Showing Posts For Tyfox.3471:
@JediYoda: I agree, but I’m only talking about allowing it in specific modes. Not PvP (which WvW actually is).
This was available in GW1 which had PvP too. And it worked great.
Unless I’m missing something, why would it be an issue?
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While the situation arises very sporadically indeed, when it happens it is frustrating. You’ve been punished for your misplay, lag, disconnection, etc… which I have no complaint about and is to be expected. But having to be 100% unable to follow the fight you are part of is not necessary in my opinion.
Aside that one positive feedback, does anybody else thinks this would be a nice addition?
I can’t really see any drawbacks and it would make your death waiting time feel less punitive/more interactive.
Of course, I believe that it needs to be restricted only to some modes (probably not available in PvP where it might give an advantage and not when there is a respawn point available to avoid players lingering after death on world bosses, for example).
I’d really like to see more feedback! What are the developers thinking about this ?
Thanks
(edited by Tyfox.3471)
How many times did my character died while attempting a new jumping puzzle, dungeon or fractal? While in PvE you can instantly teleport to the nearest checkpoint, but in other cases you are stuck there until your team get you back up or reaches a checkpoint.
My suggestion would be to bring back GW1 feature: teammates ghosting while dead. Instead of having the camera stuck on the body of your defeated hero, you would be able to click on any of your teammate and be able to see what they are doing and see something more entertaining than just a grey screen.
What do you think?
Any feedback?
The thing is that most of people answering on this thread are considering players have full gear. Again, as a casual, I’m far from being fully built.
Another problem is that Guild Wars 2 is proclaming itself a worldwide game. However, with server only in EU and NA, and me living in Australia, my ping is relatively high. It doesn’t make the game unplayable BUT avoiding critical nukes is sometimes totally impossible… and mobs are not all telegraphing their next attack.
This is another reason the an event designed to be accessible to the masses shouldn’t be that annoying and taking into account players who have 200+ constant ping.
Outside from that, I enjoyed the game a lot so far, even as a solo player! The difference in difficulty and frustration on the southsun cove living story is just to an other level.
First part, this game makes it very easy to obtain max stats gear. It was part of their design philosophy, and they have designed the content to be challenging for people with this gear. My recommendation is that you sell all mats that you gain through levelling/playing and then use that gold to buy your gear. Won’t take you very long. For example, my Ranger has 20 gold at level 60 using this strategy, and every 10 levels I buy the best possible gear I can. At level 80 I will have well above 20 gold and can use that to buy full exotic gear and then some.
That is rather unfortunate about your ping though
are you sure it is Anet server side and not ISP side? What sort of internet speeds you subscribe to?
Totally agree with the fact there is no need for gear grinding in GW2 to get max stats and thanks for the tip about materials selling
For the ping it’s neither Arena Net or My ISP but rather that servers are hosted in America and Europe while I’m playing from Australia. Nothing I can do about this unless new servers are deployed on the continent.
The result is just that the game is more difficult/frustrating when fighting mobs with lods of CC/nukes just because your dodges are out of sync (how many times did I avoided a nuke but got repositioned by the server because on it’s side I didn’t roll in time).
I’ve learned to anticipate but it is not always enough (too early and you waste it, and a split second too late and you get it in the face). However in southsun cove, a lot of the attacks appear in an instant making them rather difficult to avoid.
And to respond to one of the poster above: he said that he could find lots of players already playing on the map and doing group events. It would be nice if I encountered that many players but I’m getting confined in the overflow servers where there is nobody (even with 1/2 hour to an hour playing) and haven’t found enough players around, for example, the champion karka at the top of the nest. It might be a time difference problem too (AU vs NA).
My whole point is NOT that the game sucks (far from that), but IMO the previous opus, Flame and Frost, was MUCH better suited to all kind of players, even the solo ones (I ony did the Molten Facility dungeon with randoms, twice, and that was VERY doable while still really enjoyable).
I can understand that hardcore players – might – not have found F&F to their taste and expected something more challenging too.
So, to summarize, I feel like the Southsun cove event is not designed for the masses or at least the most casual players (I work and am pretty busy outside work so it’s difficult to afford more than an half an hour to an hour every now and then), especially casual-solo players.
The thing is that most of people answering on this thread are considering players have full gear. Again, as a casual, I’m far from being fully built.
Another problem is that Guild Wars 2 is proclaming itself a worldwide game. However, with server only in EU and NA, and me living in Australia, my ping is relatively high. It doesn’t make the game unplayable BUT avoiding critical nukes is sometimes totally impossible… and mobs are not all telegraphing their next attack.
This is another reason that an event designed to be accessible to the masses shouldn’t be that punishing, taking into account players who have 200+ constant ping.
Outside from that, I enjoyed the game a lot so far, even as a solo player! The difference in difficulty and frustration on the southsun cove living story is just to an other level.
(edited by Tyfox.3471)
I can only agree with the fact the event is annoying. I’m a solo player and this discriminates me from completing the content of the living story. This is the complete opposite of the previous opus: Flame and Frost.
I understand that the southsun cove is supposed to be designed for groups but that also mean non-grouped players will be cast aside.
As a casual player having freshly reached level 80 with my thief I have absolutely no fun trying to complete the different achievements. Mobs have so much CC that it is nearly impossible to run by without getting insta-stunned/pullers/crippled/… and die even quicker (problem of the “normal” drakes pulling you in their AOE with no other choice than to die, among other).
I am convinced that the living story should be accessible to everyone and I’m not sure low-level players – even if scaled to 80 – will have a lot of fun either.
[On a side note, I’ve noticed that mobs here are able to AA me while stealth, is this a bug or is it intentional?]
(edited by Tyfox.3471)
Hi,
I’ve searched the forum but didn’t found the following simple suggestion about the camera. In Guild Wars (“The First”), when I’m moving the camera with my right click, I can start the click and dragging movement anywhere on the screen, even on the UI. In Guild Wars 2 however, if I start the movement over a part of the UI (skill bar, mini map for exemple), the camera movement will be completely ignored. What I would like to see is the same behaviour than the one implemented in GW.
tl;dr: Allow the dragging and control of the camera to be started from anwhere on the sceeen (even on the UI)