Showing Posts For Twilight Undreaming.5197:
Also…did I just see a Glass MESMER complain about the ability of another class to do massive instant damage?
But yes as a thief I can vouch for the ability to AA chain for about that much damage against a glass class.
Fully upgraded NN camp in oposing BL. They tend to stream at most 2-3 at a time at the start until you pull enough bags for them to get angry and zerg you.
I would troll this thread with a link to a crappy warrior build but doing so would make me feel like an kitten . OP is trying harder than most of us.
I’m positive there is an awesome build hiding from the community. I’m going to being looking into bunker condi, power builds that use deadly arts again, venom share, and acro builds. I’m also interested to see how pistolwhip performs now.
Pistolwhip is ahh still not looking to well…they can well just walk out of it still…before the first swing even goes off(cries)
As I’m mostly wvw, following is only a mere amusement and only to be taken half seriously…no really.
I’m planning on finnally checking out the unicorn point of view and running S/D and P/D zerkers of course as half of it’s not going to work with a condi build, however most of our problem now is covering P/D with more condi’s thus I’m viewing Blinds Chill and well more Blinds as a huge advantage. Going with oldschool S/D stealth blind dance with strength runes force and crit chance topped off with P/D step out capability and bleeds from caltrops…starting to make me drool….obviously going to mostly work 1v1 but…it will be annoying as hell none the less….only thing I’m really kittened about at the moment is how to continue to be viable against conditions without my old condition drop system from the well… hated stealth build….
Pd/sd zerkers does work well from a WvW point of view http://www.youtube.com/watch?v=AHNUtnV-GsI have better vids come soon though that cast time to sd will make it alot less viable. In spvp you will be way better going ddsb or dp sb after patch. The cast time will destroy S/x moblity and you just dont have enough burst. Even as it is right now I would say mesmers counter S/x builds pretty well and it will just get easier for them after the patch.
Honestly in all my time running S/x I’ve never felt that much of a need for a burst, always been aiming for more of a casual duelest playstyle that requires mor timing and a good set of decent damage dealing skills more worthwhile. That aside the S/x damage output is for me ‘normally’ enough that after I hammer away at the opponent for a while (exceptions being bunker classes which I just tend to slowly mow down anyways by stealing boons with S/x I <3 ele’s) dropping them to around 1/3hp and being close to the same myself or less popping P/D with Sigils of Lightning and Fire with a little luck turn into a quick ~3k slash step away quick stealth ~2.5k from a unstealth barrage and toping it off with some decent luck brought by having massive crit getting another ~2k damage is quite a backlash for a running circuit and even if it fails out it leaves quite a few options remaining for the ever disliked by foes P/D set (hard to kill etc) not to meantion if they do chase with their abysmall (hopefully) health it can score with caltrops on roll and some minor plinking/ restepping in for more of the unusually high damaging attack that steps you out of range (forget it’s name) or C&D (which also hits well). Of course through all this I might even re-drop runes of strength for runes of the mez again even though it got nerfed through the roof, it’s still good for some giggles and extra time on or dismal stun from behind in stealth on sword.
Ahh just trying to mix the steady damage output from S/x with P/D in a unicorn build is kind of amusing. Also funny if I can get the P/D to be my mainstay in burst.
I would troll this thread with a link to a crappy warrior build but doing so would make me feel like an kitten . OP is trying harder than most of us.
I’m positive there is an awesome build hiding from the community. I’m going to being looking into bunker condi, power builds that use deadly arts again, venom share, and acro builds. I’m also interested to see how pistolwhip performs now.
Pistolwhip is ahh still not looking to well…they can well just walk out of it still…before the first swing even goes off(cries)
As I’m mostly wvw, following is only a mere amusement and only to be taken half seriously…no really.
I’m planning on finnally checking out the unicorn point of view and running S/D and P/D zerkers of course as half of it’s not going to work with a condi build, however most of our problem now is covering P/D with more condi’s thus I’m viewing Blinds Chill and well more Blinds as a huge advantage. Going with oldschool S/D stealth blind dance with strength runes force and crit chance topped off with P/D step out capability and bleeds from caltrops…starting to make me drool….obviously going to mostly work 1v1 but…it will be annoying as hell none the less….only thing I’m really kittened about at the moment is how to continue to be viable against conditions without my old condition drop system from the well… hated stealth build….