Showing Posts For Toran.4230:

Post BWE3 Scrapper Changes

in Engineer

Posted by: Toran.4230

Toran.4230

Am i the only one who liked the rocket charge how it was and thinks it just needed a little bit more adjusting so it actually reliably hits the target? It looked so kitten cool and different than any other skill in the game :c

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Toran.4230

Toran.4230

All true. Believe me, the prospect of my Thief being a first-round draft pick for raid-tank has me salivating.

Nothing against you as player . . . but I think you’re going to be sorely disappointed.

I’m not offended. What’s your concern? Best capacity to dodge in game, 10% mitigation after dodge, dishes weakness, self-heals left, right, and center (on hit and on spend initiative), evade on #3.

Bunker thieves (all 8 of us in the entire game…) are already incredibly tanky. The last round of changes builds on that like I could only dream of.

Believe me Tempest and Scrapper are way more tanky if they want to and Tempest can even share it with the team. They are a league on their own ^^

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Toran.4230

Toran.4230

Seriously Brujeria….are you really THAT scared of one high damage utility skill? Do you maybe play with zerker runes in sPvP and are too busy figuring out your skills to actually move around while fighting? Because the skill sounds much much better when you cry about it than it is in reality.
If you use any other version of the same skill everyone else uses please share with me because it seriously sounds awesome to burst anyone and anything with just one utility skill without them being able to do anything against it!

(edited by Toran.4230)

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Toran.4230

Toran.4230

  • Reduced channel time of Channeled Vigor from 2.25 to 0.75
  • Fist Flurry: Reduced cast time by 20%. note: The final strike occurs just prior to 1 second.

Havoc Master has taken its place, as we felt that the line could use a more guaranteed damage increase. For trait mods, we’d like to experiment with Weakening Strikes slightly, adding a secondary to it within its role of debilitation. Options we’re looking at it:

  • Inflict X (torment, bleeding, something) when you weaken a foe.
    or
  • Receive less damage from weakened foes.

Once again, thanks for your continued constructive feedback. It’s greatly appreciated.

-Karl

Do you really consider to buff Fist Flurry even even further? This already is the strongest, single utility skill in the entire game. It can potentially oneshot people if you land it correctly, comes with an inbuilt stun and armor ignoring damage. This skill is remotely overpowered in its current form, this buff will turn it further into a powercreep skill.

Same goes for the heal skill. Heal skills should have counterplay, heal skills should be used wisely at the right time and should proviide an opporturnity to counterplay, reducing the cast time slightly is okay, but this just turn the only single thief healing skill that has counterplay to it into another skill without much counterplay.

Also the defensive with weakening strikes is more then fitting. The spec is currently in a very good spot, it just goes a somewhat different route then the thief people are currently used to. By putting these changes into the game the Daredevil will be extremly OP by the time people starting to get used to, and mastering the spec.

First time i can’t agree on anything some one posted. o_O

FistFlurry is far from being the strongest utility skill. It does quite a lot of damage if you hit all if it hits which is kinda impossible against anyone who knows how to move or dodge. Even worse against someone with stability. I bet you only tried it against golems or the NPCs in HotM.

There are a lot of healing skills which are much harder to counter or are even impossible to counter than a 0,75 channel skill. Just because you wish healing skills were hard to use doesn’t mean that’s the reality.

People had enough time to figure out how to play as DareDevil. It’s not like everyone tested for only half an hour before they wrote their suggestions and complains. DareDevil is NOT in a good spot in the state it was in the last BWE and it sure as hell won’t be overpowered with those changes.

All in all i get the feeling you don’t even play DareDevil and just don’t want it to be strong so there is one less class you have to worry about in sPvP/WvW.

Edit:
One thing that came to my mind. The less damage from weakened enemys sure is nice….when you duel and spam #2 due it’s short weakening duration. As soon as there is another enemy tho your survivability goes against zero again since you can’t have both of them weakened at the same time.

(edited by Toran.4230)

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Toran.4230

Toran.4230

I like the changes so far but there is still one major thing I don’t see addressed. I’ve already mentioned it on reddit but I guess it can’t do any harm repeating it here.

DareDevil is designed as elite spec which doesn’t rely on stealth but so far we have no real Condi cleanse outside of shadow arts and/or hide in shadows. Sure there is the single Condi cleanse on successfully dodge trait but that one is really weak. Any build with decent Condi burst can load their conditions on a daredevil without shadow arts and hide in shadows and then simply stop attacking so the daredevil can’t trigger his condi cleanse trait.

tl;dr DareDevil misses a proper Condi Cleanse outside of shadow arts and hide in shadows if it should work without stealth.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Toran.4230

Toran.4230

I think rifle will be VERY powerful, but initiative and casting time insanely decrease the effectivity( think double damage and time kill shot). But, who knows? Could bring in more traps.

I can already see you entering WvW, ready to pwn some noobs with dem stealthy 1337 sniper skillz BAM…
you just received 25K dmg from another sniper. You ded.
Well, another try, maybe sneak out of spawn area on another exit BAM… 25K dmg from somebody you didn’t see. It’s fun ey?
Can’t you see how much fun it is to get oneshot by someone without being able to react?

Whenever I see people wanting this kitten in MMOs, they forget that they are not alone in there. If you want unfair mechanics and advantages, stay in singleplayer games.

Nice crying. Enjoyed reading it a lot, thanks. So why do you think Sniper means beeing able to one shot everybody in their spawn? It’s not like the Devs are braindamaged or that you could climb the mountains around the spawn and so on.
Also people forget LOS. Ranger sometimes already have trouble with LOS with their LB Burst and the only reason they can still be viable with it is because those are multiple shots and he can move around while fireing.
Everything assumed here is that the sniper “oneshot” skill is only one single bullet and you can’t move around while channeling. Now look at the PvP maps. Most of the maps don’t even allow a Killshot to hit properly, why do you think such a sniper skill would be too broken there?
kitten kitten people crying and beeing scared but think only half the way.

Bol.com states HoT released December 2015

in Guild Wars 2: Heart of Thorns

Posted by: Toran.4230

Toran.4230

Haven’t read the whole thread but yesterday i spoke with an ANet employee (not a Dev) and he told some people that the beta testing is partly there to figure out a release date. So no way anybody knows something and best they can do is guessing…unless he lied to people which i doubt because there would be no point.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Toran.4230

Toran.4230

Inbefore, Thief gets a Szepter and becomes something like a Shadowmage. :P

[OMFG] Official Mesmer Forum Guild

in Mesmer

Posted by: Toran.4230

Toran.4230

IGN: Toran.4230 / Giitzk
Server: BlackGate
Playstle: PvE/WvW/sPvP
Role: Scholar
Timezone: varies

Lvl 60 Personal Story-Human-Trahearne Voice

in Bugs: Game, Forum, Website

Posted by: Toran.4230

Toran.4230

Trahearne barely finishes his sentences before starting the next one when walking around. Often even cutting the last few words away.
Not gamebreaking but it really ruins the atmosphere.