Showing Posts For Traison.6218:

Elementalist just needs a buff to base toughness

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Posted by: Traison.6218

Traison.6218

As Sven said, all classes have the same balanced stats, increasing our stats would only band-aid the issue, the Ele needs to be “fixed” not just given more padding, as the same problems would arise over and over again, if you think an extra 5k hp or w/e would help you out you are mistaken, if you think doubling our damage is necessary then you would completely break this class and make it OP. What has to happen first is fixing all the bugs and get the traits in line with each other, then fix the scaling of our abilities with the stats.

Guild Wars 2: In-Depth Elementalist PvP Build | AURA's

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Posted by: Traison.6218

Traison.6218

Very interesting, i’ll deffinitely give it a try tonight.

Why do necros get nearly double our base health?

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Posted by: Traison.6218

Traison.6218

Sorry to say but every class at level 80 has 916 of the 4 base stats and 0 of the secondary stats at level 80, as for health it goes like this:

Warrior, Necromancer 18,372
Engineer, Ranger, Mesmer 15,082
Guardian, Thief, Elementalist 10,805

The only thing changing is the scaling of each class and the equipment it gets, to say one class has more or less than the other is just complaining for the sake of complaining. Sure Ele’s could stand to scale a bit better with our stats but IMO stats are not the reason Ele’s are in the spot they are in now.

Ele is strong, I'm here to help you.

in Elementalist

Posted by: Traison.6218

Traison.6218

Just want to say I tried your build and I love it, it feels really good to play and I can 1v1 people for a decent amount of time, having alot of fun with it. Thanks