Showing Posts For Twapper.7403:
+1 on this. Had to retrait and drop Daze.
Countering a skill is fine, so if this is working as intended, again its fine by me.
But i do have to say that its really illogical considering the tooltip and the “pulse” mechanic. Why even have that on the tooltip if knocking a thief out, or walking out after 2 pulses still reveals him?
But i guess stealth mechanic is bound to be illogical in GW2.
https://forum-en.gw2archive.eu/forum/support/bugs/Stealth-vs-Single-Target-Ranged-Skills/first#
It’s fine the way it is. You are in stealth, not invulnerable and in stealth. If they lay down aoe on your location then you will get hit. If they shoot an attack at your location then you will be hit. All stealth does is prevent you from being visible to enemy players so they can’t directly target you.
You are absolutly right about AOE’s and even about single target projectiles that are being fired where im sitting.
Thats not what i was questioning tho Ayrilana.
You can clearly see from both videos i’ve linked that projectiles follow my character even after being stealth. Not to mention that in my first video i get hit by skeletons from 2 different skills, one of wich is a channeling skill that doesn’t seem to take into acount the fact that i am invisible.
So please check what is exactly i am refering to and reply to that.
Thank You
(edited by Twapper.7403)
Seems really really illogical, and even more makes stealth mechanic pointless in some situations like this.
:( makes me sad to hear that this is as intended.
Thanks for the fast reply tho.
Hello,
I am wondering why is Stealth not interrupting ranged single target skills? Even more, i still get hit 2 more times after clearly being stealth
See Video Link:
http://www.youtube.com/watch?v=45bDRD1J5O8
This issue occurs everywhere in GW2 world, since launch, but the video from Mad King’s Labyrinth shows exactlly what i mean.
How about ranged single target multi hit skills? Why doesnt stealth interrupt them? Or at least don’t do damage after being stealthed.
See Video Link:
http://www.youtube.com/watch?v=Mw_tZXinmGk
I have posted this in the Bug section of the forum, because from my view this is a bug.
Really looking forward to a response on this.
Thank You
(edited by Twapper.7403)
Is Komali scaling as intended?
Cause the way i see it its either, kill it easy with 5 or less people and get screwed if someone from map joins in, or go full guild (25+ people) for kill and get screwed because it scales up ridiculoslly.