Showing Posts For UnholyMouse.2741:
As I said in that post, I think this is a fantastic idea. The problem when designing a PVP game is balancing a risk vs reward system that keeps players active. If players are able to turtle or camp their enemies giving them little hope of succeeding other then to endure then there is something wrong with your design and it is evident in how Orbs are currently implemented in WvW. They give far to much power to the faction that controls them all and the only way to deactivate them is through brute force.
This idea in the long run establishes a risk vs reward system that could better the flow of WvW then how it stands now. Teams have to risk their currently owned land in order to gain a bonus that would give them an edge on the offensive but if it is not utilized properly then the orb benefit would be wasted.