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Endgame Additions

in Guild Wars 2 Discussion

Posted by: Trytobite.2560

Trytobite.2560

While playing Guild Wars 2, I have greatly enjoyed the unique experience that this game offers. The personal story is an encapsulating experience that offers different methods of reaching a common goal. I am a big fan of the lore and stories of Tyria.

However, I feel that the endgame is a little lackluster. The amazing adventure in which you team up with a group and enter a Orr to slay Zhaitan made me excited of even greater things I could experience at level 80. I understand there are guild missions, fractals, and legendary weapons, and pvp (Including World vs. World), but I am not a fan of pvp and many of the pve experiences grew boring and repetitive. This leads to an unexciting endgame in my opinion.

Solution:

- Racial Missions (Not large events that are giant DPS parties)
For Example: Norn could be called upon to defend Hoelbrak from an icebrood
invasion.

- In their personal story the player either joins the Order of Whispers, the Vigil, or the Durmand Priory. There could be missions for these specific groups.

-In Heart of Thorns there could be a sylvari mission in which they fight a powerful minion of Mordremoth in their mind. If they defeat it they are not overcome by its influence. However, if they are defeated they are overcome, and there story missions all work towards assisting Mordremoth.

I enjoy Guild Wars 2 ankitten ot trying to disregard all the work that that ArenaNet has put into the game. I am simply trying to give ideas that will make Guild Wars 2 more fun to play.