Showing Posts For TraumaReaper.8610:
Since I am cruizing for my x-th time through the HoT story, I had a moment my bags were full, so returned to the guild hall to deposit some stuff and such, and passed our Gorseval padestal.
Now something that struck my attention was the fact that Gorseval’s head looked the same as the mask the keeper of Tarir is wearing. Now I was wondering if anyone has already found a link between the 2 of those or if that’s just a coïncidence.
Just my 2 cents about this.
I would like to see scalable content for 10-x players. Fully enabled from guild upgrades.
But make content that require diversity in the players, or at least their build. If the optimal situation requires 90% zerks (or pvt if you can’t crit the boss) you are not thinking out of the box.
I believe the introduction of the husk-gameplay with the wurm was a very good addition, and I’d like to see more of that out of the box thinking.
Take it as a dungeoncrawler:
- once you fully clear (or a certain percentage) of the room/a part of the dungeon a boss will spawn
- once you kill the boss, you are allowed to the next part.
- don’t allow skipping, bring in mechanics that require you to do all the content.
As for diversity, you might bring something like every new level/room/area you unlock after killing one of the bosses might be different themed.
- some rooms with a high condicasters —> require condi removal
- rooms with fire immunity —> work around fire dmg
- rooms with corruptors —> don’t use boons
- rooms with mobs with a high amount of boons (like most of the dredge bosses actually) —> bring corruptors
as in every part requires you to prepare and rethink how you will do this.
(might even be a bank, merchant and repairpost after every boos you kill)
And as for rewards:
- since it’s a guild raid, make sure it rewards the guild aswell. (like some statue, picture or anything inthe guildhalls, that can work like a guild achievementlist)
- make sure it is rewarding for every person joining. (for both people in as out the guild)
- make sure you get certain rewards, don’t make everything RNG based, but skill/investment based.
Downsides
- zerkers don’t like not being zerkers
- zergers don’t like not being zergers
Hey Freez,
If you’re interested, you van always join Cthulhu Dawn.
Almost every one does dungeons, world bosses and PvP on a daily basis. Some aren’t leaving wvw.
We’re currently with around 300-350ppl.
Feel free to contact me here,
Or tonight in game.
If you’re on a European server, feel free tot join Cthulhu Dawn
Hey Snegorex,
if you’re interested, we have a small guild (Cthulhu Dawn [CD]) with about 300-350 members. We have a teamspeak en a guildpage (http://cthulhudawn.shivtr.com).
We regurarly do PvE (dungeons, world bosses, JP, fracs, some crazy kitten..) and PvP, even WvW, but that’s a bit less common. Think we only have a bout 4-5ppl in there on a daily basis.
tl;dr:
Mature: sometimes
Friendly: yes (REQUIRED)
Fun: yes (sometimes a bit less, like during CoF p3, painful bomb run)
Facebook: https://www.facebook.com/pages/Cthulhu-Dawn/146659042157430?ref=hl
TS: TS3 present
PvX: always PvE (bosses, dungeons, fracs), daily PvP, some (4-5ppl) daily WvW
Active: yes
If you’re interested, just leave us a msg on our website, or send me (TraumaReaper.8610) a pm, either here or ingame.
Hey Edolamberto,
if you’re interested, we have a small guild (Cthulhu Dawn [CD]) with about 300-350 members. We have a teamspeak en a guildpage (http://cthulhudawn.shivtr.com).
We regurarly do PvE (dungeons, world bosses, JP, fracs, some crazy kitten..) and PvP, even WvW, but that’s a bit less common. Think we only have a bout 4-5ppl in there on a daily basis.
If you’re interested, just leave us a msg on our website, or send me (TraumaReaper.8610) a pm, either here or ingame.