases stats.
Thanks for the updates.
Good Day,
So after much try/fail and the purchasing of several Conjuring skills. I have sadly learned the following. Please correct if I am wrong.
1) You cannot duel wield. For instance I cannot Conjure the Shield and the Axe and use both. I was planning to do that, but 6 Skill Points Later, I figured that one out.
2) Conjured weapons have no stats. For instance No “+10 Power”. They also take away the bonuses that your currently equipped weapons give you. If my staff gives +20 power, that 20 power goes away when I equip my conjured shield… UGH!!!
So, with conjured weapons having no stats, and taking equipped stats away. They are truly just 5 new skills. Skills that are tied to the specific style of the conjured weapon. So using these gives you more versatility but at the cost of some pretty substantial weapon bonuses.
I mean I get it. No weapon swap makes these fairly useful. For instance if I wan’t to use the staff 80% of the time. I can equip my Staff and Slot Conjured Great Sword for when they get close. But I my Ele. is currently level 25. At 25, when I cast Conjured Axe I lose 30 power. So at level 80 with a level 80 staff……. good god that’s gonna hurt.
Can anyone give me some instances where this would be worth while. Because my intention up until now was to Slot Conjured Shield & Conjured Axe and equip a Staff. Using my staff for Team Support and Distance, then changing over to Shield / Axe when they close . But that seems to be something that not only is impossible but pointless even if it were possible. So back to the drawing board.
there are roles in this game, there just more flexable
There are roles. But they a far LESS flexible. So yes all warriors have a heal skill which means flexibility right? WRONG that means ALL warriors are the same. Where is the flexibility in being the same?
There are classes yes. But true roles? No, the classes can simply do many things at the same time. So they are more flexible then a class that has one specific role. But they are less diverse then a class that can switch what it’s role is at any given time.
GW1 Diverse:
Warrior who chooses to Tank while sacrificing mitigation for Necro DPS.GW2 Diverse:
Warrior who chooses to wield a rifle instead of a sword. But who also has a heal.Diversity is different than amount of ability types on your bar. It means sacrifice of one to achieve another.
right…. but your wrong….
I play a support warrior myself, My build doesn’t let me do allot of Damage I focus much more on buffing my team with my banner’s and making the enemy weaker, I can res faster than most and in if need be my elite banner can get every one on there feet if there downed.
Yes I can still stack condition damage fairly well but that’s not the role i am Built to be optimal at ((there’s plenty of other’s that already play that way.))
So by Focus on banners you mean: choose traits that enlarge radius and add damage when placed (pathetic dmg). And place 3 banners on your bar. Right?
So your dmg is limited to the weapon skills effected by banner buffs. So your role is “support”. That is a solid role choice for the current warrior. However I would suggest chants personally but that is the difference I miss so yeah.
The only issue is that that is the ONLY role you can achieve.
Warrior: DPS or Support
Any other: DPS Support
All classes can mass boons and conditions. ALL. But that isn’t the focus I want. I miss dedicated healer, tank, RDPS, MDPS, Distractor, etc…
You seem to think that guilds are there only for organization. That without the need to organize around the holy trinity (X tanks, Y healers, Z DPS), then a guild is not needed. The game is a lot better with a little teamwork. Having people placing conditions, and other boons, and stunning, etc, will make things a lot better. The lack of tank/healer does not mean the removal of organization.
It does not matter how you weave it. People that are willing to play tanks/healers are always less than people that want to play DPS. That is a proven fact. Sure, you can get people that love to tank, and even others that are willing to tank, but if you have a 300 member guild, and they all want to run a dungeon, you are not going to have enough tanks or healers for them all. That does not happen with the current system.
I can agree that the dungeons may be tweaked a bit high. However, the solution for that is not necessarily implementing the holy trinity. The game has not even been out a month, so let’s give it some times for tweaks.
I played a healer in other games by the way, I personally enjoy healing. However, I have not missed it one bit, and it feels good to be there in the front with everyone dodging, moving, hitting, rezzing, etc. I think the system is good, and I do not think adding the holy trinity would make it better.
Agreed. However nothing forced you into a 300 man guild. We stopped recruiting when we had 2-4 for each role and 10-20 who were like my self and had multiple toons/builds they could run.
Now we did recruit more after we hit that mark, but we placed stronger standards and raised the guild vote % requirement. But we were never a 100+ member guild. If you said Tiny messed up in guild chat. Everyone knew it was probably about tanking. And If it was on my Healer they were like “ahhh yeah, you let the tank heal lol”. We all talked quite a bit, he’ll we exchanged phone numbers with a group of guild mates who were in Europe. Why? Well Skype and just to chat without having to type 230wpm lol.
there are roles in this game, there just more flexable
There are roles. But they a far LESS flexible. So yes all warriors have a heal skill which means flexibility right? WRONG that means ALL warriors are the same. Where is the flexibility in being the same?
There are classes yes. But true roles? No, the classes can simply do many things at the same time. So they are more flexible then a class that has one specific role. But they are less diverse then a class that can switch what it’s role is at any given time.
GW1 Diverse:
Warrior who chooses to Tank while sacrificing mitigation for Necro DPS.
GW2 Diverse:
Warrior who chooses to wield a rifle instead of a sword. But who also has a heal.
Diversity is different than amount of ability types on your bar. It means sacrifice of one to achieve another.
Currently, Toughness and Healing Power do not scale up well at all.
I think the coefficients they use could be buffed without turning this into a “tank & spank” game.
This.
They dont need to bring the trinity back; they just need to make it POSSIBLE to stack toughness and be effective. Same with healing power.
Those stats, currently, are nearly useless.
Exactly. I feel as if they WANT you to die in 2 hits. As a way to convince you that getting max gear is needed. A way to convince you to buy gems that you sell for gold that you use to grind crafting or to buy gear directly. Well or grind 2 hours a day for that gear.
As opposed to set Quests with known rewards. Rewards you can look trough and build an armor set around. Not “fetch” quests so much as “obtain” quests.
If they would allow things to scale more strongly, introduce more skills, and allow the assignment of skills to any skill slot. They would fix a lot of what is missing.
But they would also thin the heard of players. And now that they are using Authorized micro transactions to purchases of gold. which can then be used to buy ridiculously stronger but NEEDED gear. I think they won’t be doing anything that might possibly thin the heard.
Think about it. When you are dying in GW2, do you ever blame yourself? In GW1 you did. You’d say “Darn, this build I’d not doing what I intended” or “we need to change X in this team dynamic”. But in GW2 it’s “darn, gear isn’t high enough” or “Darn if we just had one more body”.
(edited by Tinygod.7841)
Me:
Last time I checked, the server statistics for classes do not effect your Guild. Your Guild Leader can if desired, ( as my guild would) assign off Roles to each member. IE: Tiny we are short a tank. Find a way spec one of your toons, to fill that Role or level a 2ndary toon with focus on that Role. If I did that he would help me by assigning other guild members with the task of farming gear for my “Tank”. If I did not, he would give warning, and if I still refused without finding/helping another member to accomplish this tasking. He would boot me out of the guild.Hahahaha!!! This is really funny!!!
You are basically saying that you do not care what people want to play, they are going to play what you tell them to play.
You: We need a tank for a group, Kal, you are it.
Me: But I don’t like playing tanks, I just suck at it…
You: I do not care, you are in my guild, you play a tank when I tell you to.
Me: But it sucks. and I keep losing aggro, and I just can’t keep a watch on all the mobs, and then get yelled at because I lost aggro! I do not like to play tanks…
You: I said I do NOT care. You play a tank because I’m TELLING you to play a tank.
Me: er… no way…
You: Look, It’s for the good of the many.
Me: It’s no good for me… /gquitSo much for playing what you want to play… The reason you just posted goes against everything that a game designed for entertainment stands for… I come into the game to play what I want to play, not play what you want me to play. It’s a good thing your are not in Anet…
PS: if you suck at tanking I wouldn’t ask you to Tank. I would ask the guild “who’s willing to tank”. If I had no takers I would then say: then no dungeon runs until we find one.
Then I would task a player who has skill in melee based Combat, to learn to tank. To develop a build that fills that role. If he said no, then yes I would boot him. I have no room for people like yourself, who ONLY play one role.
However, if he said “I can’t control Agro, I don’t have the gear. I have no fun doing it”. I would then have him meet up with a proficient tank and learn HOW to do those things. That way if he was good at it, he WOULD enjoy it. That way we would have one more member who is able to diversify. That plus I would task a few Guild “grinders” to farm Tank Gear, from locations that we know drop that style of gear. We know this because its posted in our guild channels.
I truly feel as if a majority of the players who truly feel that GW2 is better then GW1. Had no Guild or the classic PuG Guild. If you say “I did”, then ask your self this: did you have Skype, did you spend a long time typing in guild chat?
Me:
Last time I checked, the server statistics for classes do not effect your Guild. Your Guild Leader can if desired, ( as my guild would) assign off Roles to each member. IE: Tiny we are short a tank. Find a way spec one of your toons, to fill that Role or level a 2ndary toon with focus on that Role. If I did that he would help me by assigning other guild members with the task of farming gear for my “Tank”. If I did not, he would give warning, and if I still refused without finding/helping another member to accomplish this tasking. He would boot me out of the guild.Hahahaha!!! This is really funny!!!
You are basically saying that you do not care what people want to play, they are going to play what you tell them to play.
You: We need a tank for a group, Kal, you are it.
Me: But I don’t like playing tanks, I just suck at it…
You: I do not care, you are in my guild, you play a tank when I tell you to.
Me: But it sucks. and I keep losing aggro, and I just can’t keep a watch on all the mobs, and then get yelled at because I lost aggro! I do not like to play tanks…
You: I said I do NOT care. You play a tank because I’m TELLING you to play a tank.
Me: er… no way…
You: Look, It’s for the good of the many.
Me: It’s no good for me… /gquitSo much for playing what you want to play… The reason you just posted goes against everything that a game designed for entertainment stands for… I come into the game to play what I want to play, not play what you want me to play. It’s a good thing your are not in Anet…
HAHA that was funny.
You failed to understand that I was suggesting more emphasis on “Guild” based strategy and character diversity.
The guild leader will recruit a player who LOVES to tank. He then will be asked to tank “the heck you say”. However he will also recruit players like my self, who love to have the ability to fill multiple roles.
And after all recruitment occurs. The “primary roles” are established. However at times when the “Tank primary” is not available, he will ask players to diversify and fill the roles that are key to the goal at hand.
I think that if a player is not willing to diversify, to fill missing roles, to work with his “guild”. Then perhaps he should not play a game that is centralized upon the aspect of Guild based play. Perhaps he should play a single player game that has multiplayer aspects like Diablo.
However I fear that GW2 is no longer a Guild based game. It shares the name and idea with one of the best Guild based games I have ever played. But has branched out into a much more “fight as you want while on a heart & well call that a group effort” style game.
A game that has no true “group” missions. Missions that require an organized group and goal. It’s now a game that simply has many players fighting in the same area. While the mobs in that area are scales to the amount of players.
No and I mean NO team work is required. It simply requires players that have solid skill to be fighting in the same area.
The need for a “guild” has been taken out of Guild Wars
LF1M AC exp, need tank PST!!!
‘one hour later’
LF1M AC exp, need tank PST!!!
‘two hours later’
LF1M AC exp, need tank PST!!!
‘four hours later’
LF1M AC exp, need tank PST!!! /cry
Tank: Sure, I’ll go. It will be 10 gold for the run.
…..
No thanks…
Orrrrr wait for it…. Wait for it……. Get a wait for it……. Guild.
Woohoo woh wooh a Guild I Guild Wars. The heck you say.
That or change your spec to one of the desired roles.
Ignoring the fact that the people in the “tanky” role will most likely end up with the highest repair bills… which is the first and foremost reason why everyone likes playing the “stay back and pewpew” roles.
Heck, its the reason why I’ve seen so many fail warriors pewpew’n away on their rifles in dungeons……. or guardians using only scepter/offhands….
The problem is with the dungeon design REQUIRING you to DIE TONS before learning everything… oh sure I expect to see the L2P posts coming in, but not everyone learns as quickly as some, and consequently not everyone has the 2873981273 golds to spend on repairs before fulling learning the mechanics of a dungeon, where almost every enemy can 1~3 hit you (as a squishy-as-kitten elementalist anyway), and if you get downed by a trap they might as well have sent you to the starting waypoint by default since the chances of you getting up again is pretty much none. Heck, swarms of enemies with chain-knockdowns are pretty lame as well, considering every-other enemy is like immune to half the CCs available.
In GW1, I would I tell my repair bills to the Guild Leader after the Dungeon run. He would say “get it from the bank”
I think I realize why I am different the you guys.:
1) I have a career & work most of the days, so my game time is precious.
2) The Guild Mates that I have are 10 or so close Friends that I know personally. With a few friends of friends or people we met online and enjoyed playing with.
3) Skype is a guild requirement. Well when we’re not sitting in my garage at a LANParty.
Most if you seem to say “I don’t get PST invites”, “I don’t get good PUGs”. “I don’t like paying for repairs” or “a Tank item drops for the ranger and he takes it for his other toon” etc….
I think perhaps the things that I miss, I miss due to our ability to utilize them at great efficiency due to our friendship. Due to “meet at Meld Dinner, we need to hash this out”.
LF1M AC exp, need tank PST!!!
‘one hour later’
LF1M AC exp, need tank PST!!!
‘two hours later’
LF1M AC exp, need tank PST!!!
‘four hours later’
LF1M AC exp, need tank PST!!! /cry
Tank: Sure, I’ll go. It will be 10 gold for the run.
…..
No thanks…
Orrrrr wait for it…. Wait for it……. Get a wait for it……. Guild.
Woohoo woh wooh a Guild I Guild Wars. The heck you say.
That or change your spec to one of the desired roles.
Oh, you are so smart!! because a guild will suddenly make people want to play tanks instead of DPS!! or healers instead of DPS!!! Wow, I knew guilds were something, but I had no idea it could suddenly change what people enjoy playing…
/end sarcasm
Tank/healer shortage is something that affects everyone. Not just one guild, or one server, but a whole game. Unless we can somehow get people to balance out the number of tanks, or healers, then one or the other will always be in demand.
You:
“I understand that this game has a lack of tanks. But I will never fill that role. I will wait until some other noob does that for me. Or until Arena net eliminates the class based system that is a recognized staple of the MMOROG”.
Me:
Last time I checked, the server statistics for classes do not effect your Guild. Your Guild Leader can if desired, ( as my guild would) assign off Roles to each member. IE: Tiny we are short a tank. Find a way spec one of your toons, to fill that Role or level a 2ndary toon with focus on that Role. If I did that he would help me by assigning other guild members with the task of farming gear for my “Tank”. If I did not, he would give warning, and if I still refused without finding/helping another member to accomplish this tasking. He would boot me out of the guild.
I fear that mmmos are slowly beginning to transition in solo 3rd person Shooters. As a result of the newer game playing crowd having never played games that require not a “Team” but a “group of friends”. Those of us who remember Shadow Run, DnD, The 90’s lol. We loved GW1 because of its Demand for an organized guild.
And in GW1, if you wanted to Solo or PUG you would do PvP or open world but never nightmare Dungeons.
But maybe GW2 was arena nets way of selling millions of preorders to the GW1 crowd based upon their love. While targeting the GW1 haters, after release reviews, by making this game actually be the style that they wanted. You know sell expectation to one crowd while selling reality to the other.
…why do people insist on making suggestions regarding core game mechanics? It should be pretty obvious that this late in development that there’s not going to be a major overhaul of class mechanics to bring back the dreaded trinity system. I fear many people want every MMO to be WoW with better graphics.
Explain how these suggestions would require changes to the “core mechanics”
1) Allow for cost free manipulation of skills/traits with a town.
2) Allow for skill assignment to any of the skill slots. IE: A weapon skill on slot 6, a heal on slot 1. All weapon skills with no healing etc..
In the end, that plus the addition of new skills (which are coming), would help to solidify to ability to diversify your characters/teams, which made GW1 what it was.
Roles would be fine, if they didn’t repeat the quite frigging boring holy trinity setup which has been used in about 9 of 10 MMO’s the past 7-8 years.
EQ was much more fun. Here you had more than just 3 roles. You had specialized buffers, specialized CC’ers, specialized pullers and so on. EQ had the role system much more in place than any MMO which has surfaced since those days.
GW1 allowed you to negate the Trinity by cleverly organizing a “Team Build” that allowed you to play without a tank (controllers) or a dedicated healer (all has off healing) etc…
LF1M AC exp, need tank PST!!!
‘one hour later’
LF1M AC exp, need tank PST!!!
‘two hours later’
LF1M AC exp, need tank PST!!!
‘four hours later’
LF1M AC exp, need tank PST!!! /cry
Tank: Sure, I’ll go. It will be 10 gold for the run.
…..
No thanks…
Orrrrr wait for it…. Wait for it……. Get a wait for it……. Guild.
Woohoo woh wooh a Guild I Guild Wars. The heck you say.
That or change your spec to one of the desired roles.
(edited by Tinygod.7841)
Just allowing more customization on our skill slots would better allow us to fulfill a role instead of ALWAYS being some kind of MIXED role. The funny part is a lot of the skills on a lot of the classes are the same skills (like rift) everyone using every class is kind of doing the same thing with different names (kinda like rift). We are locked into certain skills (once gain kinda like rift since you specced trees and had trees giving skills similar to your weapon sets). Everyone is partial control (kinda like rift) and cannot spec out of that partial control for more damage based or more tank based, which makes there be too much control and a class playing mainly control is useless in a sense (along with other reasons to be useless along with not really being able to really play full control).
There was no real build customization there like here and everyone of every class has the same skill like a thiefs bow is very similar to other profs with a bow. Blurred frenzy is both like the adren from sword, and the two hand channelled attack, and much more, just play all classes and you will see this is like this guys this and that guys that. And we cannot customize it away from that.
EXACTLY.
Sure the argument could be made that each Class had 1 or 2 “best” Builds. And that specing as another was pointless. But I could then argue that: Only using an easy/powerful Build was irrelevant to the idea of diversity. The fun that it brought.
As a warrior, I could spend 80% of my game as a Great Sword wielding melee DPS. But at any given time I could change my Role & Equip one of the 5 or so sets of gear that I had grinded/quested for over the course of my Build developments. My ONE warrior gave me 10+ different characters. Heck I gave em all names.
I could change out my armor, equip my elite shield (that I seldom use) and BECOME the Tank that this party needs. That or I could equip my mage style gear & concentrate on my Necro skill Build, to drive as the RDPS/Control (if needed)
And my Guild could say “oh snap Tiny’s wearing his Necro gear. Lets squeeze that into the team dynamic”. We could say “ooh man if we had just this ONE skill that combo works be soooooooo what we need for this boss”. And then BAM “Hey guys I squeezed that into my build, let’s go clean up Guildies”.
We would literally do Skype for Hours to perfect a “Team Build”. To squeeze in all of the powers we want the team to have at the sacrifice of a few of us being made of paper. We then say “protect Gregglss at all cost” and push forward. We would miss the combo over and over until we had it down, we could say “what team we gonna use?…… FIRE Manipulate TEAM!!!!! DO IT”
Well that and we all had 5 or more toons at max. So the over all diversity was amazing. I truly feel as if it was this one fact, that kept players around. The game was never stale, never boring. The game was what we made it “ALWAYS”. Heck we could & would purposely create funky crazy Build/Teams. Just to give it a shot lol.
*typing all of this on an iPhone during a smoke break. So if it did me dirty like it did with roles vs rolls. Ummmmmmm yeah lol. It’s to bad I can’t spec myself for iPhone manipulation.
(edited by Tinygod.7841)
tiny theres nothing preventing you from doing that now. you want to see a lot of preparation and tactics pay off. i can definetly understand that and see the desire. but doing this is difficult or not worth the time investment for others.
and events wouldnt be possible if certain classes were needed. this cant be done in this game because of this.
There is an intelligent comment amongst the non intelligent ones.
I had not thought about that. The thing that almost demands no longer having established Roles is the Open World Events.
Perhaps once I achieve max level, I will see many more World Events. Or they most likely will be the Major Focus on my toon. Used to develop a stock pile of “Fame”.
Thanks for this comment. It once again gives me something to think about. And helps me to solidify my comprehension of Guild Wars 2 as a truly different game. Not a Sequel or Expansion.
Perhaps I will go back and occasionally play GW 1, at times where I WANT or MISS they dynamic Role creation.
I read through that to ensure that my point was made.. and Good God was that alot to read.
SHORT:
I called Guild Wars 1 “Build Wars”. It was a game where the 20 levels you had to go through until max were spent learning the mechanics. A game that started a Max and was ALL about developing clever builds to accomplish missions. A game where missions were not for fame/skill points etc. They were for Fun, Friendship, Challenge and to occasional Epic Skin for a weapon. A Game where you LOOKED the way you wanted to after years of work but could be ANYTHING do to the diversity in builds. A game that was ALL ABOUT Builds.Bring that back.
errr no. u need to play guild wars 1 for “build wars”
guild wars 2 is here to stay.
no build wars 2.
Yeah, I’m not saying “get rid of GW 2”. Im suggesting that they re enable skill change on the fly (in towns), and perhaps stop the requirement of a skill type per button. IE: Stop making me put a healing skill in Skill Bar 5.
roles are a bad idea. pugs should be easy to obtain. i can heal rez and do damage. so can everyone else though they do it differently. and this is an unbelievable boon when trying to do a dungeon or even an event… a no healer even isnt likely to be done by anyone. careful what you wish for.
If Roles, are a bad idea and Pugs should be easy to obtain. Then why call it “Guild” wars. That implies the need for a “Guild”. And a Guild, enables you to develop Parties for missions.
I read through that to ensure that my point was made.. and Good God was that alot to read.
SHORT:
I called Guild Wars 1 “Build Wars”. It was a game where the 20 levels you had to go through until max were spent learning the mechanics. A game that started a Max and was ALL about developing clever builds to accomplish missions. A game where missions were not for fame/skill points etc. They were for Fun, Friendship, Challenge and to occasional Epic Skin for a weapon. A Game where you LOOKED the way you wanted to after years of work but could be ANYTHING do to the diversity in builds. A game that was ALL ABOUT Builds.
Bring that back.
The thing that I loved most about Guild Wars 1 was this. You had the ability to spec your character as you saw fit. For instance, I could take my Sword and Board “Tank” and spec him for Massive Damage at the sacrifice of Mitigation and Control.
Characters who saw me in PvP, would disregard me “at first”, assuming that I could not burst down the Healers that I would target. I would then burst them down. But then the enemy would make note, and at that point I was open game for being bursted down myself.
This is simply an example of how Diverse you could create your toons. This combined with the fact that you could spec for a role. IE: Tank, Ranged DPS, Healer, Controler etc.
I could get with my Guild. Wait a Guild in Guild Wars.. The heck you say.
We could then decide on 3 things before entering a VERY high level dungeon.
1) Assigned Roles for each of us. IE: Tank, Healer, RDPS
2) Chosen Synergy between our builds. IE: skills each of us have., that will work together if assigned and timed properly.
3) Establishing specific categories per player. IE: Target Caller. Protected above all else, ignore healing him untill needed etc…
This enabled us to truly work together and enjoy the comradery within our Party.
But in Guild Wars 2 we decide 3 very different thing before entering a Dungeon:
1) How many bodies do we need/have.
2) Are we all at or above the Level suggested
3) Do we all have Good Gear
There are NO “true” roles. I cannot Tank because the agro does not truly exist and here is no dedicated healer to help me mitigate, even if I could force agro on to me. I am stuck within the abilities of the weapons I choose to wield (very limited) and cannot be as Diverse or Specific as I would like to be. I am not a Warrior Melee DPS with off healing and Mitigation. I am simply the level 55 Warrior with an Axe/Sword/Hammer etc..
Guild Wars 2 is TRULY not a sequel so much as it is an entirely different game that simply shares the ideas set forth in the Original. The Classes are the same however the Rolls are not. The Skills are similar however the ability to truly be diverse/specifc is not etc…
Now don’t get me wrong, I don’t HATE this game. It has been a HUGE uphill battle, learning to appreciate it for what it is. Learning to let go of all of the expectations that I had upon it’s announcement. To learn to truly see/play it for what it is. I mean it needs a bit of work, but is none the less a very solid game.
I feel that It is simply more Single Player then it is Multiplayer. I feel it should not have been called “Guild” Wars, so much as it should have been called “Solo” Wars. lol
………………………………………
So With all that said, here it is in short:
Please bring back the “Need for a Team” and the “Need for Roles” that Guild Wars 1 had perfected. The things that set Guild Wars 1 far ahead of other MMO’s. You were Fast to max level, because that was when the game started. After you unlocked all of the skills you could then spend days/months/years developing Builds with. You could create several “Key Builds”. Build designed for “Dungeons”, “Solo”, “PvP” etc… Build you LOVED. Builds that you thought “NO ONE ELSE IS DOING THIS, I am TRULY the Master, I Truly am the TINY GOD”
But Please, I am Currently level 70. I would love to believe that once again, Guild Wars 2 doesn’t start until the Max Level. I would love to believe that GW 2 it is simply a MUCH slower grind until the start of the game. And that at the Start, it takes off once again.
Sooo… all that reading of my thoughts has earned you the right to make “intelligent” comments. Comments that I hope will help me to see this game for an improvement upon Guild Wars 1, as opposed to a New Game that shares several small details with the OG of MMO’s
Comments..
(edited by Tinygod.7841)
Never Mind.. I figured it out. Please delete.
If you read the bottom text when hovering the skill it states:
Signet of might: 42 Power
Might: 85 Power.
Hope this clears up any confusion I started. That MIGHT calculation on the wiki needs further explanation. Sorry
One thing I have ALWAYS have used, is Signet of Might. I thought that using it was giving me decent Power as a Passive and even more Power when I active it. See I did not realize that when you activate a signet, it stops the passive gains.
I was activating it all the time, but after looking at the calculations for Might, I wonder why I EVER activated it and now am considering NOT.
Signet of Might Passive: 90 Power
Signet of Might Active: Gain Might:
Might gives Power equal to, 0.375 times your level + 5. Which gives me 23 Power at level 48.
So If the only reason I’m using it, is for the power. Is it better not to activate it? This can’t be right. Or maybe it is. Can someone please clue a brotha in on this one?