Showing Posts For TylerWit.8301:

Tone Down Engineers

in PvP

Posted by: TylerWit.8301

TylerWit.8301

It’s become obvious that lately Engineers seem to be a bit OP in pvp and it seems to be because of two reasons; turrets and grenades.

Turrets: When you have entire turret engineer teams being formed by players in team tournaments that’s a red flag that should be noticed by the developers. It seems to be that turrets have become so strong that you are forced to either focus on the turrets or the player which becomes a difficult task to do when the turrets have such a large attack radius. When you choose to go for the engineer all he has to do is kite around the player while snaring them with either grenades or an amazing amount of knockbacks and cc an area while the turrets quickly whittle down the player, and if the player chooses to go for the turrets they are usually traited so that they are too durable and regenerate quickly enough for you to take them out before you can focus on the engineer who is still near full health while you most likely are close to death. It’s a bit upsetting that so much power is rewarded to a type of build that doesn’t require the player to do much other than stand on a cap point where they’re protected by an inanimate object. On the same note this factor is pretty hard to ignore as most engineer players have developed a tactic around their turrets being so durable with or without their presence nearby.

With turrets it seems that most engineers have developed the habit or leaving their turrets on a cap point while they either attack other players from a higher location where that player is forced to either focus on the engineer or the turrets, however you can’t cap the point even with the enemy player not on it because if you choose to sit on that cap point you’ll get destroyed by the high condition damage from their celestial gear while the engineer is safely up on a ledge doing almost nothing but still winning the battle, it’s not balanced play and it’s hard to say how much skill is involved when the inanimate objects are doing most of the damage instead of the player who just tells them what direction to attack, easy play like that shouldn’t be rewarded with such high damage in a pvp environment.

Also what’s even worse is I’ve seen engineers leave all their turrets on a cap point just to ensure that it doesn’t get caped quickly while they run off to help at another cap point, the cap point won’t be decapped quickly because the player has to destroy the regenerating heavily armored turrets before they get on the cap point or they’ll be knocked around, immobilized and destroyed by the turrets condition damage while trying to decap it even though the player who placed the turrets on the cap point is halfway across the map. The point is turrets should be destroyed if an engineer moves too far away from them because currently they are broken in that regard, it’s the same principle of how you can’t cap a point if you’re invisible or invulnerable. It’s imbalanced and unfair to have inanimate objects prevent a point of capture.

Grenades: Currently the combination of celestial gear with a grenade build is way too powerful, the combination of raw damage mixed with very high constant condition damage is overpowering. A decent Engineer can easily navigate around a cap point while spamming grenades around it which prevents players from capping it due to the imbalance between the raw damage paired with the condition damage from the grenades, it should be one or the other not both high damage and condition damage.
Last but not least the cooldowns on swapping kits could use a handicap. Currently there is absolutely no consequence for poor play choice on swapping engineers kits compared to other classes. An engineer has around a second before they can reuse a kit again so if they mess up and make poor choices it’s absolutely alright, unlike an Elementalist who has a +10 second recharge on all their attunement swapping. Every other class has a cooldown on swapping weapons yet engineers can change between three kits as often as they want. So that’s access to 30 skills at any time, kits should have a cooldown on them in the same way Elementalists have cooldowns on their attunements.

Essentially there’s a lot of advantages to an engineer in combat even when little skill play is involved, and there’s not much consequence for bad play.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Nerf Rangers

in PvP

Posted by: TylerWit.8301

TylerWit.8301

Whoever came up with the change to rangers must have been slapped across the head, infinitely. Essentially, a group of people approved with the idea that it would somehow be balanced or acceptable to allow a class to perch at a safe location away from all close threats and given the damage to do 9+k in less than 3 seconds. This is beyond absurd and ridiculous. PvP is literally broken because of this one class change. And the fact that it hasn’t already been nerfed is just stupid. Melee is no longer viable in terms of survivability, because a player can sit at 1500 range and kill in a matter of seconds.

A much bigger problem is that Anet would approve of allowing a class to do so much damage with no skill play what-so-ever. They’re turning the game into one catered for simpletons, Guild Wars 2 pvp no longer seems to have standards and has lowered them to the proximity of WoWs. The OP longbow on the Ranger being unbalanced is a fact, there is no argument in a player be allowed to kill faster than any other class at maximum range and calling that fair play or skill based. There is NO skill in something a 5th grader could tackle. Bring your standards back up GW2. Please feel free to chime in, even the skill handicapped players that rely upon this joke of a build which has no place in structured pvp where winning should be based off of intelligent play, communication, and rotations; not 1111111111111. Good job anet…mistakes like these are becoming an affinity to GW2’s name.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

[vox] - Gate of Madness (PvX)

in Looking for...

Posted by: TylerWit.8301

TylerWit.8301

We sure do have a website we’re still making improvements to it currently but you can see a sample of it, to fully see it and interact you’d need to join the guild first. We do that to protect against spammers xD vox guild website

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

[vox] - Gate of Madness (PvX)

in Looking for...

Posted by: TylerWit.8301

TylerWit.8301

Most of the schedule is around 9:00 PM Eastern Standard Time.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

[vox] - Gate of Madness (PvX)

in Looking for...

Posted by: TylerWit.8301

TylerWit.8301

[vox] on Gate of Madness is recruiting!

About vox: We’re a pve, pvp and wvw guild (PvX) who do just about everything. Social and always ready to help individuals out, the guild is filled with proactive people. Many of us love running dungeons, fractals and other events. We tend to do events as a guild but participation isn’t required, we try to ease players towards doing whatever they’re most comfortable with while also trying new things. TeamSpeak is used frequently, it’s not required though unless seeking a higher position within the guild.

Benefits: An arena to spar in and practice builds with. 24/7 magic find, gold, karma, crafting, gathering and exp boosts you receive while repping. Our TeamSpeak is our own so no need to fear the hard core trolls! Check out our Facebook page as well, once you’ve joined and registered you’ll be able to fully interact with it. http://facebook.com/wandandpistol

Schedule: Based off of the server time (Most around (9:00 PM EST)

  • Mon: Fractals Night – 12:30 AM.
  • Tue: World Bosses – 12:00 AM & Guild Missions at 2:15 AM.
  • Wed: PvP duels in our arena – 1:00 AM.
  • Thu: Dungeons – 12:30 AM.
  • Fri: WvW raffle night!
  • Sat: Guild Missions – 1:00 AM & WvW afterwards.
  • Sun: WvW raffle night!

We’re always excited to meet new players and to see what they have to bring to the guild.

If you’d love to join us or come to see what we’re about, just use the contact info below; see you guys in game

Contact Info: send mail or whispers in game to account name: TylerWit.8301 ~ A.K.A. – Lady Cynn

Feel free to post any questions or comments below.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

(edited by TylerWit.8301)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: TylerWit.8301

TylerWit.8301

Why doesn’t Anet just give every map’s megaserver a number and an option to access it, kinda like how districts worked for city maps in GW1. District 1,2,3 etc… That would literally eliminate the problems people are having with guild recruiting, by allowing people to search for guild recruits in every maps district, instead of cutting them off from over 3/4 of the potential recruits for that are already on their home server. It would also help out guild missions by allowing your guild to say missions taking place in say Snowden drifts district 3, so people wouldn’t have to be taxied in anymore… it would solve ALOT of the problems actually. Seems irrational analyzing it now if they wouldn’t do something like that, unless they have a better solution. Either way things just can’t stay where they are now, already heard of so many people quitting over this megaserver, unarguably a large majority of players are furious and over the game because of it. Guess it’s anets move now whether they do something or ignore it. It’s their games future though cause there’s definitely some awesome new games coming out such as Bless if they don’t fix it; although I’d rather stick with GW2 considering all the time I’ve already put into it, but we’ll see. Megaserver isn’t worth sticking around just because of past time and money though.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Guild bug

in Bugs: Game, Forum, Website

Posted by: TylerWit.8301

TylerWit.8301

Hello, there are currently a lot of bugs in terms of guild functionality right now, especially in terms of guild management, where the bugs are preventing me from using certain guild functions. When I logged in I couldn’t even access the guild panel, as you can see I still can’t, which sent me into a panic because I am the only guild leader for my guild and I can’t even access the main panel to manage it… nor can I access the other 4 guilds I’m in, I can’t see anything about them….You can see in the screenshot that my guildies are still there in orange yet I can’t see guild chat and when I try to speak in guild chat it says I’m not in a guild. Please, pleaseeeeeeee fix this anet. Thank you for all the hard work you guys do as well.

Attachments:

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: TylerWit.8301

TylerWit.8301

Dear Anet, I’m writing this because I’m incredibly upset. Megaservers have made running a guild a task and it is no longer enjoyable. Recruiting players is a hassle now and it’s not easy to find people on your server any longer like how it used to be. Everything about recruiting has become a close to hopeless chore. Everyday I get 40 people who want to join my guild, 38/40 of those people who reply to my recruiting message are on a different server. Yeah I could accept them in, but they won’t receive our guild buffs and they won’t help the guild earn influence on our home world server. And what about wvw? What are guilds supposed to do about wvw? What’s going to happen to pvx guilds two or three months from now when they have hardly any home world players in them to support their home servers in wvw? You can’t just rely upon recruiting them in wvw unless you are literally going to camp in wvw and spam a message every half hour; and even then no player who wvw’s is going to constantly be hanging out in wvw or doing it at every moment. Before the update my guild has a bountiful stream of influence because we have 60-100 people online everyday, we even hit 117 people the day of the update. we had 1.3 million influence and it just poured in easily, now we’re barely making enough to keep up the buffs daily because of this poorly crappy thought out megaserver design, how could you guys implement such a flawed system into the core of the game? I don’t understand that. It’s as if you guys don’t even care what happens to guilds or how upset people are about this megaserver, I haven’t heard one person in game say anything good about it, just how obnoxious it is and how they hate world bosses now. There is literally no challenge to a world boss besides three headed wurm and teq because you can LITERALLY hit 1 walk away and afk and get the reward, how sad is that on a challenge and design level, not too great, the game used to have substance and it’s slowly fading away into something designed for simpletons, I’d like to see a standard of quality return please like how the game was originally headed before things went lazy cause the game was headed in a beautiful direction like GW1 despite how slowly it was occurring. So many trolls from other servers verbally abusing people in in map chat cause they are enemy servers in wvw, they miss seeing their own server instead of these enemy server players. You guys rolled out this megaserver system and implemented it all at once when you all said you’d slowly place it in the game, so of course you don’t care how it impacts guilds and it’s players, and I doubt you guys will address this problem or if so it’s be far too late when you do, a lot of guilds will fall in power because you guys neglected to address the repercussions that this new megaserver is having on guilds. The problem is that when people are recruiting their looking for players in their server, well how are they supposed to be able to find all those players for their server when many of those players who are on the same map such as Queensdale are in a different “megaserver overflow” of that map and there’s absolutely no way for you to reach them. How is that supposed to work? And how is that fair to guilds? So you guys can go ahead and destroy the backbone of this games community, the guilds. That’s who you’ve hit the hardest, and the lack or response on anets part shows just how much they care about it. Which is a shame because this is my favorite game, and I’ve played GW since I was 15. But if you guys go ahead and destroy the hope of running a guild with enjoyment instead of turning it into the most grimacing task where I’m so caught up on trying to make sure I recruit people through this heap of a server that’s supposed to be unified, because I don’t want our wvw rank to suffer. To the point where I can’t even play the game anymore because it takes 5x the amount of time to successfully manage a guild on the same level as before the megaserver, then I’ll probably just have to start watching out for another game in the future. That Bless game looks pretty promising, will definitely take my guildies there when that comes out if it’s any good. Anyways hopefully for the sake of GW2 you guys will solve the problem soon. F.Y.I. I admit that I was one of the people who originally complained about the maps being dead, but how you guys have gone about solving that problem by not fine tuning the system is far worse than a dead map. Despite how enraged at least half of the GW2 gamers are over this, they’ll forgive such a horrible mistake and you won’t lose that many people if you ACTUALLY FIX IT within a reasonable amount of time, otherwise it’ll be your own undoing from what could have been a great legacy like GW1.
Sincerely, [vox]

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

(edited by TylerWit.8301)

Mesmer bugs

in Bugs: Game, Forum, Website

Posted by: TylerWit.8301

TylerWit.8301

The Mesmers Illusionary Leap skill isn’t working half the time. When it does work the illusion is getting caught on the smallest piece of land or rock and not leaping to the target like they should because of terrain sometimes that has no obvious visual obstruction. The skill ether feast isn’t healing per illusion as much as it should like it did before the last major update with the grandmaster skills. When I have a ton of illusions up because I’m playing skillfully and timing my shatters when I use ether feast I’m not getting my full heal for those illusions like I should. Also last but not least the endurance on the mesmer seems somehow screwed up, not including the obvious nerf to critical infusions. I put two sigils of energy on my mesmer and it’s still not enough to supplement my endurance….it’s ridiculous and I can’t tell if it’s some kind of bug or not. Also Arcane thievery is bugged, I noticed several times when I was dueling my friend on his warrior who uses a one hand sword build that arcane thievery was missing sometimes despite me being close and facing him…. Also the Rune of the mesmer is bugged, it does not increase the duration like it is supposed to at all. That being said there are a lot of other abnormalities and bugs I’ve noticed on the mesmer since the grandmaster trait update and anet it would be great if you could fix them, thank you.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

(edited by TylerWit.8301)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: TylerWit.8301

TylerWit.8301

Dear Anet, your megaserver has nearly ruined the game for me. I’m having a nightmare of a time recruiting for my guild vox which is one of the argest if not the largest on GoM. This megaserver has made trying to recruit guildies one of the most obnoxious tasks ever. Every day I get at least 30 people who respond tlo my recruiting advertisement and I get lucky if two are on the GoM server, all the others are not. Sure I could take these people, but why would I when they can’t even wvw for my HOME server. I can’t even imagine how other guild leaders are coping with this catastrophe if I’m struggling with it and recruiting is never an issue for me. I hope you all do something about this incredibly detrimental and obnoxious issue before it hits the point where both myself and other guild leaders don’t want to even bother anymore because it’s so impossible to recruit as efficiently as it was before because a large amount of people who are supposed to be on your home server are on another megaserver in the same map, and you have no way of getting to them because they are stranded there. Guild Missions are also a nightmare, we had half of our guild forced into a different map than the other half, and we had to wait around and taxi them in; which took several minutes because the stupid map was full. Our missions took twice as long to complete because of this megaserver bs. Not only that, but when we tried to do the same guild challenge we popped that another guild had as well who started it we never received credit for finishing it. Ironically this megaserver is actually destroying the community rather than bringing it together, which is totally the opposite goal of it’s original intention. Thank you so much for your time.
a.k.a. Lady Cynn

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

(edited by TylerWit.8301)

Mesmer "Hide in Shadows" (stealth) bug

in Bugs: Game, Forum, Website

Posted by: TylerWit.8301

TylerWit.8301

The revealed or Hide in Shadows mechanic is bugged or not working correctly on the Mesmer. Not sure how long it’s been going on but for at least a week now there have been times when I’ve been stealthed on my mesmer with either decoy or Mass invisibility and I almost immediately get revealed despite the fact I stopped attacking, there were absolutely no new projectiles I sent out to hit the enemy which would have caused me to be revealed and it wasn’t a ranger revealing me either. I’ve been fighting at least two hours on my mesmer every day in pvp for the last two weeks and this problem continues to happen. It may be the clones triggering it or something I don’t know but it happens more with the staff than anything even when I wait for two seconds to make sure my projectiles are done flying and I’ve stopped attacking I still get immediately revealed sometimes and it’s caused me to lose a ton of fights, very big issue.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Thief: Initial Strike Trait.

in Bugs: Game, Forum, Website

Posted by: TylerWit.8301

TylerWit.8301

The Thief’s trait initial strike says attacks with the first weapon-skill have chance to regain initiative. Well I tested it with the dual pistols and skill 1 on the first weapon is the only skill that restores initiative, skills 2 and 3 for the first weapon-skill slot aren’t restoring any initiative at all (tested it with dual pistols using skill slot 3 “unload”). Also if the description of what the trait does is incorrect and instead is supposed to read that skill 1 for each weapon for main and offhand is what restores initiative then that’s not correct either cause skill 1 for the offhand doesn’t restore any initiative. If the trait is correct then it should be reworded since the current description reads as though all attacks for the main hand weapon have a chance of restoring initiative. If it’s already correct it would probably be better if it read something like, “Attacks with the main hand, skill one slot have a chance to regain initiative.”

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Dead servers/low populated

in Guild Wars 2 Discussion

Posted by: TylerWit.8301

TylerWit.8301

Hello I am on the GoM server and it has become quite apparent lately that the server is quite empty compared to most other servers and more and more people keep leaving. Just recently GoM had four wvw guilds transfer to another server and people continue to leave. I am aware that the server has a “high population” but that is only in the amount of accounts for the server, it doesn’t take into consideration the amount of players that have quit and may never be coming back or players who haven’t logged on for an incredibly long time such as five months. A large reason why so many people are leaving is because the unfair advantage in wvw and how imbalanced it is. There are players who go to servers simply because of the wvw server bonus buffs they receive who don’t even do wvw. Is there anything that anet is going to do to try to rebalance the server population or is the reality that they will continue to ignore it and just sit back as certain servers die. I think a good idea would be to move accounts that haven’t logged in for over a certain period of months to a holding server where they could rejoin a server once they start the game up again so that they are not taking up population space that others could be making use of. Obviously that wouldn’t fix the problem entirely but it may help. I know that a while back Anet allowed free transfers to the low populated servers to try and promote people heading over to them.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Engineer "Poison Dart Volley" bug

in Bugs: Game, Forum, Website

Posted by: TylerWit.8301

TylerWit.8301

The Engineers pistol skill, Poison Dart Volley doesn’t seem to hit the target half the time unless you are at point blank range. The darts fire off in different directions and miss leaving huge gaps of damage that should have been dealt. At 900 range the darts sometimes miss more than half the time. It’s a lot of damage that isn’t being dealt because of a projectile aiming issue with the skill and considering Engineer’s only have three weapons excluding kits it should really be fixed. A screenshot below demonstrates one of the stray bullets shooting off to the right on an immobile target.

Attachments:

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Engineer Mortar bug

in Bugs: Game, Forum, Website

Posted by: TylerWit.8301

TylerWit.8301

The Engineer’s elite mortar skill set bugs out when you use it. Every once and a while the skills stop working and completely stop pumping out mortars all together so that you aren’t doing any damage what so ever.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Trading post listing fee doubled

in Bugs: Game, Forum, Website

Posted by: TylerWit.8301

TylerWit.8301

As you can see from the screen shot I can meet the highest buyer and sell my item to them for 61g 5s 1c with a listing fee of 3g 5s 25c yet the projected profit indicates I’ll only make 54g 94s 51c. If the listing fee is only 3g 5s 25c I should come out with 57g 99s 76s, so what I want to know is why the TP is taking an additional 3g 5s 25c from my profit that isn’t a part of the indicated listing fee, which means I’m literally paying twice for the listing fee. So either this is a bug or there’s a certain amount of money that’s disappearing here in the process and it doesn’t reveal why that extra money is being taken from me, it’s incredibly irresponsible.

Attachments:

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Whispering issue - bug or technical?

in Account & Technical Support

Posted by: TylerWit.8301

TylerWit.8301

I’m having this problem as well. Half the time when I try to whisper it doesn’t even send till five or a whole ten minutes later, it’s ridiculous. Half the people I whisper are shown as offline as well and I’m not even sure if my whispers are going through every time. It’s making recruiting for my guild the most difficult challenge and a huge pain.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Final Rest - Current Theories

in Guild Wars 2 Discussion

Posted by: TylerWit.8301

TylerWit.8301

Has anyone considered the Dwayna boss in Malchor’s leap. That is right next to where Malchor leaped to his death, I believe that is his final resting place after all. Although he does constantly come back to haunt it lol.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Engineer bugs

in Engineer

Posted by: TylerWit.8301

TylerWit.8301

Started this topic for the purpose of reporting bugs and not discussing opinions about the bugs or cluttering up the post with information not relevant to the topic, thanks

Was in the pvp lobby testing the Engineer trait “Short Fuse” which is supposed to reduce the recharge for bombs and grenades by 20% and it literally doesn’t work on the grenade kit at all. I have my options set so that I can see the skill recharge time and all the recharge times are exactly the same with the trait equipped. It’s a pretty big bug that needs to be fixed asap. screenshot shows skill 5 of the grenade kit recharging which should have started to recharge at 20 seconds but still had a 25 sec recharge despite the trait “short fuse” equipped. (VIII trait in the explosives line)

Attachments:

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Focused Mind (X valor trait) impractical

in Guardian

Posted by: TylerWit.8301

TylerWit.8301

It is inarguable that the Guardians Focused Mind (X valor trait: Makes meditation skills cast instantly) is useless because two of the Guardian’s mediation skills already have instant cast times and the other two have a 3/4 & 1/4 casting time! Please Anet we beg of you fix our skills and traits. There’s a good amount of other traits and skills that need fixing as well :C

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Merciful Intervention

in Guardian

Posted by: TylerWit.8301

TylerWit.8301

Because of the fact it heals for so little and it is random with who it targets it is hardly reliable in any situation, and on top of that the recharge is 80 seconds. It’s undeniably horrible and in dire need of fixing or being changed. There is absolutely no reason why it shouldn’t have been changed or tweaked by now at all. Even giving it ground targeting would do wonders for it, which is such a simple change.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Interrupts

in Suggestions

Posted by: TylerWit.8301

TylerWit.8301

Not sure if this is already an issue Anet is aware of but interrupts don’t seem to be working half the time. The biggest issue about interrupts is that for some reason they are able to be blocked…. not sure why this is since an interrupt should live up to the definition of the word and break the skill from continuing to be used for the rest of it’s intended duration . I’m not referring to the interrupt being blocked by aegis either (although I think an interrupt should bypass aegis without removing it and successfully interrupt the target, especially an interrupt that does no damage so there’s no reason why it should be blocked by aegis) I mean when a player or enemy is using a skill to intentionally block damage or attacks such as the warriors skill “Shield Stance”. The interrupt should override the blocking skill since it is after all whatever is being used to block is still a skill being used that should be able to be stopped.

This is especially a huge problem fighting some bosses who use block as they continue to block regardless of whether or not you should have successfully interrupted them. Champion bosses which are unstoppable are a bit of a problem as well because even when you get the stacks of unstoppable lowered off of a boss it seems that interrupts will still sometimes miss and there seems to be a random amount of time before the boss regains it’s unstoppable status. I had the golem suit boss in the Fractals of the Mists regain his unstoppable status just one second after I had whittled down his unstoppable stacks and then he began to heal. Since I had already used up all my interrupts a few seconds ago there was nothing our party could do to stop him from regaining a ton of health despite the fact I had five interrupts that I was using. So there you have it a few problems with blocking

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Necromancer staff #1 skill "necrotic grasp"

in Necromancer

Posted by: TylerWit.8301

TylerWit.8301

So playing the staff I loved all the marks but I began to realize that having only one mark to deliver a small amount of constant damage since all of the other marks have a recharge of at least 20 seconds just wasn’t enough because the skill slot #1 “necrotic grasp” had such a slow casting time and the projectile flying speed is incredibly slow so it doesn’t even hit half the time. Not only that for being the only skill you have to attack with most of the time the combo finisher: physical projectile has only a 20% chance to occur. If they’re going to make the #1 attack skill so slow and the projectile from it slow as well they could at least give it a 40% or 50% chance of being a combo finisher: physical projectile. That or increase the #1 skills attack speed or increase it’s projectile flying speed. Any way you put it the #1 skill slot “necrotic grasp” could use a small buff. I was thinking maybe the necromancer trait “staff mastery” could maybe be buffed to increase the projectile flying range of “necrotic grasp” x3 as well as make the projectiles homing or something. That would solve a small amount of the skills problem.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

(edited by TylerWit.8301)

An under-server

in Suggestions

Posted by: TylerWit.8301

TylerWit.8301

Over the last few weeks I’ve heard multiple times “is GW2 dead”, “where is everyone” and I’ve thought the same thing. I couldn’t find hardly any players around in certain areas and the life of the game felt very dull and diminished. So I was thinking it’d be nice if they had a way for pve to merge under populated maps so there were more players around to do events with and help everything feel that much more lively cause right now the life of this brand new game doesn’t feel very lively. p.s. I’m in the Gate of Madness server which is one of the most heavily populated pve servers and it still feels dull there.

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness

Mantra of Pain dialogue annoyance

in Mesmer

Posted by: TylerWit.8301

TylerWit.8301

“Agony, torment, pain” is something the caster says every time the mantra is used. Well it’s getting a bit disturbing hearing this every 5 seconds and I really wish I didn’t have to listen to such negative words every few seconds in order to use the only mesmer damage utility skill there is. I actually just stopped using it cause it was bringing my mood down lol. I could turn the voice dialogue off but then obviously I wouldn’t hear anything else. Would be great if there was an option to turn off this dialogue or limit it to every 30 seconds or something. All the other mantras are nice to hear it’s just this one. And please don’t comment with, “you don’t have to use it if you don’t want to hear it.” I’m already aware, thanks

Cloister of Wand and Pistol [vox]
Lady Cynn (Leader)
Gate of Madness