I really loved your initiative here!
I like most of your suggestions and I honestly love some of them. I think all the flavour ones are spot-on and it’d be great if the devs got to implement them.
I also thought about your Shortbow #3 suggestion. It’d be really cool to be able to change the trail angle of the arrows from this ability. It’d basically mean that we can use it to its full potential with targets that are closer than 900 range and increase the skill it takes for somebody to use it properly. What I’d like to see is that the meeting point for the projectiles is marked by the mouse pointer, while the projectiles would still run for 900 range. It’d increase the possibilites and chaos that this skill brings to the table!
Regarding Kalla’s Fervor, I understand why they’d be afraid of letting us share it with allies. It could be countered, however, by removing our stacks when we shared the Fervor, so we need to build it and then share it and so on. I’m not too sure if F2 could be used for that end when traited, but then I love being able to have 10 stacks on, so… maybe remove the F3-enhancing trait and make it sort of baseline? Then we could free up a GM that makes F2 increase in energy but allows us to share Kalla’s Fervor instead of might? That’d be nice since we’d have 3 competing (and amazing) GM traits that allow us to support our allies depending on the situation or strategy, through Fervor, Alacrity or Might generation.
I know you didn’t want to get into balance but… I got an idea for some (or maybe all) of the utilities. The elite skill is bonkers amazing and we could learn from its design. And that’s thanks to the fire field it brings with it. I think it’d be really amazing if we could provide fields through our utilities (maybe not 10-second fields, mind you). The healing would clearly benefit a bunch from having a water field (2-3 blasts with mace? I’d fell in love). The other clear candidate would be the Icerazor dude: as the name implies, make it an Ice field and let it synergize with Corruption better. I think the rest of the utilities are good enough, mechanically. But then it’d give it more consistency if they gave a poison or ethereal field (for the bleeding charr) and dark (for the dazing charr). It’d be as simple as a 2-sec field, but it could clearly improve the utility and support possibilities of Kalla’s legend. Regarding flavour… I’d go all the way and call them Echos since lorewise it’d make sense for the warband to be a temporal echo from Kalla’s revolution and it makes them feel more detached from Ritualist’s spirits and their own thing. I think of them as Kalla’s memories of her lost warbands materializing from the mists. Also, there’s the paragon connection right there.
So cool that you started this thread! I have big hopes for the Renegade and this changes could really make it feel more unique.
Thanks!