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The Warrior Meta Paradox

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

I have never played a warrior myself, but I have plenty of experience fighting them in WvW roaming, zerging and sPvP setting. And I must say that I am quite confused by that profession. The reason is, that I can pin point for all other classes/builds weaknesses or better: trade offs, that I can exploit. That is the way I went since the start of GW2, experimenting with builds and finding exploits on the weaknesses of other professions.

Now I can think of trade offs for all professions and their most common builds I fight all day (not necessarily complete or including all builds, just what I see the most):

Guardian

  • heavy armor and high melee single target and AoE DPS, good crowd control, good condition removal
  • low HP, low/no long range DPS, low mobility and less frequent stun breakers, relies on boons, which could be corrupted, ripped or stolen

Engineer

  • medium armor, medium HP, good single target and AoE DPS, good crowd control, high mobility and several block skills
  • less frequent condition removal and stun breakers

Ranger

  • medium armor, medium HP, high long range single target DPS, high mobility and evasion
  • (relies on flawed pet AI) has less frequent condition removal and stun breakers, few AoE Damage options

Thief

  • high single target DPS, decent crowd control, high mobility, stealth/high evasion and boon steal
  • light armor, low HP pool and less frequent stun breakers, few AoE damage options

Elementalist

  • high single target and AoE DPS, good crowd control, high mobility and good condition removal
  • light armor, low HP pool and relies on boons, which could be corrupted, ripped or stolen

Mesmer

  • medium HP pool, high long ranged single target DPS, good short range burst, good crowd control, high in combat mobility, frequent stun breakers, stealth and boon rips
  • light armor, low out of combat mobility, less frequent condition removal and few AoE damage options

Necromancer

  • high HP pool, additional Death Shroud HP pool, high AoE and single target Damage, good crowd control, boon rips and boon corrupts and good condition removal/transfers
  • light armor, few stun breakers, low mobility

Warrior

  • high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
  • no disadvantages I can think of…

One might disagree on some of those, but that is not the point. The point is that there are weaknesses for every profession except the warrior. I do not want the damage or HP pool or healing of the warrior or such nerfed. What I would like to see is the warrior having some disadvantages. So either I did not think hard enough and you guys can correct me or something should be done, to bring the warrior in line with other professions in terms of trade off.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!