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"Consume Conditions" a Corruption Skill.

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Posted by: UncannierYames.6598

UncannierYames.6598

judging like that signets is 3 corruptions is 3 so in fact it sounds like we need to bring down the minions and the wells since 3 is the most common number that traits can effect at one time .(joking of course) consume condtion is a great skill i dont understand why we need to give it a subtype. I only play a necro and i can honestly say i have problems with alot of our skills and abilities but consume condtions is sitting pretty good as is. also i still say a heal with lifefoce on use on a 25 sec cooldown without the -20% is a little much there would be almost no reason to use any other heal

"Consume Conditions" a Corruption Skill.

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Posted by: UncannierYames.6598

UncannierYames.6598

but then how do most effect 5? considering there is only one that can possibly do that and its the minion one.

also the other trait effecting spectral skills would still be problematic with having it effect a heal skill since it grants life force on use which is in a sense giving you even more health back

(edited by UncannierYames.6598)

"Consume Conditions" a Corruption Skill.

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Posted by: UncannierYames.6598

UncannierYames.6598

You all said it was a bit overpowered, so how about adding a little bit of time to it, say bumping it up from 25 to 28 seconds, this leave it to be a 22 second cooldown if you add down with the trait, 3 seconds off from it.

This ensures the play-style of a non-specter is not changed too much, Necromancers honestly don’t need a nerf, they need buffs.

Honestly, the reason I have offered the idea is because it gives the traits more value and syncs into what necromancers do best, heal and survive, the traits reflect that, and to have a -20% trait (one of the more valuable necromancer traits.) only effect 3 abilities while most other ones effect 5 abilities, it does not seem fair, this offers more balance among the necromancers base traits, they should not sacrifice so much without vain.

since when are there only 3 spectral abilities there is 4 grasp,armor,wall,walk also spectral abilities already also get a trait that buffs them again so making it spectral would not only give it a buff in cool down but also effect and gain lifeforce on use there is the problem i think. Also most traits that effect abilities effect 4. each type of utility spell there is such as signets corruptions minions wells spectral there is 4 except well has 5(due to a heal) and minion has 6 (due to an elite and a heal)

Necromancer bugs compilation. (discontinued)

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Posted by: UncannierYames.6598

UncannierYames.6598

dont know if this posted but spectral wall will not apply protection if you have it from any source

What increases Fear duration?

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Posted by: UncannierYames.6598

UncannierYames.6598

well if your going to that effort i assumed you would also want the fear on down and fear on disable and probably fear does damage and then doesn’t lich form have a fear? but i think at that point you just used all your traits…. and that warriors fear me is still a lot more appealing to me

edit: lich form does not have one

What increases Fear duration?

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Posted by: UncannierYames.6598

UncannierYames.6598

actually i think u just explained how to get a 2 second fear +30% from spite +20% from the runes then 50% from the trait i think thats +100% duration turning the 1 sec fear into a 2 sec fear

edit: not that is by any means worth it