Showing Posts For Tranquile.2198:

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Tranquile.2198

Tranquile.2198

1. Ele
2. Mesmer
3. Rangers

Suggestions (Hotjoin and Solo Q)

in PvP

Posted by: Tranquile.2198

Tranquile.2198

Those are some very good suggestions.
I would also like to dump some of ideas into this (hopefully) future balance patch. Is it possible for programmers to put a system into the game. A system where before anyone enter the soloque/teamque maps they will have to enter a code on the screen (just like captions) you will get 3 tries before you go into the map. If you fail to enter the captions 3 times it clearly proofs that you are afking and will make the game unfair. So the client will reque this player up again until the player get the caption right. Meanwhile the client find another active player (that have similar rating) and give them a chance to get into a match.
This way the chance of getting into 4vs5 will be significantly lower. Also this will discourage people just go afking on their team’s expense.

Ascalonian Catacombs Path 1 bug?

in Bugs: Game, Forum, Website

Posted by: Tranquile.2198

Tranquile.2198

Today I was helping my friend through Ascalonian Catacombs for the first time. All I wanted is to get through and help him get a better idea of how the dungeon system works in GW2. However after about two hours we are still stuck on the same part of the dungeon. So here is my question, is it intended to have so much hatching spawn near Hogins? Every single time when we trying to do it there will always be about 20-40 gravelings around him there was basically no way to stop it unless you have the ability to clean up the monster really quick without getting knocked down and get killed by those graveling. From what I can tell this is actually a pretty bad experience for my friend and I. I think this is a bug, because there is basically no way to get through especially if you are a first timer. We wiped time after time and still couldn’t get that part done. Would you guys please look into the spawn rate of this part in the dungeon?