(edited by TruNoobie.4983)
Showing Posts For TruNoobie.4983:
Without mutual acceptance from every factor of both parties it’s absurd to think servers 2 and 3 will work cohesively to attack first place. Although it was Anet’s plan to have WvW function that way, the established mechanics and lack of incentive don’t allow for it to happen unfortunately.
What you are eluding to is the idea of perfect cooperation; Where every single person does so. However in practice the concern is going from splitting your manpower from 50/50 against both opposing teams to something like 60/40 or 70/30 etc. There is lots of margin for error. The key lies with the commanders and large guilds. The fact of the matter is that there is a lot of manpower which simply follows the blue hats or the crowds. Perfect cooperation will never occur. But partial cooperation is very possible if its given some amount of priority.
That’s flawed logic. Can’t really give out a game theory lesson in this environment, but you’re playing a 1-time game rather than a repeating game. You fail to consider the consequences for your actions. Cooperation is the best long-term strategy for the two weakest teams until one of them overtakes the strongest. Then the cooperation switches to the new weakest. Repeat.
I write this as a disgruntled member of Fort Aspenwood and the guild [PRO]:
The past few weeks became increasingly irritating because Yak’s Bend was repeatedly choosing to fight us rather than TC. All this served to do was secure victory for TC and incite our retaliation. With them being dropped a tier and CD being bumped up for the week, the potential for change was there. Sadly, it appears that we’ve become the new YB. Rather than attempting to challenge TC, we instead have chosen another week of futility.
The most disturbing part however isn’t the result, but rather the cause. YB simply refused to play ball with us and instead undermined every attempt we made to hit TC. It was easy to blame them for the lackluster outcome. This week, CD was clearly cooperating with our efforts the vast majority of the time. Sure they would have small groups that would periodically flip our supply camps, and once in a while flip a tower if we were asleep. But once it became apparent that TC was the primary threat, they did not make all out assaults into our territory.
Unfortunately, as a server, we did not do the same. We constantly had zergs in their lands, led by handfuls of commanders, and would entrench in one of their keeps and hold that land for great lengths of time. And while our guild was not the cause, we also were not the solution. Our server continues to lack any effective means of communication, and fail to deter counterproductive efforts such as this. So long as we simply stand by while this occurs, we will always find ourselves fighting for second place.
But even this is not our biggest problem. It was, until today when a poor decision by CD was unnecessarily escalated by us. CD’s decision to take the keep in TCBL with golems was misguided. But in their defense our server has been making similar misguided decisions in CDBL all week, so their sentiment is understandable (though still a mistake). It was made by a small group, and was by no means a large-scale act of aggression. And our response? Rather than being mature about it, and thinking about it for a moment, we reacted. While we had absolutely no reason to be happy about their actions, we had great reason not to retaliate.
Instead, we proceeded to walk right into CD’s house while their server was mostly asleep, and just started kicking them over and over again. Vindication always feels good, especially when you then log off before having to face the future consequences. Unfortunately, as our night crew sleep, the rest of us are left to face CD’s response now that they are awake. As a result, we now find ourselves under 100 ppt with CD having taken our entire side of EB and pushing for both of our keeps in FABL. Meanwhile, TC simply grabs their popcorn and has a good laugh while they enjoy another week of uncontested victory.
I’m sure by this evening we will have recovered somewhat from the recent events. CD’s peak will pass and their manpower will decline. We will slowly get more people on and be able to re-establish a presence in EB. If nothing is said, those of you not on right now will go on thinking that nothing happened. But the truth of the matter is that our blunders are costing us any opportunity at truly competing. No server has 100% control over every person or group. We can never stop small rogue groups for stepping foot into CDBL. Nor can they stop theirs from doing the same to us. But those are merely annoyances. What plagues us as a server is our inability to stop full-scale, commander-led zergs from diving into ally lands; Or our guild-led escalation of a small mistake into a giant, counterproductive debacle.
What we need is the opposite. We need to improve our overall communication and unity as a server. We don’t need to have every commander and guild being subservient, but we do need the majority working towards the same overall goal. That goal should be first place, and the implication is that we should not be focusing our large-scale efforts against anyone but the top team. What we need is inter-server communication. Of course we will never be able to perfectly get 100% of our manpower to cooperate with 100% of CD’s manpower. But if we can get the majority of the commanders and guilds on the same page, we can overlook the small annoyances that are uncontrollable. But if we simply say that it cannot be done and make no effort whatsoever, of course the result will be a self-fulfilling prophecy.
And to anyone from CD, my apologies for what happened last night. And now we’re getting what we deserve.
Just following up with additional details; After getting to watch a few of them move into the zone I was in, I’m reasonably certain that they’re moving underground. I say this because a wave of these bots came into my zone one after another. While most of them instantly vanished, one seemed to be glitching out and kept reappearing. The only reason I could tell that it was the same one was because it was a ranger and the pet would not instantly disappear. The bot also appeared underground one time which I could tell from the location of its name (since obviously I cannot see underground). From what I’ve heard, WoW was plagued by a similar bot which would travel underground from node to node and then pop through the surface to gather. These brief observations seem to suggest that a similar bot is operational here as well.
I’m glad you posted about this. I was debating doing the very same thing. While in general it is not proper protocol to post about bots, this assumes that we are actually able to report said bots. Unfortunately, as you have mentioned, the current means for reporting bots fail to address the nature of the newest wave of bots. They appear out of nowhere, meaning that we have to have been looking at the node before they even appear. It takes them only a couple seconds to complete the harvest, meaning that you have to move very quickly to complete the reporting process. And they disappear immediately when finished, meaning that its impossible to give the due diligence to avoid accidentally reporting actual players. Perhaps these bots are easily traceable under Anet’s current monitoring and thus our inability to manually report them is not such a huge deal. However, assuming that they only way these bots get caught is through player reports, the current means of reporting them is completely inadequate to combat the newest wave of bots.