The Warrior Meta Paradox

The Warrior Meta Paradox

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Posted by: TyPin.9860

TyPin.9860

I have never played a warrior myself, but I have plenty of experience fighting them in WvW roaming, zerging and sPvP setting. And I must say that I am quite confused by that profession. The reason is, that I can pin point for all other classes/builds weaknesses or better: trade offs, that I can exploit. That is the way I went since the start of GW2, experimenting with builds and finding exploits on the weaknesses of other professions.

Now I can think of trade offs for all professions and their most common builds I fight all day (not necessarily complete or including all builds, just what I see the most):

Guardian

  • heavy armor and high melee single target and AoE DPS, good crowd control, good condition removal
  • low HP, low/no long range DPS, low mobility and less frequent stun breakers, relies on boons, which could be corrupted, ripped or stolen

Engineer

  • medium armor, medium HP, good single target and AoE DPS, good crowd control, high mobility and several block skills
  • less frequent condition removal and stun breakers

Ranger

  • medium armor, medium HP, high long range single target DPS, high mobility and evasion
  • (relies on flawed pet AI) has less frequent condition removal and stun breakers, few AoE Damage options

Thief

  • high single target DPS, decent crowd control, high mobility, stealth/high evasion and boon steal
  • light armor, low HP pool and less frequent stun breakers, few AoE damage options

Elementalist

  • high single target and AoE DPS, good crowd control, high mobility and good condition removal
  • light armor, low HP pool and relies on boons, which could be corrupted, ripped or stolen

Mesmer

  • medium HP pool, high long ranged single target DPS, good short range burst, good crowd control, high in combat mobility, frequent stun breakers, stealth and boon rips
  • light armor, low out of combat mobility, less frequent condition removal and few AoE damage options

Necromancer

  • high HP pool, additional Death Shroud HP pool, high AoE and single target Damage, good crowd control, boon rips and boon corrupts and good condition removal/transfers
  • light armor, few stun breakers, low mobility

Warrior

  • high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
  • no disadvantages I can think of…

One might disagree on some of those, but that is not the point. The point is that there are weaknesses for every profession except the warrior. I do not want the damage or HP pool or healing of the warrior or such nerfed. What I would like to see is the warrior having some disadvantages. So either I did not think hard enough and you guys can correct me or something should be done, to bring the warrior in line with other professions in terms of trade off.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: MarauderShields.6830

MarauderShields.6830

The first step should be to reduce mobility strictly to engaging capability. The warrior is a melee archetype and needs means to keep close to his opponent. However, as of now, warrs can engage/disengage freely and better than many thief builds. I don’t think the Hit&Run gameplay fits the class.

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: Abe Kleine.3568

Abe Kleine.3568

I have never played a warrior myself, but I have plenty of experience fighting them in WvW roaming, zerging and sPvP setting. And I must say that I am quite confused by that profession. The reason is, that I can pin point for all other classes/builds weaknesses or better: trade offs, that I can exploit. That is the way I went since the start of GW2, experimenting with builds and finding exploits on the weaknesses of other professions.

Now I can think of trade offs for all professions and their most common builds I fight all day (not necessarily complete or including all builds, just what I see the most):

Guardian

  • heavy armor and high melee single target and AoE DPS, good crowd control, good condition removal
  • low HP, low/no long range DPS, low mobility and less frequent stun breakers, relies on boons, which could be corrupted, ripped or stolen

Engineer

  • medium armor, medium HP, good single target and AoE DPS, good crowd control, high mobility and several block skills
  • less frequent condition removal and stun breakers

Ranger

  • medium armor, medium HP, high long range single target DPS, high mobility and evasion
  • (relies on flawed pet AI) has less frequent condition removal and stun breakers, few AoE Damage options

Thief

  • high single target DPS, decent crowd control, high mobility, stealth/high evasion and boon steal
  • light armor, low HP pool and less frequent stun breakers, few AoE damage options

Elementalist

  • high single target and AoE DPS, good crowd control, high mobility and good condition removal
  • light armor, low HP pool and relies on boons, which could be corrupted, ripped or stolen

Mesmer

  • medium HP pool, high long ranged single target DPS, good short range burst, good crowd control, high in combat mobility, frequent stun breakers, stealth and boon rips
  • light armor, low out of combat mobility, less frequent condition removal and few AoE damage options

Necromancer

  • high HP pool, additional Death Shroud HP pool, high AoE and single target Damage, good crowd control, boon rips and boon corrupts and good condition removal/transfers
  • light armor, few stun breakers, low mobility

Warrior

  • high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
  • no disadvantages I can think of…

One might disagree on some of those, but that is not the point. The point is that there are weaknesses for every profession except the warrior. I do not want the damage or HP pool or healing of the warrior or such nerfed. What I would like to see is the warrior having some disadvantages. So either I did not think hard enough and you guys can correct me or something should be done, to bring the warrior in line with other professions in terms of trade off.

The only negative for the warrior I can see is that most of their healing skills are terrible (except healing signet), but after they introduced the new healing skill that heals you for how much damage you absorb (which should have gone to the guardian) I can’t really think of any negatives.

OH! Maybe the negative for warriors is that they HAVE no negatives! That honestly sounds like something the balance-team would say XD

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Posted by: xbutcherx.3861

xbutcherx.3861

Oh boy! here we go again with the warrior thread.

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Posted by: Emi.4152

Emi.4152

hmm… for the warrior i would say the greatest weakness is the obvious animations.

Yak’s Bend – Hello Kitty and Friends (aFK)
Lv 80 Thief – Emi Smacks / Lv 80 Ele – Emi Casts / Lv 80 Necro – Emi Nox

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Posted by: lunyboy.8672

lunyboy.8672

hmm… for the warrior i would say the greatest weakness is the obvious animations.

Which are largely neutralized by rolling Asura.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: Cygnus.6903

Cygnus.6903

hmm… for the warrior i would say the greatest weakness is the obvious animations.

This and the long cast times for the important-to-hit-attacks.

Oh, and we are easily kited by anything with a few cripples and chills and a little +condition duration.

Only a few long cooldown utilities to soak all of the damage that warriors, as opposed to many other classes, are forced to eat.

I can keep going, but I know there is no point.

One might disagree on some of those, but that is not the point. The point is that there are weaknesses for every profession except the warrior.

0/10 for your post based on this sentence. I hope that if you read it again, you can acknowledge the paradox in it?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Emi.4152

Emi.4152

hmm… for the warrior i would say the greatest weakness is the obvious animations.

This and the long cast times for the important-to-hit-attacks.

Oh, and we are easily kited by anything with a few cripples and chills and a little +condition duration.

Only a few long cooldown utilities to soak all of the damage that warriors, as opposed to many other classes, are forced to eat.

now that i’m thinking about it… they also have very predictable combos… unreliable gap closers (insane gap openers though Oo weird).

Which are largely neutralized by rolling Asura.

true xP although to be fair, warriors tend to roll giant norn characters Oo no clue why hehehehe!

Yak’s Bend – Hello Kitty and Friends (aFK)
Lv 80 Thief – Emi Smacks / Lv 80 Ele – Emi Casts / Lv 80 Necro – Emi Nox

(edited by Emi.4152)

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Posted by: Cygnus.6903

Cygnus.6903

hmm… for the warrior i would say the greatest weakness is the obvious animations.

This and the long cast times for the important-to-hit-attacks.

Oh, and we are easily kited by anything with a few cripples and chills and a little +condition duration.

Only a few long cooldown utilities to soak all of the damage that warriors, as opposed to many other classes, are forced to eat.

now that i’m thinking about it… they also have very predictable combos… unreliable gap closers (insane gap openers though Oo weird).

I guess we can both keep going.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: nicknamenick.2437

nicknamenick.2437

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

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Posted by: xbutcherx.3861

xbutcherx.3861

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

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Posted by: Harper.4173

Harper.4173

The first step should be to reduce mobility strictly to engaging capability. The warrior is a melee archetype and needs means to keep close to his opponent. However, as of now, warrs can engage/disengage freely and better than many thief builds. I don’t think the Hit&Run gameplay fits the class.

If you’re going to base gameplay mechanics off “archetypes” then I’d like my thief to be able to actually steal gold from people.

Also let’s not forget about warrior’s incredibly telegraphed animations that basically call your opponent in advance letting him know you’ll be coming over for dinner in a while.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Bogy.2953

Bogy.2953

I have never played a warrior myself

and this is when you should have deleted your post

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Posted by: Roe.3679

Roe.3679

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

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Posted by: BobbyT.7192

BobbyT.7192

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

I would believe “Relies on landing burst attacks to remove conditions” If there wasn’t combustive shot.
And how can I exploit your one and only combo field as a weakness?

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Posted by: nicknamenick.2437

nicknamenick.2437

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

So you say light armor is a weakness for those classes?
Because having light armor means you get more defensive boons like protections.. and some can have almost perma protections.. that gives more damage reduction compared to a heavy warrior.

So having a weakness doesnt mean its a a weakness for that class. because they are designed around it….

Warrior is designed around heavy armor AND high health pool..

But now they all thinking because warrior have both heavy armor and health and mobility etc that they have zero weakness.. lol..
THey are designed around it.

Maby you should include weakness like no pets / clones / teleport / stealth etc etc..

Because classes that DOES have a weakness like zero health and zero armor DOES have these options of skills.. to balance there weakness.

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Posted by: Solori.6025

Solori.6025

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: BobbyT.7192

BobbyT.7192

Warrior also get damage ignoring stances ,decent regen and good access to blocks to help with there lack of teleports, pet and stealth

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Posted by: Wyrden.4713

Wyrden.4713

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

just my ytb channel

FeintFate~

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Posted by: Solori.6025

Solori.6025

Warrior also get damage ignoring stances ,decent regen and good access to blocks to help with there lack of teleports, pet and stealth

Yes but none of that is permanent and on a fairly long cooldown.

Which is why you either bait them or leave while the stance is up. ( berserker or endure pain)
Which is easy for guardian, mesmer, and thief, sometimes ranger.

Balance stance can be stolen, removed, or corrupted. If you are on a class that can.

If a warrior was to pop 3 stances at once then leave the point. Cause for the next 40 seconds they are a heavy punching bags. and a bad warrior, and there should be no reason to lose to such a player IF you are skilled.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Solori.6025

Solori.6025

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

I haven’t run into said warrior in Spvp.

IS this a WvW build?
Do you have a build for it?
How does it deal with condi removal builds.
Does it have good damage compared to the zerker counterpart?
Does it deal with blinds well?
How does it deal with mesmers ( both PU and Phant)
How does it deal with turrent engineers and MM necro’s?

Is it as effective as the straight condi or straight damage variant?

Hybrid builds in my experience are always lacking something that other builds which specialize into something have.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: TyPin.9860

TyPin.9860

I think this thread is a bit misunderstood. I asked if I might have missed weaknesses. Only a few had really addressed that issue. However, I could also say that having no stealth is a disadvantage of the necromancer, or having no hammer is a disadvantage of Mesmer. You get, where I am going? Many of the disadvantages listed but show the warrior philosophy here, of wanting to have everything.

I agree that the animations are easy to see for many hard hitting attacks. However, the frequency in which the hard hitting attacks are executed, are pressuring many players insanely. Also other professions have also easy to spot tells for certain attacks. Like condi necro going into death shroud and getting fear on you. Low health Mesmer wanting to escape with mass invisibility. Elementalist’s attunement telling what kind of attacks you can expect. And who didn’t hear elementalists complain about ride the lightning being always in long cool down? Thief using basilisk venom before porting to you or engineer switching to a certain tool kit. These are all things that tell you what’s about to come. And guardians for example have similar obvious animations. I mean a warrior switching to hammer also tells me, that I can expect a Earthshaker, however, if that didn’t hit, he has another 4 (soft to hard CC) attacks on that set and one of them will hit me sooner or later. If that happened, another chain of skills will hit me too, it is almost unavoidable at this point. The tell animations are there, but are not different to other builds, just the signs, telling me what comes next, are different, but not unique trait to warrior skills.

I ask you to list disadvantages of warriors, who are not in the spirit of “I don’t have stealth, so that’s a disadvantage”. But are really troubling and could be seen as a trade off in role diversity or weak spots. I mean, the disadvantages of all other professions are things you can build for. You can change you build, if you have issues against a certain profession, to help you deal with it. However, that is not possible against warriors, except focusing on evades/blocks, stun breakers and/or high mobility. This is but all focused on defense. Against an engineer I know I can pressure him with well timed stuns and/or conditions. Elementalists and Guardians are weaker to necromancers who corrupt and rip boons. But what is the warrior weak to?

@Bogy.2953:
So now I have to play every profession to discuss my impressions? I have specifically stated the possibility that I had overseen issues. Instead of pointing me there, you make empty statements.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Solori.6025

Solori.6025

I think this thread is a bit misunderstood. I asked if I might have missed weaknesses. Only a few had really addressed that issue. However, I could also say that having no stealth is a disadvantage of the necromancer, or having no hammer is a disadvantage of Mesmer. You get, where I am going? Many of the disadvantages listed but show the warrior philosophy here, of wanting to have everything.

I agree that the animations are easy to see for many hard hitting attacks. However, the frequency in which the hard hitting attacks are executed, are pressuring many players insanely. Also other professions have also easy to spot tells for certain attacks. Like condi necro going into death shroud and getting fear on you. Low health Mesmer wanting to escape with mass invisibility. Elementalist’s attunement telling what kind of attacks you can expect. And who didn’t hear elementalists complain about ride the lightning being always in long cool down? Thief using basilisk venom before porting to you or engineer switching to a certain tool kit. These are all things that tell you what’s about to come. And guardians for example have similar obvious animations. I mean a warrior switching to hammer also tells me, that I can expect a Earthshaker, however, if that didn’t hit, he has another 4 (soft to hard CC) attacks on that set and one of them will hit me sooner or later. If that happened, another chain of skills will hit me too, it is almost unavoidable at this point. The tell animations are there, but are not different to other builds, just the signs, telling me what comes next, are different, but not unique trait to warrior skills.

I ask you to list disadvantages of warriors, who are not in the spirit of “I don’t have stealth, so that’s a disadvantage”. But are really troubling and could be seen as a trade off in role diversity or weak spots. I mean, the disadvantages of all other professions are things you can build for. You can change you build, if you have issues against a certain profession, to help you deal with it. However, that is not possible against warriors, except focusing on evades/blocks, stun breakers and/or high mobility. This is but all focused on defense. Against an engineer I know I can pressure him with well timed stuns and/or conditions. Elementalists and Guardians are weaker to necromancers who corrupt and rip boons. But what is the warrior weak to?

@Bogy.2953:
So now I have to play every profession to discuss my impressions? I have specifically stated the possibility that I had overseen issues. Instead of pointing me there, you make empty statements.

I thought I addressed this but maybe not simple enough.

-Blocks
-Blinds
-Smart play***
-Boons/boon stealing/boon corruption
-Classes that can disengage and/or kite well


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Wyrden.4713

Wyrden.4713

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

I haven’t run into said warrior in Spvp.

IS this a WvW build?
Do you have a build for it?
How does it deal with condi removal builds.
Does it have good damage compared to the zerker counterpart?
Does it deal with blinds well?
How does it deal with mesmers ( both PU and Phant)
How does it deal with turrent engineers and MM necro’s?

Is it as effective as the straight condi or straight damage variant?

Hybrid builds in my experience are always lacking something that other builds which specialize into something have.

https://forum-en.gw2archive.eu/forum/professions/warrior/Full-Celestial-Warrior/first#post4154781

comments, axe/sword /longbow is a rly terrifying spec, nice sustain and dmg at same time

just my ytb channel

FeintFate~

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Posted by: BobbyT.7192

BobbyT.7192

Warrior also get damage ignoring stances ,decent regen and good access to blocks to help with there lack of teleports, pet and stealth

Yes but none of that is permanent and on a fairly long cooldown.

Which is why you either bait them or leave while the stance is up. ( berserker or endure pain)
Which is easy for guardian, mesmer, and thief, sometimes ranger.

Balance stance can be stolen, removed, or corrupted. If you are on a class that can.

If a warrior was to pop 3 stances at once then leave the point. Cause for the next 40 seconds they are a heavy punching bags. and a bad warrior, and there should be no reason to lose to such a player IF you are skilled.

Those are still pretty good strength to offset the suppose weakness, maybe condense it down to good defensive abilities.
And smart play is a weakness of any class, not just the warrior

(edited by BobbyT.7192)

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Posted by: xbutcherx.3861

xbutcherx.3861

-stealth and the fact thieves can do BS every time they like.

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Posted by: Solori.6025

Solori.6025

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

I haven’t run into said warrior in Spvp.

IS this a WvW build?
Do you have a build for it?
How does it deal with condi removal builds.
Does it have good damage compared to the zerker counterpart?
Does it deal with blinds well?
How does it deal with mesmers ( both PU and Phant)
How does it deal with turrent engineers and MM necro’s?

Is it as effective as the straight condi or straight damage variant?

Hybrid builds in my experience are always lacking something that other builds which specialize into something have.

https://forum-en.gw2archive.eu/forum/professions/warrior/Full-Celestial-Warrior/first#post4154781

comments, axe/sword /longbow is a rly terrifying spec, nice sustain and dmg at same time

I really want to fight this build on my mesmer at some point, it sounds really interesting. But the lack of berserker stance is a glaring issue I see.
I really want to see how it stacks up against a PU condi or phantasm build


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Jerus.4350

Jerus.4350

I think the answer lies in this question. Why did you choose to play the ____ profession?

Mesmer, you apparently like the chaos and diversion tactics that the profession provides. Seeing 4 of you attacking and watching the opponent whack away at illusions.

Thief, you enjoy coming out of nowhere to land a big attack and drop back into the shadows.

Engineer, lets build up this area and make it work for me. Lets see them break into my reinforced area of death. Please run into my bombs, ohh you’re running away, how would you like a grenade?

Ele, glass cannon…

Guardian, support for days and plenty of active defensive abilities

etc.

Obviously a lot of people choose to not go warrior, why is that? Because some of these other aspects are more unique, more fun, and very powerful in their own right. Warrior… you’re just a kitten in the most general sense. If they weren’t above average in the core mechanics of the game then they’d have nothing really.

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Posted by: Poplolita.2638

Poplolita.2638

I have never played a warrior myself, but I have plenty of experience fighting them in WvW roaming, zerging and sPvP setting. And I must say that I am quite confused by that profession. The reason is, that I can pin point for all other classes/builds weaknesses or better: trade offs, that I can exploit. That is the way I went since the start of GW2, experimenting with builds and finding exploits on the weaknesses of other professions.

Now I can think of trade offs for all professions and their most common builds I fight all day (not necessarily complete or including all builds, just what I see the most):

Guardian

  • heavy armor and high melee single target and AoE DPS, good crowd control, good condition removal
  • low HP, low/no long range DPS, low mobility and less frequent stun breakers, relies on boons, which could be corrupted, ripped or stolen

Engineer

  • medium armor, medium HP, good single target and AoE DPS, good crowd control, high mobility and several block skills
  • less frequent condition removal and stun breakers

Ranger

  • medium armor, medium HP, high long range single target DPS, high mobility and evasion
  • (relies on flawed pet AI) has less frequent condition removal and stun breakers, few AoE Damage options

Thief

  • high single target DPS, decent crowd control, high mobility, stealth/high evasion and boon steal
  • light armor, low HP pool and less frequent stun breakers, few AoE damage options

Elementalist

  • high single target and AoE DPS, good crowd control, high mobility and good condition removal
  • light armor, low HP pool and relies on boons, which could be corrupted, ripped or stolen

Mesmer

  • medium HP pool, high long ranged single target DPS, good short range burst, good crowd control, high in combat mobility, frequent stun breakers, stealth and boon rips
  • light armor, low out of combat mobility, less frequent condition removal and few AoE damage options

Necromancer

  • high HP pool, additional Death Shroud HP pool, high AoE and single target Damage, good crowd control, boon rips and boon corrupts and good condition removal/transfers
  • light armor, few stun breakers, low mobility

Warrior

  • high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
  • no disadvantages I can think of…

One might disagree on some of those, but that is not the point. The point is that there are weaknesses for every profession except the warrior. I do not want the damage or HP pool or healing of the warrior or such nerfed. What I would like to see is the warrior having some disadvantages. So either I did not think hard enough and you guys can correct me or something should be done, to bring the warrior in line with other professions in terms of trade off.

There was a discussion about how warrior weaknesses are almost non existant on this other thread :
https://forum-en.gw2archive.eu/forum/professions/warrior/Cleansing-Ire-2/page/2#post4141475

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Posted by: Roe.3679

Roe.3679

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

So you say light armor is a weakness for those classes?
Because having light armor means you get more defensive boons like protections.. and some can have almost perma protections.. that gives more damage reduction compared to a heavy warrior.

So having a weakness doesnt mean its a a weakness for that class. because they are designed around it….

Warrior is designed around heavy armor AND high health pool..

But now they all thinking because warrior have both heavy armor and health and mobility etc that they have zero weakness.. lol..
THey are designed around it.

Maby you should include weakness like no pets / clones / teleport / stealth etc etc..

Because classes that DOES have a weakness like zero health and zero armor DOES have these options of skills.. to balance there weakness.

Wait, I’m a little confused; your argument is that warriors are designed around certain things so it’s ok that they have them, but then not having stealth and clones – which they are obviously designed around – is a weakness? So which is it?

My point is that not having ways to deal with each and every situation isn’t a weakness. A weakness is like how engineers are weak to conditions or CC, or that a necro is not able to run or escape, or elementalists are weak to soft CC and have low health… stuff like that.

I’m not hear saying warriors are OP nerf them nerf them, but they don’t have any obvious weaknesses like other classes. Then combine that with strength runes and sigils of battle and intelligence sigils and a soldeir’s amulet and you have a very strong class. And light classes having boons doesn’t make them on par or better defensively than warriors, since those boons have limited durations. It’s like saying they have protection so they are better, while warriors have endure pain and berserker stance. So it’s just a weird way to compare to other classes.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Warriors have weaknesses in my opinion, they are just muted because the class is, by design, forgiving to play. You can have your weaknesses exploited, and it doesn’t mean you’ll die nearly as quickly as other classes.

That doesn’t mean they aren’t weaknesses, because they can be exploited pretty hard. Such as:

  • Their inability to do anything about enemy boons.
  • Their skill telegraphing.
  • Their susceptibility to soft CC.
  • Their playstyle telegraphing.
  • Their potential reliance on boons like Might.

The last one is, in my opinion, a big one. As a Power Necro, I can approach a fight a number of different ways and have various options available to me if something fails to land, like Dagger #3. As a Warrior, there are very specific combos that you watch out for. You know for a fact they are going to do them, and you know about when they are going to do them as well. They have to. There’s no other choice, really, than for them to try those things, and if you dodge those things, then there often isn’t much follow up, if any.

That’s how I see it anyway.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: bigmonto.4215

bigmonto.4215

This is the problem when people don’t play warrior and talk about warrior has no weakness.

Warrior has a lot of weapon choices and builds, each one has its own weakness. However they don’t share the same weaknesses. So to a non-warrior player the perception is that warrior has no weakness.

For example:

Hambow: low mobility, not much control burst. Great at fighting on-point, won’t take anyone down in the open world.

Hammer + GS: weak against conditions. 1-hit pony, the only thing it got is stun+100b. And if you dodge their Hammer F1, they can’t cleanse conditions.

Celestial: very boon dependent.

In general If you don’t take SW or GS, you have low mobility.
If you don’t take LB, you are weak against conditions + kiting.
If you don’t do shout heal you are weak against burst
Lack other defensive options, it is mitigated by high armor + high health.
Very obvious animation.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I have never played a warrior myself,

this is your problem, right there.

go play a warrior in sPvP thoroughly and you will soon learn the various weakness well enough.

go on.

do it.

only come back here when you have done so.

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Posted by: bigmonto.4215

bigmonto.4215

Lets take a look at some of the another class you mentioned:

Guardian: I can see you don’t Guardian either.

low HP (not an issue, enough healing + boon to mitigate this problem, they are the de facto bunker after all)
low/no long range DPS (somewhat true, they still have scepter)
low mobility (not true, depends on build, shout builds can have perma swiftness + 1 gap closer, meditation build have 3 gap closer)
and less frequent stun breakers (not true, they have 7, most among all classes)
relies on boons (depends on build, meditation build does not depends on boon at all)

(edited by bigmonto.4215)

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Posted by: Liewec.2896

Liewec.2896

No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

i play a bunker war in pvp and i cant tell you i don’t need blind, stealth, protection etc…
the passive regen outheals everything anyone can throw in a 1v1, its ridiculous,
if i lose 3k hp to a burst spike, i regen it right back in several seconds.
the only thing that gives me trouble is classes with poison on their auto attacks,
imho the healing reduction is way to powerful to be on an auto attack.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

i play a bunker war in pvp and i cant tell you i don’t need blind, stealth, protection etc…
the passive regen outheals everything anyone can throw in a 1v1, its ridiculous,
if i lose 3k hp to a burst spike, i regen it right back in several seconds.
the only thing that gives me trouble is classes with poison on their auto attacks,
imho the healing reduction is way to powerful to be on an auto attack.

its okay. we just need to kill the necro before they poison us to death.

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Posted by: Wyrden.4713

Wyrden.4713

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

I haven’t run into said warrior in Spvp.

IS this a WvW build?
Do you have a build for it?
How does it deal with condi removal builds.
Does it have good damage compared to the zerker counterpart?
Does it deal with blinds well?
How does it deal with mesmers ( both PU and Phant)
How does it deal with turrent engineers and MM necro’s?

Is it as effective as the straight condi or straight damage variant?

Hybrid builds in my experience are always lacking something that other builds which specialize into something have.

https://forum-en.gw2archive.eu/forum/professions/warrior/Full-Celestial-Warrior/first#post4154781

comments, axe/sword /longbow is a rly terrifying spec, nice sustain and dmg at same time

I really want to fight this build on my mesmer at some point, it sounds really interesting. But the lack of berserker stance is a glaring issue I see.
I really want to see how it stacks up against a PU condi or phantasm build

it indeed is, i saw that build several times in spvp, and it always could take down 2 of my teamppl, well gonna be honest, my team was just staying in point trying not to get out while the warrior kept jumping in and out loading burst and kiting etc, ppl rly should use their brains more in spvp>.>

i mainly play ele and i cant beat longbow /axe /sword on my s/d unless i play rly rly defensive and kite a lot

just my ytb channel

FeintFate~

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Posted by: renss.5764

renss.5764

Hit and run style fits the warrior because the only weapon that allows this is the greatsword, and the greatsword is a dps weapon. Glass canon warriors will be completely useless when they nerf the greatsword mobility to not be able to kite with and i dont want my playstyle on warrior nerfed which is not broken at all on a glass canon warrior, only because its broken on other builds, then nerf the other builds, not mine.

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Posted by: ASP.8093

ASP.8093

Warrior

  • high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
  • no disadvantages I can think of…

Having played warrior a bit and fought them a bunch, I think warriors’ evasion, stun breakers, and condition removal (unless they roll Hambow, maybe) are all closer to what I’d call “middling.”

They can definitely get good DPS but overall I find it much easier to avoid their big damage than a thief or even a burst guardian.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: bobomb.5209

bobomb.5209

I’m sorry but this post is incredibly biased. What you forget to mention is that all those traits that a warrior can have are separate. You cannot have all those perks in one build, therefore there is always a weakness. Post a build that has all that is listed above and then we can start talking about nerfing anything in particular.

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Posted by: TyPin.9860

TyPin.9860

  • what I don’t accept:
    Blocks, smart play and disengaging of opponent is no real weakness for it concerns every class without exception.
  • Blinds:
    also concern everybody, however I’d agree that due to their nature as mostly melee it concerns warriors more (against thieves for example – just saying blinding powder). Also blinded warriors shouldn’t be able to clear conditions via F1 (correct me, if I am wrong).
  • Boons:
    I wasn’t aware that warrior also is very boon reliant. If so, I’d understand this as a potential weakness much like guardian and elementalist
  • Soft crowd control:
    Mobile strikes and dogged march can easily deal with soft CC. But maybe I misunderstand what soft CC is…
  • Telegraphing:
    This argument is repeated. However other professions have also telegraphing. I personally meet so many hammer warriors that I only look out for the hammer movement (100b is neither a problem on necro [death shroud + fear], nor mesmer [blink, decoy, F4 shatter, blurred frenzy, phase retreat], other than that I don’t see really more telegraphing compared to other professions. I could be wrong though…

Concluding to the discussion until now I would alter my initial statement about warrior as follows:

Warrior

  • high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
  • weak to blind (blocks part of condition cleanse), highly telegraphed attacks, relies on boons, which could be corrupted, ripped or stolen

I have created a warrior some hours ago and I will try to sPvP with her… and eventually level her up… my Mesmer just tags nothing in Zerg fights So I can test the claims about boon reliance and telegraphing myself.
However, instead of arguing your position (and with me you can argue your position, I am not blindly claiming facts out of the air and defend them to the last breath) you say figuratively: “Not played warrior yourself? You know nothing John Snow!” ^^

I do not need to play every profession in order to discuss my impressions of the professions I meet. This is why a forum is there for, so we can discuss issues and come to a conclusion.

EDIT:

I’m sorry but this post is incredibly biased. What you forget to mention is that all those traits that a warrior can have are separate. You cannot have all those perks in one build, therefore there is always a weakness. Post a build that has all that is listed above and then we can start talking about nerfing anything in particular.

A thief also doesn’t have boon steal, high single target dps, high evasion and stealth at the same time, a Mesmer doesn’t have high long range DPS and high short range burst at the same time, though you are not complaining about that lists. I didn’t say that this is all in one build (if I it sounded like that, than I didn’t mean it that way). I was talking about the trade off of the profession. And I had the impression warriors have too much potential advantages but not enough disadvantages.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

(edited by TyPin.9860)

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Posted by: Harper.4173

Harper.4173

And the conclusion is that until you play a class yourself you can’t really judge how it works because when you meet someone playing that class you have to realize that player’s skill makes a huge difference how how you perceive that class.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: bigmonto.4215

bigmonto.4215

  • what I don’t accept:
    Blocks, smart play and disengaging of opponent is no real weakness for it concerns every class without exception.
  • Blinds:
    also concern everybody, however I’d agree that due to their nature as mostly melee it concerns warriors more (against thieves for example – just saying blinding powder). Also blinded warriors shouldn’t be able to clear conditions via F1 (correct me, if I am wrong).
  • Boons:
    I wasn’t aware that warrior also is very boon reliant. If so, I’d understand this as a potential weakness much like guardian and elementalist
  • Soft crowd control:
    Mobile strikes and dogged march can easily deal with soft CC. But maybe I misunderstand what soft CC is…
  • Telegraphing:
    This argument is repeated. However other professions have also telegraphing. I personally meet so many hammer warriors that I only look out for the hammer movement (100b is neither a problem on necro [death shroud + fear], nor mesmer [blink, decoy, F4 shatter, blurred frenzy, phase retreat], other than that I don’t see really more telegraphing compared to other professions. I could be wrong though…

Concluding to the discussion until now I would alter my initial statement about warrior as follows:

Warrior

  • high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
  • weak to blind (blocks part of condition cleanse), highly telegraphed attacks, relies on boons, which could be corrupted, ripped or stolen

I have created a warrior some hours ago and I will try to sPvP with her… and eventually level her up… my Mesmer just tags nothing in Zerg fights So I can test the claims about boon reliance and telegraphing myself.
However, instead of arguing your position (and with me you can argue your position, I am not blindly claiming facts out of the air and defend them to the last breath) you say figuratively: “Not played warrior yourself? You know nothing John Snow!” ^^

I do not need to play every profession in order to discuss my impressions of the professions I meet. This is why a forum is there for, so we can discuss issues and come to a conclusion.

EDIT:

I’m sorry but this post is incredibly biased. What you forget to mention is that all those traits that a warrior can have are separate. You cannot have all those perks in one build, therefore there is always a weakness. Post a build that has all that is listed above and then we can start talking about nerfing anything in particular.

A thief also doesn’t have boon steal, high single target dps, high evasion and stealth at the same time, a Mesmer doesn’t have high long range DPS and high short range burst at the same time, though you are not complaining about that lists. I didn’t say that this is all in one build (if I it sounded like that, than I didn’t mean it that way). I was talking about the trade off of the profession. And I had the impression warriors have too much potential advantages but not enough disadvantages.

Warrior is only boon reliant on celestrial hybrid build, a celestrial is really very devastating when you have 15 to 20+ stacks of might.

In general much of warrior’s damage potential are due to might + fury, but I would not consider it to be “reliant”

I also won’t consider boon reliant too much of a weakness either. Since few class + build does boon striping. Its like saying condition build are a weakness due to condition transfer or conversion.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

We need to get passed this idea of Class vs. Class and start thinking about things as Build vs. Build.

Warrior has the potential to be good at w/e they want to…but they CAN NOT do it all in one build.

Hambow
Pros: High Control, AoE, high condi clear
Cons: Little to no mobility and highly predictable

GS + LB Skirmisher
Pros: High mobility, AoE, good potential burst, condi cleanse
Cons: Miss Pin Down or Bull’s Charge and you’re doomed, no way to deny a stomp (this is huge)

Skullcracker
Pros: High control, burst, mobility
Cons: Condi cleanse dependent on hitting a highly telegraphed Burst, worthless against any build with high amounts of teleports/stuns/blinds

S/S + LB Condi
Pros: High condi pressure and reliable condi cleanse
Cons: Most condis are mostly single target and it’s totally worthless vs anything with high cleanse

Axe/Sword + LB Celestial
Pros: Wide variety of damage, Evis, Condi Cleanse
Cons: No mobility and no way to deny a stomp

I left out Shout Heal and a couple of others as well because I would hope you get the point by now.

It’s not about talking about what Warrior lacks as a class, it’s what the builds they use lack. I think Warrior is the best designed class because you basically have a build for w/e role you want to play. If every class got to this point then it wouldn’t be about what class you play but what role you want to fill and the class is just what flavor you want.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Oh, and we are easily kited by anything with a few cripples and chills and a little +condition duration.

This can be said from about every profession.

Yet warriors have the option to trait movement skills to make cripples and chills irrelevant. An option most other professions do not have.

We need to get passed this idea of Class vs. Class and start thinking about things as Build vs. Build.

Warrior has the potential to be good at w/e they want to…but they CAN NOT do it all in one build.

I think what bothers most people is that they CAN DO more of it in one build then the other professions.

(edited by dancingmonkey.4902)

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Posted by: Nick.6972

Nick.6972

Guardian

  • heavy armor and high melee single target and AoE DPS, good crowd control, good condition removal

What? Where? Have I’ve been playing my Guardian for two years wrong?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Oh, and we are easily kited by anything with a few cripples and chills and a little +condition duration.

This can be said from about every profession.

Yet warriors have the option to trait movement skills to make cripples and chills irrelevant. An option most other professions do not have.

Which trait exactly are you looking at? Mobile Strikes allows you to break out of Immobilize. Dogged March reduces the duration of Cripple/Chill.

None of them deal with cripple/chill on using movement skills. In fact, cripple/chill destroy movement skills on a Warrior because they aren’t teleports. Like other classes have.

And Dogged March isn’t the issue in WvW, if you’re thinking about the 98% condi duration for these conditions. It’s the -40% condi duration food. If Chills/Cripples last the full duration on a Warrior, he legitimately cannot do anything. That’s why these measures (Dogged March, Cleansing Ire, etc.) were implemented in the first place.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Mobile strikes is an easy manner to nullify cripples. Which was over half your argument on this point. Probably more so, since there is a lot more access to cripple amoung the professions then there is chill.

The Warrior Meta Paradox

in Profession Balance

Posted by: Cogbyrn.7283

Cogbyrn.7283

Mobile strikes is an easy manner to nullify cripples. Which was over half your argument on this point. Probably more so, since there is a lot more access to cripple amoung the professions then there is chill.

What?

Please, go here: http://wiki.guildwars2.com/wiki/Mobile_Strikes

I don’t know what you’re trying to do/accomplish, but it’s making me sad, because your information seems wrong. Mobile Strikes only applies to Immobilize. Cripple/Chill stay applied, and they restrict the ground covered by movement skills.

I play a Power Necro who focuses on control, and I played a Warrior, both primarily in WvW. I know exactly how devastating these conditions can be on a Warrior.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

The Warrior Meta Paradox

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Yup, i meant immobilize, not cripple.

Point is, you claim that some how, warriors are magically easier to kit, when the have more ease of access to removal one of the 3 conditions that allow kiting, then the other professions do.