Showing Posts For Truewarlord.8346:

gw2 and the lack of immersion.

in Guild Wars 2 Discussion

Posted by: Truewarlord.8346

Truewarlord.8346

I’m not sure how much time has passed, since I stopped playing. Anyway, I played enough of this game to put two characters at the level cap, and equip em with all available exotic items (and i never had the patience to look at better gear, because the “no need” of them was precisely what made me play the game in the first place).

Anyway, my biggest problem with GW2 has always been the lack of immersion.

The first problem is with my characters. Aeron for example, i never knew exactly how he became a guardian. Who taught him the first steps? And to be honest, what is a guardian? Where the heal power came from? What about my mage, Galedel?
I just feel disconnected… How my characters became who they are at the beginning of the game?

But anyway, that’s not the point here.

The biggest problem is regarding the interaction of my characters with the world. And that’s what I like to write about.

The first time i noticed this problem was exactly when i decided to leave “Queensdale” and explore a new 1-15 map. Ascalon.

Knowing the tension that existed between humans and charrs in the story, i was extremely excited to see how i would be treated in the house of an almost hostile race.

Unfortunately, as soon as my character arrived in Ascalon, i found out that the NPCs there treated me like i was a Charr. That experience left a very bad taste in my mouth.

But worse than that, is return to the game few years later and see that nothing has improved in this regard.

Come on ArenaNet, it can not be so hard to change some text lines based on the character’s race as parameter. “If human, say ‘X’. If Charr, say ‘Y’.” It does not seem hard to me.

And what about personal story?
It has absolutely no impact on the open world. As soon as you leave an instanced area, the NPCs talk to you like an ordinary guy, but you were a commander a few seconds before.

It can not be so hard to create an “individual parameter value” that grows as the character progresses in the personal story and modify the speech of NPCs according to to something pre established. Again, it does not seem hard to me.

The reason I writing these criticisms about the game, is because it bothers me the fact that so much time has passed and nothing has improved. And I really believed it would.

I just hope that one day ArenaNet will give a little more attention to the roleplay crowd, that needs immersion in order to have fun.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Truewarlord.8346

Truewarlord.8346

That’s what ANET does well.

http://youtu.be/35BPhT-KI1E

Precursor Talk

in Guild Wars 2 Discussion

Posted by: Truewarlord.8346

Truewarlord.8346

More whine from the entitled players that think they should have the best with little to no effort.

I’ve got about 5K hours into the game. I’ve made 4 legendary weapons, and had 8 or so precursors drop from forging (a lot of items). I’ve never had a precursor drop from a mob, so I pursued them via the TP, and the forge.

If you’ve been playing this game for 4.5 K hours, and you can’t get it together enough to buy a precursor, you need to stop standing around lion’s arch all day long telling each other how nice your armour looks.

As for the “scavenger hunt”, or crafting a precursor, Anet gave us ascended weapons, that equal the stats of a legendary. That is good enough.

Want a legendary? Work for it. A legendary given out those that whine, and cry cheapen the effort of those that actually deserve one.

Dude, did you read?

OP is not complaining about efforts. The issue here is not how much you have to do, but how it is being done.

We will have to draw for you to understand?

I 100% agree with OP. The current method to get legendary is not good. Not cool. It’s not “legendary”.

Farm gold, trade for exotics, use the forge… That’s the problem. Get it?

The obvious answer to me is “achievements”. Even though it may involve a lot of grind, I believe that a serie of epic achievements would be the correct method to get legendary.

(edited by Truewarlord.8346)

Time to take a break in this game.

in Guild Wars 2 Discussion

Posted by: Truewarlord.8346

Truewarlord.8346

All these nerfs is just too much for me.

I still remember how i was excited about this game, back in time, before open beta.
I bought the game for me and five other friends. I convinced them to play.
Today I feel cheated. This game is nothing like what was promised. Two years later, and it seems that every step is a departure from the original premise.

Thank you Arenanet, you taught me what “hype” realy means, and I’ll never fall into that trap again.

You promised a game without grind. Guess what? This game is the biggest grind I’ve ever played.

You promised a game where it would be easy to get the best items. No treadmill you said. Guess what? You have created the ascended items, ridiculously difficult and boring to get. (Many will say that the items are not needed. That has been discussed thousands of times, think of a new rhetoric please…)

And now you are nerfing gameplay. That is enough.

Powerlevel crafting

in Crafting

Posted by: Truewarlord.8346

Truewarlord.8346

@Bartas,

Can you tell me how switching disciplines are working? still 40/50 silver to switch back to maxed?

Yes, the cost/crafting level is the same.

Thanks.
I will level up an alt only with craft. Don’t want to complete the same maps again.

Powerlevel crafting

in Crafting

Posted by: Truewarlord.8346

Truewarlord.8346

@Bartas,

Can you tell me how switching disciplines are working? still 40/50 silver to switch back to maxed?