Showing Posts For Toramaru.1904:
Oh I get it, you want the bunker meta again but this time with bunker condi mesmers….
Or bunker Burn guards
Or bunker Necrosbunker, what a word.
If these Ammies came around, I could see myself playing a Condi bunker Ele or a DIRE evasion poison stacking venom sharing ez win garbo build….
I don’t see the reason why there shouldn’t be beefier builds on PvP. Aren’t you supposed to try to kill people there? There are different ways to do so, and zerker is definitely not the only one.
https://wiki.guildwars2.com/wiki/Confusion
“Confusion is a condition that deals damage each second and additional damage each time the affected target begins to activate a skill.”
Confusion is a condition that deals damage each second
Confusion is a condition that deals damage each second
Confusion is a condition that deals damage each second“Doesn’t tick without action”
For the sake of respect, I think he meant the double dmg modifier, despite the lack of words… And so did I.
(edited by Toramaru.1904)
“ANY other condition available”
Confusion ticks without action.
Torment is too easily stackable for how punishing it is.
Confusion don’t tick without action, for every time you’re hit on PvP whilst doing nothing aside from running, your character start auto attacking automatically.
Torment is my best example of how a condition should work sir. It does not prevent you from walking, but instead, punishes you for doing so. If you are able to fight without touching the WASD you will reduce it’s damage by a whole 50%. That’s a lot. Mesmer, the class that seem to apply that one quite easily with a scepter won’t punish you for standing still if you’re a ranged fighter. You’re already halving their condi dmg output from one of their sources. Does that sound unfair?
Edit: double math “You’re already halving their condi dmg output by 50%”
(edited by Toramaru.1904)
I’m gonna filter all the rage (again), since you seem to be in a bad streak against condi builds (again), but I never said I was doing bad on PvP.
What I’m saying is that looking into building characters, the way amulets/sigils/runes work atm you can never get a perfect Condi build, but you can easily get a Perfect Nuke build.
If you’re facing constant issues against condi players, it might be either because of some sort of mechanics abuse (burn/poison), or because you’ve been facing good players. PvP rellies heavily on Player skill, despite balancing issues. One might even turn the tables with that skill alone.
Back on topic (again), a couple decades ago, when RPGs had stats and skills allocations, when you had to actually plan you character thoroughly, you could choose these things. Now, with this auto everything trend, removing amulets that give the exact stats that players want to use, that use the same balance that others have (3k total points), seem like a sloppy fix.
The idea behind this post is to be able to have perfect builds on PvP for characters that want a prolonged fight, instead of a chance to turn things to cinder in 2 seconds.
I see you’re resenting poison/burning stacking, and I agree there shouldn’t be conditions that behave like that. This should be fixed, period.
That said, looking into ANY other condition available I believe you’re either dying too easily, due to a lack of PvP understanding, or missing the point here. Marauder Amulet gives the 3 stats that zerker builds need, along with a nice Vitality boost. It fits the build perfectly. The Dire/Trailblazer Amulets fit condi builds perfectly as well (now now, no need to be mad, I’m talking about proper condition building, not burn/poison here).
If you consider the amount of cleanses every class has atm, Trailblazer is actually not optimal, due to how condi cleanse works, insted of removing stack, it simply kills that condi tree altogether.
Back on topic, the fact that Deadshot/Wanderer Amulets have high Precision damage is what makes them viable, but not optimal towards condi builds.
Hello there. Hope the title is self explanatory. But to as why I’ve started the post:
Why do Marauder’s get to be there and condi builds have to deal with Wanderer/Carrion? The fact that conditions are also meant to kill people should give them enough right to be there in a efficient fashion.
We (condi users) don’t nuke people down, that’s why we need to wear them off, and that leads to a Toughness/Vitality dependability that usual Zerkers don’t, as DEATH is the best condition you can have…