Showing Posts For Udderdecay.5420:

Mobs resetting under water

in Bugs: Game, Forum, Website

Posted by: Udderdecay.5420

Udderdecay.5420

I’m going to back this. Underwater combat is horrible and only made much MUCH worse by this bug. Oh and hey here is an idea if I cannot hurt the mob maybe make it so it cannot hurt me. Nothing like attacking a mob and seeing invulnerable floating over its head while its still hurting you.

P.S. the Elite whisper strike team in the Bashing Bauxite Alchemicals quest are as dumb as a box of rocks. The should try to do the quest rather then pull tons of random mobs.

Notes for The Battle of Fort Trinity designer

in Personal Story

Posted by: Udderdecay.5420

Udderdecay.5420

1. Please put up a railing or some sort of wall at on the platform leading into the docks. If you jump off this platform when all the NPCs are following you at the end of the quest they despawn and there is no possible way you can finish the quest. It sucks to have to restart the quest because you did not follow the “correct” path.

2. This applys to all designers making personal stories. If you put tons and tons of mobs in the instance because the player is going to have the support of tons and tons of NPCs you may want to make sure the player has a way to get those NPCs back if they die. For instance, I had all the NPCs die when doing the Retake Claw Island quest and had to solo all the veterans that spawn at the end. It took far to long as was not what I would call fun.