I have never played a warrior myself, but I have plenty of experience fighting them in WvW roaming, zerging and sPvP setting. And I must say that I am quite confused by that profession. The reason is, that I can pin point for all other classes/builds weaknesses or better: trade offs, that I can exploit. That is the way I went since the start of GW2, experimenting with builds and finding exploits on the weaknesses of other professions.
Now I can think of trade offs for all professions and their most common builds I fight all day (not necessarily complete or including all builds, just what I see the most):
Guardian
- heavy armor and high melee single target and AoE DPS, good crowd control, good condition removal
- low HP, low/no long range DPS, low mobility and less frequent stun breakers, relies on boons, which could be corrupted, ripped or stolen
Engineer
- medium armor, medium HP, good single target and AoE DPS, good crowd control, high mobility and several block skills
- less frequent condition removal and stun breakers
Ranger
- medium armor, medium HP, high long range single target DPS, high mobility and evasion
- (relies on flawed pet AI) has less frequent condition removal and stun breakers, few AoE Damage options
Thief
- high single target DPS, decent crowd control, high mobility, stealth/high evasion and boon steal
- light armor, low HP pool and less frequent stun breakers, few AoE damage options
Elementalist
- high single target and AoE DPS, good crowd control, high mobility and good condition removal
- light armor, low HP pool and relies on boons, which could be corrupted, ripped or stolen
Mesmer
- medium HP pool, high long ranged single target DPS, good short range burst, good crowd control, high in combat mobility, frequent stun breakers, stealth and boon rips
- light armor, low out of combat mobility, less frequent condition removal and few AoE damage options
Necromancer
- high HP pool, additional Death Shroud HP pool, high AoE and single target Damage, good crowd control, boon rips and boon corrupts and good condition removal/transfers
- light armor, few stun breakers, low mobility
Warrior
- high HP pool, high armor, high single target and AoE DPS, good crowd control, high mobility, frequent condition removal, frequent stun breakers, high evasion
- no disadvantages I can think of…
One might disagree on some of those, but that is not the point. The point is that there are weaknesses for every profession except the warrior. I do not want the damage or HP pool or healing of the warrior or such nerfed. What I would like to see is the warrior having some disadvantages. So either I did not think hard enough and you guys can correct me or something should be done, to bring the warrior in line with other professions in terms of trade off.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!