Showing Posts For Tyroki.5438:
Necro makes for some epic support.
The sheer amount of fields you can throw up at just insane. Throw up a field, let people support themselves.
This has been great fun for both Solo PVE, Group PVE, and WvW so far.
I’m only level 40, so sure this may change, but thusfar it has been great.
When I hit 40 though, everything changed when the fire nation attacked.
Being able to place Wells at range is just… just… FANTASTIC. I mean, less useful for Solo PVE, but still useful. Especially when you end up working with others, which happens fairly often.
I’ve been running a Staff in my main hand, and Scepter/Dagger in my second slots. Staff is for wards, because they are really useful (plus you have a ward which you can combo with any of your fields). Being able to grant regen to anyone near your Ward of Blood can help keep people alive. It isn’t much if you have no healing power, but feh. Health is health.
Scepter/Dagger is for bleeding like mad and bouncing blind (focus is also useful though). If I want to roam around, I’ll change dagger for Warhorn as movement speed is really useful.
I run Well of Blood (ranged heals? Yes please. Plus if you throw it out to assist allies, you still get the initial heal), the two wells which deal damage, and then the third slot is really up to the situation. I’ll run either one of my poison fields (I’m Asura so I have radiation too), the Etherial Wall (it gives enemies vulnerability if they go through it, and allies instead get a defensive boon for -33% damage received if they do the same), the Well which converts conditions to boons for allies, or the Wurm for setting up a quick escape if I need it (such as in dungeons)
When playing with groups, you need to decide whether to slap both damage wells down at once, or place them one at a time to get the most out of the fields.
http://wiki.guildwars2.com/wiki/Combo
As a Necro, we are capable of:
Poison (5 second as Mark, two 15 second utility skills)
Ethereal (9 second wall. Sizeable cooldown, but it’s another field and a ‘confusing’ one >D)
Dark (4 possible wells, each with dark. Each lasts 5 seconds a piece)
Light (5 seconds. This is on your Well of Blood, and is also another way of removing conditions due to the combo effect from whirl and physical)
To finish it all off, I run the Flesh Golem, as the knock down can be supremely useful no matter where you happen to be fighting.
The one thing you DO need to watch out for though, is the support Necro is very VERY capable of drawing aggro. You may end up with bosses on your back quite often. However, you can make very good use of this by kiting the enemy and letting others get free and easy shots off/take a breather.
As for Well duration… no. But you CAN get a well cooldown reduction trait. The big deal with Wells is when you can place them from range. It may not seem like much, but 5 seconds of a field is very useful if you have others with you.
I’d actually like to see more wells with different fields than DARK.
(Outside of Well of Blood which is LIGHT)
You’d think the Necro could make more Ethereal fields than that one wall.
I’m almost positive the current state of the MM necro isn’t permanent by any means. It was pretty apparent in the BWEs that they were having severe issues balancing them for both PvP and PvE. I think they’ve probably just made the build non-viable until the balance team can figure out how to make it work. It’s better to have one build out of many not work quite right, than to have MM be the absolute best spec out of anything, eclipsing out the other builds. Heck, if MM worked as intended I wouldn’t have discovered the awesomesauce that is the Wellomancer.
I still don’t understand why they can’t do what they did in Guild Wars…
Oh look, skills are PVE in PVE, and when in PVP they have a PVP effect.
That was one of the things I respected about them. They didn’t try to balance for both with the exact same skill. They had two versions.
For GW2, they could just have the balance take effect only in PVP.
I love the Asura animations, the characteristics, the cute little nuances. (my favorite is gaining a Might boon, makes me laugh every time.)
However, and this may just be the personal story branches I’ve taken so YMMV, but I don’t like the character choices that the Personal Story pigeonholes you into. They don’t fit my characters personality at all.
Possible personal story spoilersWhen Zojja recommends that I not talk to the weasel assistant, and then I blatantly go off and follow every stupid suggestion that guy comes up with, and have no option for an alternate character route... I was annoyed by this, though it was cool seeing myself as supreme ruler of the universe.
So I love the asuran race for being unique. They sort of have an Invader Zim vibe to them, and you can’t go wrong there, if only I could fashion a Gir golem mini pet…
Infinity Ball :\
I went that on my current character.
I have 3 Asura so far, and they’re all great fun. But that one moment with the Infinity Ball made me question things a bit.
Val-A Golem and Weather Machine are great story arcs though =D
The Infinity Ball is the least fun of them.
I’ve done Metrica twice now, and while I don’t mind it (enjoyed it the first time around), it does get old.
But this is why we have gates to Lions Arc in our main cities. So we can shift areas. Sure, your story stays back in Metrica, but no big deal. Personally I keep leaving my personal story until level 30ish anyways, when it’s a nice lump of exp.
As a conditions Necro, Radiation field is just awesome.
You have something that does the exact same thing on a shorter cooldown albeit with a minor drawback of weakening yourself.
That is true, but 15 seconds is 15 seconds.
Take both and you have 30 seconds of poison field.
Place them both and you have a MASSIVE poison field.
It’s always nice to have options =D