Showing Posts For Tsan.6431:
I used to play with this build after many try (no kit, only hammer) : highter DPS but lower survival. You can play solo any maps (also HoT) but not dungeons.
I’m going to try superior sigil of impact instead of sup sigil of force.
Always start fight with a lightning field (hammer 5, self destruction gyro, belt) then use combo finisher (hammer 2,3 gyro 7, belt) to daze / stun your opponent.
Use explosion to add conditions (+2% damage per condi).
If you want more survival :
http://gw2skills.net/editor/?vdAQFASncoCtpitoCeZB0ehlKjSMZCgyD85quOievr78G-ThRBAB4pDwMlgPcBAA4BAQp6PXt/o8DA-e
Gyro give you stability+power, self-destruction swiftness+vigor (lightning field combo) and “no scope” fury ==> ironblooded : -10% incoming damage.
But it’s not enough to solo dungeons.
I think it’s the best build but not still viable : Anet need to buff lightning field combo (swiftness and stun aren’t usefull in PVE fight), something like malus on incoming damage if you’re staying into a lightning field (sound like adaptative armor …)
(edited by Tsan.6431)