Showing Posts For Tyrr.3841:
Oh really? we were hiding there for 30 mins from a broken north gate btw..
if you cant give legit evidence please do not accuse people..
Crispeh
and i see no reason to portal 5 people to 10 people just the same.
Fixit
Do you know how short that mesmer portal range is? you better start running than waiting to form 50+ people which will take you 10x more time.
Wildman
Please read my posts first because i think i have answered that directly or indirectly in there
-And yes a group of unskilled undergeard players will have a much better advantage if they are insta ported behind the enemy and due to lag get a couple seconds of invisibility.
That my friend is an assumption. And due to lag get a couple of seconds of invisibility is not directly related to the Mesmer Portal. That portal is not meant to cause the lag and ever since i have not seen any lag other than the Culling issues that the game is having right now. That is a matter of the server not the skill.
-Well I dont think its as hard to pull off as you seem to think it is.
I have yet to see a zerg pull a successful one. They either just run pass the portals or confused using the portal landing to an unfamiliar place they were at and get destroyed. I have seen guilds (and organized ones at that) fail it many times due to inconsistencies such as a lone person attacking/killing the mesmer, Misjudging the distance, Misjudging the Defence/Offense of the enemies.
-One Mesmer can add a huge advantage to a unlimited amount of ppl.
As i have stated beforehand those people HAVE TO BE NEAR and they HAVE TO BE PRESENT there. Meaning they already are there before the portal drops because they only have 10 Seconds of window to get there.
-So even if your group dies after porting you still had a better advantage then if you tried to run out the front door or jump down from the walls to face the enemy head on. Or simple tried to actually manuever around and flank them on foot.
Question. Have you actually tried this? I mean porting will leave a Circle on the ground which means they know exactly where you will be heading in the next couple of seconds. Porting in the middle of more than similar number of people or at any place with the number of people would be suicide. Im surprised you are calling it an advantage honestly.
-And no skills are supposed to be specific to WvW so the whole risk reward argument doesnt do much for me and is really what ppl are complaining about.
And why is the specificness to world vs world an issue now?
-One profession has a single skill that everyone now has to form complete WvW tactics around. Thats why when you take a fort you have to spend 10 minutes searching for a Mesmer hiding in a wall otherwise he can just port in a group to gank the fort back bypassing the walls and defenses.
By the way. Each of the profession has mostly purpose like for a Warrior is to Direct Damage/Support/AOE, Assassins to assassinate single lone targets or Guardians to soak damage / support. And just happens that mesmers portals are meant to be surprises. By the way guardians have skills that reflect / nullify / block damage and you need tactics for it to. So does the Spins of Thieves. So does the Rage GS warrior who can destroy 10+ people in 2 seconds. Mesmer portal do nothing of that sort, it just adds an element of surprise to an preempted attack.
-I just think that since Anet stated that they wanted to eliminate the “holy trinity” so there arent any “essential” professions that to have one that has such a powerful and useful skill is completely opposite of that.
like i have already stated, and will do again. Mesmer Portal are useless unless what you are porting are actually of value. That means if you port 10 people who are level 1 and unskilled you will get absolutely nothing of it except for a distraction which means that the value is actually what you are porting in which is the other classes that actually do something.
Gorgewall
about the two COOL events you mentioned were exactly as how mesmer portals were supposed meant to be. The other two are just events not exactly isolated of mesmer portals but are not exactly the portal’s “Fault”
Yes you are entitled to your opinion. Which is why i am asking
What other skills do you think have this requirements like coordination, manpower, intel, resources and risks to be effective that you have to bash a skill that needs so much to be able to pull through?
And By having a ceiling of 5 people for the mesmer portal do you honestly think that anyone would be actually using them? Do you think that it wont render the skill useless? Do you think that such resources and risks not be rewarding in pulling a successful mesmer portal? Do you honestly think that players that are ported if are not skilled and/or undergeared can pull through being ported to another group with the skills/gears?
The other thing i forgot to mention is that if the mesmer is at combat which is prolonged by poisons and status or even without status the mesmer CANNOT drop the Point B portal.
Crispeh
Thats exactly my point. What other skills do you think have this requirements like coordination, manpower, intel, resources and risks to be effective? Heck some skills are no-brainer click and win yet you bash a skill that actually has to have these requirements.
Because aside from jumping puzzles, the intended purpose of the portals are surprise attacks. Which is a valid Strategy,Tactic specially used by strike teams. Now if you surprise lets say a group of 20 people with 5 people, wouldn’t that be laughable?
Opinion/Question 1: Why are you playing WORLD vs WORLD vs WORLD?
Opinion/Question 2: Why are you in GUILD wars 2?
if that’s not enough lets discuss it intellectually.
I will discuss this issue by sections: Balance issue, Inputs (what you put in for the portal to be effective), Risks, and Rewards.
How is the portal “OP” again? “OP” meaning it is unbalanced right?
Balance Issue:
The portal itself is not “OP” since it does little to nothing if no people used it.
I say that what you are saying are saying that 10/20/30 vs 10/20/30++ (with the portal) is nonesense. People should be ALREADY near where the portal was supposed to be landing before the portals would be dropped. Heck why drop it if you can walk and get from point A to point B at the same time as the mesmer does. The mesmer portals should be a FEW in-game “meters” for it to be even able to work. If it was like from half the map to another then that changes things relevantly.
Inputs:
If it was unbalanced then there should be more Rewards than your Inputs. For it to be meaningfully game changing like capturing a keep or a tower which is the reward, you have to have input there which is Coordination (and lots of them), Knowledge or Intel on the field (mesmers can be killed by 1 to three people and for ninja’ing towers or keeps you have to be sure no little to none are actually defending them), Patience (mesmer portals organizing takes so much time), and manpower (heck i can make a mesmer portal anywhere and won’t make sense if i’m alone will it?).
Risks:
You risks your whole raid team when you portal them. There are good and bad portals which can lead you to wiping the enemy or you getting wiped. Even after that, landing a good portal, the ones who got ported have few seconds that they are going to be confused. Those ported don’t know what they will actually be landing to unless you are sitting right beside the Mesmer who used the portal and know every single thing that is happening on the other side of the portal.
Rewards:
After the Inputs and Risks. There should definitely be rewards for all that coordinations, intel, organization, and the risks you should be able to take.
To sum it up:
It is a valid tactic/strategy that can work both ways. It is extremely hard to pull it through EFFECTIVELY. It is not something that everyone can do effectively, but if it is done right it will have great effects.
I run a 5 signet build. yes i do. but i have never used a GS except for completing the skill set of the GS.. i use rifles yes and for my alt set
i swap between sword/shield for defense and sword/warhorn for buffs(when i know im going in combat) or just for the sake of running/
i find it really good in WvW.. i mean yes those support/semi-support/cc build warriors are good and all in WvW., but i see myself also doing decent.. specially with with every kill shot dealing half of the target’s HP or insta killing him or her.. i do 10k damage to players in WvW with kill shot and the 3rd rifle skill easily.. it sometimes shoots up to 15k and im even not half-equipped.. and with piercing bullets you deal high amounts of damage to people in a straight line.. it comes extremely useful in group fights in bottlenecks… you can almost inta-down 3 people in an instant.. and i dont really die that often since its a ranged weapon and use my alternate just for escape or movement
I am not sure.. but in wvw i go tanky support..
i mainly use sword/shield for you can go in instantly.. savage leap/shield bash combo..
and for going out if unwanted shield stance and dual evade..
that build has tons of utilities for me..
and i usually run programs like raidcall/teamspeak/vent while with my team..
i just usually hold them off/slow and apply bleeds all the time.. i find it fun.. and i get out alive most of the times… unless i am not with my team..