Showing Posts For Ukiah.9740:
I’d like to try the suggestions I’ve read here about waiting or not being as aggressive with the candy corn, however I was ‘kicked’ by the server ankitten ow unable to log back on with that character. My other characters are fine, so I guess I’ll try with one of them….
still very frustrating.
If Anet is like how Bioware was with SWTOR they focus more on fixing exploits than punishing the people actually doing them. They basically deny it or tell people that it’ll be fixed in an upcoming patch so it isn’t worth their time punishing somebody if its going to be fixed by then. They only took action against speed hacks, economic exploiters, and bots, but everything else was “fine” until they fixed it.
That is probably (90% sure) why there isn’t a option to report people for exploiting / cheating. They’re too afraid to whip out the ban button because it can damage their public image and lose subscribers (i.e. money).
It’s funny though. Bioware and Anet both police their forums with an iron fist.
I am reassured to find I’m not THE ONLY person who has noticed a similarity to how certain developers have handled the support and community aspects of their respective products. One wonders if lessons will be learned and arrogance dispensed with or if history will repeat itself.
The big difference with Anet is they actually talk to their players (and they talk to them like they’re actual real people). In SWTOR, Bioware would slap in class nerfs on the PTR and there could be twenty forum posts about it and they wouldn’t say a word. Getting an answer out of them was like pulling teeth.
Anet had another advantage because they were still in development when SWTOR was out so they learned a lot from their mistakes.
And that’s an entirely accurate statement. I was initially ambivalent about GW2, but after hearing how receptive Anet was to player feedback during the various betas, I was encouraged.
My opinion, and it might be only perception, is that attentiveness is somewhat diminished.
If Anet is like how Bioware was with SWTOR they focus more on fixing exploits than punishing the people actually doing them. They basically deny it or tell people that it’ll be fixed in an upcoming patch so it isn’t worth their time punishing somebody if its going to be fixed by then. They only took action against speed hacks, economic exploiters, and bots, but everything else was “fine” until they fixed it.
That is probably (90% sure) why there isn’t a option to report people for exploiting / cheating. They’re too afraid to whip out the ban button because it can damage their public image and lose subscribers (i.e. money).
It’s funny though. Bioware and Anet both police their forums with an iron fist.
I am reassured to find I’m not THE ONLY person who has noticed a similarity to how certain developers have handled the support and community aspects of their respective products. One wonders if lessons will be learned and arrogance dispensed with or if history will repeat itself.
It’s pretty much no doubt that SoS is top server at the moment. It is possible it won’t be number one forever. How ever it’s never going to take a HoD dive. Even if the new arrival NA players abandon the server, the tight knit oceanic community will never leave it.
meh…I’d agree that its almost a given that SoS will be winning this round…top server? 2 consecutive T1 wins does not the best server make.
I would agree. Winning 2 consecutive (and it’s not quite over yet) weeks doesn’t mean SOS is top dog. It means SOS has won 2 consecutive weeks.
How about everyone congratulate SOS for winning 2 in a row, cheer SBI and JQ for putting up a good fight, stop making excuses and just focus on next week?
Internet points are sewious business. Sewiously.
fixed that for you
The only thing I find more hilarious than people logging off, whether it be because they’re ragequitting, saving repair costs or denying loot to the opponent, is all the rage at being denied the ever important and ego validating “internet points”.
Seriously, some guy cleverly logs off to prevent your graphically culled zerg from tearing him a new one and the mature response is to rant about how cowardly it is?
OMG this is one of THE most frustrating bugs. The turret works fine for the first couple of minutes and then it just goes haywire. I can’t figure out what’s bugging it: am I trying to turn too far too fast? Is something hitting me and knocking me out? Am I mashing buttons?
I finally figure out, after reading the dev comments that it’s tied to the giants, that I need to kill four giants. I managed to kill the two ‘on the left’ (from my perspective within the tank) and then I had to corpse kill (ie, die multiple times) the two ‘on the right’.