Showing Posts For Tyrion Temple.7650:

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Tyrion Temple.7650

Tyrion Temple.7650

1. Necromancer

  • Awful traits mix with higher ones being extremely lacking.
  • If we are supposed to be an attrition class then how about making us able to stand in a fight if we can’t escape them like EVERYONE else? If we are going to be left with low maneuverability then we need to be compensated with high durability – a DS that can be burst down VERY fast does not accomplish this, especially if the damage overflows into our HP pool.
  • Consolidate siphon traits – if the Devs are constantly going to balance them on the assumption that all of them are going to be taken then just balance them as a singular entity!
  • Some sort of ability to heal in DS NEEDS to be added… other class mechanics allow for this! Also please(!!!) fix DS lockout bug.

2. Ranger

3. Thief

The fact that there are so many post here with a top three that doesn’t even include Necro is disgusting. Yes we all have our biases but it clearly shows that not only the Devs, but also the community don’t know how to deal with Necro balance.

(edited by Tyrion Temple.7650)

200.000 chattering = 740g to NPC

in Blood and Madness

Posted by: Tyrion Temple.7650

Tyrion Temple.7650

Whilst I’m sure many are appreciative of the fact that there was a typographical error which massively inflated the stated costs for the initial recipe to even create the gifts there has, as yet, still been no reason given for why the crafting material requirement was changed in the first place.

How can it possibly be justified that material requirements which were at the level of, at most, a full stack of any single material are now, thanks to the introduction of these meta-materials, up to 10,000 (10 meta’s) from 250 (40 times the previous amount) and this be thought reasonable by the Dev Team Members responsible for it’s implementation?

Essentially what you have created is a section of the playerbase whom had previously obtained the recipes for the gifts in question, being able to still craft these weapons using the old recipe and other players being priced out of the market as it would cost, in some cases, substantially more than even the final weapons themselves. All this to create the initial recipe for a gift which is only one ingredient out of yet another recipe for the weapon itself!

Everything is a process. We work really hard to listen to our playerbase and be responsive to their needs. Time is always a mitigating factor and even information takes time to move from one place to another.

I have quoted the last paragraph of an earlier response made by Linsey Murdock and put in bold the relevant section as I think seems very much not to be the case in this particular instance. If the playerbase were being listened to in any way, it would seem that none of our concerns on this matter are being taken into account nor, as stated earlier, a reason even offered as to why this change was made.

Juggernaut + Radiant armor

in Bugs: Game, Forum, Website

Posted by: Tyrion Temple.7650

Tyrion Temple.7650

While your bug is obviously related to the Juggernaut this thread is about the Juggernaut’s interaction with the glowing/shining sections of Radiant Armor (and as was mentioned, the Zephyrite Helm) specifically.

If you want them to take notice of your bug Avengery you should probably start a thread on it if there isn’t one already as it’s really a separate issue.

Juggernaut + Radiant armor

in Bugs: Game, Forum, Website

Posted by: Tyrion Temple.7650

Tyrion Temple.7650

Is there any update on this issue?

I realise game breaking bugs etc should take priority but, taking into account the achievements reward system was put into place on July 9th, the display bug of having Radiant Armor equipped and the white ‘shiney’ parts becoming transparent when wielding the Juggernaut has existed in the game for a total of 77 days (or 2 months 15 days) excluding today.

Something a bit more specific than “We have this issue in the tracker” would be appreciated.