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"Blink" should never be "Out of Range"

in Guild Wars 2 Discussion

Posted by: ToxicToothpick.4396

ToxicToothpick.4396

(This applies to all skills like Blink, I couldn’t fit more in the title, and Blink was the most recognizable name and often refers to the mechanic as a whole)

For a skill that instantly move a player to another location, there is a simple Quality of Life change that would make the abilities far easier and more fun to use, while avoiding unnecessary frustration.

There are two fairly simple solutions.

The first, which is less appealing, is to have the ability teleport the user as close as possible to where they click, within range. So clicking 1000m in front of you, would instead teleport you 900m in front of you.

The second, and far better idea, is to have the targeting circle simply unable to move out of the range. If the cursor is out of the abilities range, instead of turning red, it stops moving further away and instead simply stays and close as possible within the range circle. Secondarily, there could also be a thin white circle showing the range while aiming.

These would make such abilities faster, easier to use, and avoid the frustration of having an “OUT OF RANGE” prompt be the reason you wiped on a boss and need to run back for half an hour.

(edited by ToxicToothpick.4396)