Showing Posts For Tropaeum.1462:

Locking the Minimap

in Suggestions

Posted by: Tropaeum.1462

Tropaeum.1462

For WvW reasons, in the future I would like to see the option to lock the Minimap so that North is always at the top of the Minimap.

Right now I can never tell which way North is unless I open up the main map or I’ve taken the time to learn the cardinal directions from a given position. Locking the Minimap would make it a lot easier to relay info to my fellow team mates, and it would also increase overall map awareness, i.e. my position relative to other objectives or points of interest, etc.

To Greatsword Skill Bar Haters

in Guardian

Posted by: Tropaeum.1462

Tropaeum.1462

So what if the skills are organized by CD? That’s fine. Keep that as a default setting for new players coming into the game or for players learning that profession. But, if game updates are going to shift player buttons around every time such a patch comes in, then it’s going to introduce needless frustration to one’s gaming experience, and that’s not fine — especially if you take into account casual players that play once a week on a so called “game night.”

Do you really think they want to deal with re-learning their keys every time they play?

Let me put it this way: I’m sure we’re all accustomed to using QWERTY keyboards. Now, imagine if each time you upgraded your PC, that you would have to deal with a new key board layout. It doesn’t matter how open you are to that idea, your response time and performance is significantly reduced until you re-learn the key positioning. And, such a change is going to affect anything you have scheduled for that day — which leads to needless frustration.

And, is that really necessary?

No, it’s not. And there is a very simple fix to it. Either you allow people to customize their hotkey placements in the hotbar, skill bar, or action bar — w/e you want to call it. And, if this is problematic because of the way weapons are unlocked and swapped in and out, and so on, then under the weapon skills tab in the hero menu, you allow people to arrange their weapon spells there. And, this function can be unlocked once the weapon spells are unlocked.

This will introduce consistency in people’s gaming experience.

More so, allowing this customization gives players various benefits, especially when it comes to players that play multiple toons. For example, it allows players to transition from one character to another much easier when their #5 key is their whirlwind button whether they’re on the warrior or guardian. Or, their #2 key is their gap closer.

Whatever the case may be, the thing is that where people want their buttons is very subjective. And, because of how the weapon/spell mechanic is designed in this game, allowing key bindings isn’t enough to accommodate people’s personal preferences. Essentially, the designers are forcing people into default keys that do not always fit into people’s play styles. But, even worse, these keys can change on the fly, so-to-speak, thus opening up players to a negative gaming experience.

And if the goal is to make the best game possible, then this needs to be addressed appropriately. As it stands, it has been neglected. Hence, all the frustration you’re seeing with this update.

(edited by Tropaeum.1462)

Greatsword Change [merged]

in Guardian

Posted by: Tropaeum.1462

Tropaeum.1462

I’m glad I just started leveling my alt because this button re-arrangement for the great sword severely kitten me off. I know it’s a game and all, but nonetheless, I’m really hoping this was a mistake because I don’t want to spend the next week re-learning my buttons.

On the chance that this re-arrangement is not a goof, and ArenaNet is going to change the default button positioning like this when they decide to make spell changes, then I’d like better user customization abilities so I can avoid having to re-learn spell placements each time there is such a patch. Also, if such customization is going to be implemented, then I would also like key settings to be exclusive to characters with import functions available.