Showing Posts For Turek.7658:
I love the idea of the portals being a massive game changer, but is it fair that a single class being well used can change the entire fight? Do other classes deserve some sort of equilibrium skill or counter tactic? Maybe an ability to counter a mesmer portal in an area of x distance? But that’s just my two cents. Ideas? Opinions? If you’re here to flame, please go else where.
Wait… which server is having a problem with being out manned? But there isn’t a point to this because the whole idea of having 3 faction PvP is to mitigate the impact of server dominance in all forms.
I think if ANET were to try to help mitigate numbers advantage should only be done if more versions of WvW are created to eliminate/reduce ques and a better way to do it than scaling point, is to put a soft limit on the number of players that can join when a server is out gunned. For instance sever if sever A has 30 players (a minimum number for example) than the other servers can only have 45 members each (1.5×30=45)
Say the server just got outmanned and the dominating team has 60 players on, which 15 do you kick? This has been suggested, but you can’t kick people just because one team is winning. :s
As of this post I’m heading to bed, so I’ll be sure to read all comments and replies and address my perspective on them, or adjust my possible solution! Thanks for the read
I totally understand that point, but sometimes a server gives up hope when they see another team far ahead in the scoreboard, or maybe it’s (speculating massively) when the majority of that servers population sleeps, etc, etc. I’m a strong believer they should’ve just made oceanic servers for oceanic players and that would’ve addressed the whole belief about people capping at night (claiming the winning server has an oceanic presence), essentially making people realize it’s not just foreigners, people really do just play at those times of day. (Having oceanic servers would also reduce the populations on western servers allowing them to free up and no longer be flagged as “full”)
Speculating more, I’d like to believe the way matches are now can easily take a tide for the worse… a possible scenario here, a server wakes up to the entire enemy team controlling all of their points they captured the previous night, they fight to take them back, but to no avail, cannot take it. I’d like to see that even the smallest of forces should be able to be rewarded for their bravery and dignity to fight, so their 5 points they may have or whatever, is fought through blood, sweat and tears. (Cliche haha)
I thought I should point out that this would require code to determine the clients location, pick the best time, then use that time. Doing it server side saves them lots of extra calculations and in terms of it being an mmo… doing more work is generally what can impact servers. (I’m not saying it is impossible though!) Simply, work. There are bigger fish to fry, but I’m sure they’ll address this eventually.
It’s been highly debated on whether or not WvWvW is actually balanced. I personally have seen what can occur over a single night and it’s fairly shocking, so I propose a simple solution. It does not modify how easily something is obtained, the defenses or strengths of a team, it does not render a team defenseless, or anything. It builds upon the system they already have, only adjusting it by one thing…
Simply put, it takes the ratio of players in each world at the time of the tally, using that ratio, it modifies how much of the potential points the server will actually gain. For example lets use these fake servers (over all borderlands).
Server A – 150 population
Server B – 250 population
Server C – 50 population
So as you can see, server C has a large disadvantage being they only have 1/5 the highest population server. Therefore their score of potential points should have a much greater impact due to the fact they’re working harder to maintain the potential points they do have. While A has a less significant disadvantage over B, but still notable, their potential points are scaled even less. Meanwhile server B would have no scaling applied to their potential points, leaving them with the quantity they have. This scaling system would take affect 24/7 and only within a significant ratio of say maybe a +-10% populations (example value, real value could be adjusted as time progresses). In my opinion it’s a very elegant and thought out (from wvwvw experience) solution.
So, if you like the idea, comment on how I could make it better.
If you do not like the idea, comment on how I could make it better.
If you hate the idea, comment on how I could make it better.
Other than that, if you’ve got nothing but flaming to contribute please stay out of the debate, I know this is a VERY delicate topic and I’m not trying to anger anyone. I simply do not want to punish anyone because of the hour of day they play. I simply want to make the game fun and balanced for everyone.
Signed, Kai Lighthall of Darkhaven.
(edited by Turek.7658)