Showing Posts For Twilight Demon.5324:
Sadly, its very easy to hit the cap on quickness now. and new stacks of timewarp REDUCES the amount of quickness a team gets on a chronosplit rotation. you are better off running a moa signet in its place. to give you some context, the cap is 5 stacks of quickness continum split, mimic, tides of time (5 seconds) both ways, signet of inspiration (6 seconds), and signet of inspiration(6 seconds) will give you 4 out of the 5 stacks putting you at about 22 seconds along with being setup to apply 2 more casts of signet for another 12 seconds (totaling about 34 seconds on just skills). Using timewarp will overstack your group, pulsing 2 seconds over and over for a total of 10 seconds of quickness with 2 uses of signet of inspiration for another 12 seconds (totaling 22 seconds and losing quickness on rotations). if you did your rotation before the time warp then timewarp shoves all of your stronger stacks out of play (leaving you with 10 seconds total).
woah now lets not be hasty. chronos don’t need any more nerfs. they are already doing no damage as is doing full rotations, when other classes push 2 buttons and put out 5 times as much damage. can we take a step back and realize how bad chronos are in the game right now?
ooh that could be it. in that case i have nothing to be upset over. thanks for the info
this was the first clear for bandit camp this week and everyone got the drops except me. i even got the event cleared magnitite shards but the chest didnt work. i also tried to use the chest afterward to see if it just didnt autoloot like it should have, but i still couldnt use it. guess ill have to wait for next week for another shot.
really? i didn’t know any of that thank you
i was interested in hearing if anyone thinks that there will be new guild halls in future expansions and what would happen if a guild wanted to switch guild halls to the new ones. any thoughts?
the fact is if you go and read the patch notes when both chill and alacrity are active at the same time you CD still recover slower than standard. so by simply applying chill it is already countered. and beside the point, if alacrity becomes corruptible/removable so should all other class mechanics for other classes. or option 2, chrono comes with a global passive 25% CD reduciton. end of story.
now for the love of our kitten waifu’s stop downing on mesmer trying to get useless changes implemented for no reason what so ever.
how narrow minded can you be? the effect already has a countering condi unlike banners and the other core things in the game. you seem to think that keeping it away from being a boon is a good thing. i want it to be a boon so that i have more freedom to interact with it, not just have it do and be only one thing. i want my boon duration to work with it, i want my signet of inspiration to be more useful than just sharing quickness. its the narrowmindedness you bring to this conversation that keep the class from growing and being more than just a quickness bot. and thanks for that by the way, every time you open your mouth on this forum you spout some rude nonsense that just begs to get punched in the throat. players should be pushing to grow the game not stagnate it. so here’s me hoping that a-net can see it my way.
because you only considering pve, not the other 2 game types??? wvw and pvp this would destroy mesmer chrono.
i did consider the other modes… i feel like you didnt read my original statement. like the part where i said “corrupt boons”. and is it really fair that the chrono can put on an effect that CAN’T be countered or stripped? even when chill can be the thing you can corrupt into. tell me if i’m wrong but alacrity is the exact opposite of chill.
where does my statement not make sense? i would like to be able to do more with alacrity than just upkeep it on myself. and i don’t see how making alacrity counter-able would make the chrono get nerfed when it already does so little damage.you have to remember that boon duration isn’t the only way to build a character. if a chronomancer is going for maximum boon duration he has to make trades from his damage.
mesmer already has the lowest sustained dps in the game having alacrity as a boon means it becomes a choice if the mesmer wants to spec boon duration or flat damage. being able to cast more doesn’t mean i’m doing the same type of damage. power shatter depends on spiking the opponent and running, chronotank relies on buffing his team mates to make up for the lack of damage, condi relies on longer fights to drag out the damage. you also have to remember that boons can only stack up to 9 times and that it does already. giving boon duration to alacrity means that it can be corrupted into chill, or boon stripped. and if it can be countered it’s not over powered.
(edited by Twilight Demon.5324)
after playing the chornomancer since launch of HOT i’ve been having a lot of fun with the class. there is one thing that has been bothering me though, and it is alacrity. it just feels kinda out of place as a unique effect. it seems to meet all of the conditions to be a boon, stacks with itself, and looks like the other half of chill. that being said, i would like to know what is keeping it from being a boon? if it was a boon i could apply my boon duration to it, it has a counterpart stated earlier that you can corrupt it into (chill is a condi with the exact opposite effect). i would love to see chronomancers getting some love with this change. it also doesn’t seem fair that necros can apply permanent chill and all i can do is condi clear it and hope he doesn’t hit me with chill again. at least if i have alacrity i can counter the chill with my own effect. would be awesome a net, plz hear me
has anyone noticed how bad these old maps are now that they got rotated back in? i haven’t even been on the alpine borderlands for more than a few hours and the weaknesses of it are astounding by comparison.
you guys need to stop crying about getting run over in wvw. you are an enemy to 2 teams. and that puts you at the mercy of your enemies. go somewhere safer like obsidian sanct or your guild arena if you want to duel. if you guys are playing in the road expect to get hit by a car…
Picking off “zerglings” that are likely not geared or traited for 1v1s isn’t impressive at all.
picking off duelers isn’t impressive at all either :P
why not go to obsidian sanctum or your guilds PVP arena? then you don’t have to worry about the random interferance
you cant buff smaller groups just because they are smaller. your incentive is better rewards for being outnumbered. also if you play on the desert borderlands all of the objectives are designed for small groups, and the map promotes ambushing larger groups. if you get some practice with your team then you can take on MASSIVE teams with 5 or 10 people
If they bother dolys, siege, other players just passing by, tap stuff, try to finish someone on our team, don’t have someone on our team babysitting them then they’re fair game.
Also, don’t cry if you’re dueling in a busy area and get interrupted. It’s basically like playing in the street. You’ll have to learn to dodge a car or two.
Picking off “zerglings” that are likely not geared or traited for 1v1s isn’t impressive at all.
i like this guy
i keep seeing all of these posts saying they wont help, let me give you some insight. the “duel” is happening on an open battleground, and your teammate losing that duel affects the points for that week. you joining in on that fight guarantees that your team gets points. there are better (and less populated) places to be hosting you duel. if i see your duel in wvw i run my zerg all over it, end of story. wvw is made for getting points for your team. not dinking around fighting other players.
If I see you running outside your zerg (which I probably never will because most zerglings don’t leave their spawn without a zerg) I will kill and stomp you for points
Also duelers usually do not stomp each other, they let them rez themselves because they actually found a decent fight which is hard to find in this game mode.. So no points are gained or lost when dueling.
or… we could listen to what alain put up. saying that you are taking up a player spot and you arn’t helping the cause, i would rather have a mindless zergy than you standing around watching fights.
hehe
Taking up space? They usually roam after dueling. They usually duel when they find a decent fight. Its not like they duel for hours on end because they can’t since zergs keep rolling over them.
Roaming and dueling are 2 very different things. at least my roamers take camps and towers. duels are just a bunch of guys kittening in a circle for a few hours.
There is a Sticky up top for the poll discussion. If you want to make suggestions for a future one, I wouldn’t reference the current one in your title.
Change good?
i keep seeing all of these posts saying they wont help, let me give you some insight. the “duel” is happening on an open battleground, and your teammate losing that duel affects the points for that week. you joining in on that fight guarantees that your team gets points. there are better (and less populated) places to be hosting you duel. if i see your duel in wvw i run my zerg all over it, end of story. wvw is made for getting points for your team. not dinking around fighting other players.
If I see you running outside your zerg (which I probably never will because most zerglings don’t leave their spawn without a zerg) I will kill and stomp you for points
Also duelers usually do not stomp each other, they let them rez themselves because they actually found a decent fight which is hard to find in this game mode.. So no points are gained or lost when dueling.
or… we could listen to what alain put up. saying that you are taking up a player spot and you arn’t helping the cause, i would rather have a mindless zergy than you standing around watching fights.
First off, i love the desert borderlands. i think hat they are a great change of pace from the “run around on flat ground and move as one zerg”. I love seeing changes that require me to think, plan and risk kitten. i love that i can take an objective with just me and a few friends but it takes zergs forever to take an objective. Everything that the dessert borderlands stand for is small team engagements. i love seeing zergs get run over because they ran though a choke point. i love that i had to breakdown a barricade. everything that the new maps had were mechanically pleasing. from the lords being pve bosses, to the creative way the maps are designed. i hate the alpine borderlands and its a shame that so many players love such a boring map.
for all of you wvw players that look at this post i want you to visualize… just in case you didn’t know, if you lose you keep on eternal battlegrounds, you lose all 4 of the towers around it due to siege from inside of that keep that was just taken. you cant fight back because they just took it and the objectives are close enough to each other to hit with catapults from the INNER wall. that’s right, they took your keep and now you have to fight past 2 walls to even contest it.
now for all of you older players, i want you to look at the bay objective in the alpine borderlands. there was a place that you could place CATAS from the south OUTER and hit inner without risk. im putting ephasis on these words because it needs to be said that they used 80 supply instead of the intended 160 supply that it should have taken to take a KEEP.
these placements might as well be called exploits and they are imbalanced from a commander perspective. if i come from that same objective from the north i costs me that 160 supply, but if im willing to risk my team for a better placement and better use of supply i can attack it from the south. but the other team just walks up from the south without risk to do the same thing i risk myself for.
Story summed up? the desert borderlands dont have OP placements, they dont have boring landscapes, and they dont have stupid ruins that have no impact on the game.
im trying to point out that the new maps are way better than the old maps and players are scared that learning something new is going to be too difficult. all of my points are things that i see. and im a guy that likes a little strategy to his open world pvp. and I dont like seeing things taken out that remove the need for a brain.
it seems that anet knows that there are problems with the current system and they would like to address the issues, but i was looking over the list and was torn between the 2 choices. for example, some of the quality of life improvements such as Ri timers, territory overlay, and cross map team chat from one choice, and some other things from the scoring improvements such as points gained from night capping and objective impact based on upgrade level. i would have liked to see these on a list that i could have pointed out what i think is most important to wvw right now. i don’t want to see a wxp sparkle trail. i don’t want to see players getting more point for capturing objectives. i don’t think that there should be a “catchup mechanic” added to the game. i want the game to get more important updates before cosmetic ones.
im not saying that i don’t want the wvw game to change, there have been a lot of steps forward and backwards. i’m just saying that a net should take a moment to kitten what wvw is supposed to be and change the game to fit it. players are always going to complain about the game but most players don’t know what they want in the first place. (ps. dont bring the alpine borders back they are terrible)
i keep seeing all of these posts saying they wont help, let me give you some insight. the “duel” is happening on an open battleground, and your teammate losing that duel affects the points for that week. you joining in on that fight guarantees that your team gets points. there are better (and less populated) places to be hosting you duel. if i see your duel in wvw i run my zerg all over it, end of story. wvw is made for getting points for your team. not dinking around fighting other players.