I have a few points to make, so I’ll try to keep them brief.
Players have been desirous of a roadmap for quite some time. Even in this thread people are calling for one, but I haven’t see anyone bother to post one. If someone did and I missed it, sorry. There was a lot to read here and I may have missed it in skimming. This is a purely hypothetical roadmap, but it’s an example nonetheless of something I’d like to see Anet do.
- February 2015: end of LS S2.
- March: Feature Pack: craftable precursors, 500 Jeweler/Chef, etc, QoL patch: hobosack fix, LS vendor-tokens moved to Wallet, trait rebalance
- April-May: WvW tourney
- June-July: housecleaning: sweeping bugfixes. Ideally, the list of bugs in the bug forum would all be solved in this time.
- August: 1st expansion: New Playable race (see note 1)
- October: Halloween
- November: Feature pack: traits back to pre-April 2014, except keep the free, on-the-fly respec,. 1 new additional weapon for each class.
- December: Wintersday
- January 2016: LS S3 starts, has nothing to do with the story of the Expansion. (see note 2)
- Note 1: New race is only unlocked after the player finishes the Personal Story and beats Zhaitan. This will encourage players to finish the PS and allow Anet to avoid having to program the new race into Zhaitan’s story. If each expansion introduces a new race, the previous expansion must be completed in order to unlock it.
- Note 2: LS S3 could explore Malyck’s tree and what happened to him after he exited the Sylvari personal story, then LS S4 could focus on humanity’s establishment of New Ascalon around Ebonhawk following the peace treaty. You should be using the LS to tell important, lore-rich side stories that don’t involve the Elder Dragons, while the dragons themselves are the subjects of each new Expansion.
If this were to be announced on Tuesday with the new LS chapter, you will not have given away anything of the current story. There’s no spoiler for how LS S2 ends, nor is there any info given at all on the expansion, but you’ve told us that it IS coming, and that’s enough to get people interested again. You’ve also shown that issues the players care about, like hobosacks, traits and precursors, are not just vaporware topics of fleeting discussion but cold, hard things that you plan to make happen.
As always any of the roadmap is subject to change based on problems with design and programming. If, say, a hobosack fix wasn’t going to be finished on schedule, the proper procedure would be to immediately get on the forums, facebook, twitter and every other communication outlet you can find and tell everyone:
“Hey, we said we were going to get this, but some problems have come up. Every time we do X, bad thing Y happens. We’re not going to get it out as scheduled, but we’ll keep working on it and get it patched in as soon as we can. We’ll keep you updated.”
The problem with this type of roadmap is that it will necessarily compel Anet, as a company, to dispense with the “no talking until it’s done” policy. I think many posts in this thread and others have made it clear that we the players, by and large, don’t like it and don’t understand why you folks at Anet put it in place. We just don’t think silence is a good idea, and don’t understand how you could possibly think it IS.
When you don’t tell us things, we have to assume. That’s rarely a good thing because we’re prone to assuming the worst. Gamers are pessimistic and melodramatic like that. And worse, when we assume the worst and you don’t correct us, we have to assume that “oh goodness, we’re RIGHT! If we were wrong they’d tell us!” For example, there has been no information from Anet about new game modes for sPvP. We therefore assume that not only are no new modes coming, but that you don’t have any plans whatsoever to make more. We have to assume that sPvP will remain stale in perpetuity.
I think that’s why you saw a sigh of relief, disappointed thought it was, from the dungeon crowd when Anet finally, albeit accidentally, let slip that nothing was being planned for dungeons for the foreseeable future. Dungeon players don’t like that they aren’t going to get anything new, but at least they KNOW they aren’t getting anything new. That’s an assurance the rest of us don’t have, and one we desperately need.
Gaile… do you think there is a likelihood that we might hear from a Decision Maker at ArenaNet about this? Maybe someone who could put the silence policy in perspective with our concerns about the damage it is doing to the community? This issue comes up over and over again, I’m curious how folks who call the shots feel about it.
Snipped for the important part. We need someone with authority to tell us why this policy exists, and why Anet thinks it’s a good idea. Ideally, for me at least, I’d like to hear it straight from Mike O’Brien himself.
Sanctum of Rall since 8-25-12