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It’s entirely possible to credit Arenanet for their storytelling, or world design, and fault them for their lackadaisical optimization work. Sure, they released a 64-bit client to address memory management issues, but they’re a big-time developer in the MMO scene. Why is it so difficult for them to implement DX12, CPU multicore instruction handling & GPU multithreading into their engine?
Being unwilling to hire competent engineers & US-educated developers to give this cash cow of a game the most baseline of optimizations smacks of minimum-effort rentier behavior to me. But that may be NCSoft’s corruption encouraging that philosophy, since they murdered my other favorite, perfectly profitable MMO game series for no reason.
(edited by Typhaeon.8145)