Showing Posts For Uriel.4865:

Getting the most out of Pulmonary Impact?

in Thief

Posted by: Uriel.4865

Uriel.4865

Difficult to propose a build Pulmonary Impact then it is not working for example with Hook Strike and Reflexive Strike.

Daredevil Staff + Dash-Dodge = Best Mobility

in Thief

Posted by: Uriel.4865

Uriel.4865

Every gushes about the mobility potential of Shortbow, but Short Bow has absolutely nothing going for it (save for shadow steps up vertical paths) compared to the amazing mobility synergy of a certain combinations of traits and the Staff.

Basically the combo for near infinite dashes and Staff leaps goes:

Brawler’s Tenacity trait, Staff Master trait, and Unhindered Combatant, along with staff + Channeled Vigor heal.

Dash, lose 100 Endurance, use Staff 5, gain 10 Endurance back, Dash again, lose 100 Endurance, Staff 5 to gain 10 Endurance back, Dash again to lose 100 Endurance, Staff 5 again to get 10 more back, now we’ve gained half 30 Endurance just from the staff 5, but then we can channel the Heal to get 210 Endurance back, and then Dash again, and shortly after another staff 5 will be available, but by this time you’ve already gone from near to far in pvp or clear out of any chasing zerge in WvW.

On top of this, you have permanent swiftness, Evade on the start of each Vault, and remove Immobilize, Cripple, and Chill with each Dash.

I honestly do not see how any build can prevent such a build from disengaging on a whim. I love this build for its mobility, but I fear it may bring Daredevil to a state in competitive PVP in which it can be anyware it wants, and can get out of any fight in which its not instantly locked down and killed while stunlocked (even though, Bandit’s Defense!)

Channeled Vigor is on a 16 second recharge and now channels its effect in under a second. This means every 17 seconds you are getting back at minimum 210 Endurance, +10 Endurance per Vault, and Vaults range is getting fixed to work properly to its full distance along with its Evade component, and if you happen to steal to something thats another +50 Endurance. This also doesnt consider that you could run the Signet that provides another +200 Endurance.

I’m not saying its broke or overpowered, but it certainly did feel extreme. I think people are vastly underestimating how potent this mobility will be.

In particular in Stronghold, it runs supply faster than anything I’ve seen, since unlike Mesmer portal it doesn’t really ever have a cool-down or have to stop. It can also get into the lord room, kill some guards, and get the hell out with little the foe can do to stop it. It can contest a treb like no one’s business as well, as the treb user should never be able to land a hit on the Daredevil, then it can just keep hitting the treb with hit and run tactics, or take out gate guards super easy and run away.

The Dodge Dash is not the best choice for a dardevil stick in my opinion.

The dash is fantastic for specialization dual pistols who needs mobility, but with the stick the other dodges are more interesting.

What staff skin to use?

in Thief

Posted by: Uriel.4865

Uriel.4865

How to make Dust Strike extremely useful

in Thief

Posted by: Uriel.4865

Uriel.4865

The simplest would be to turn this skill into a mobile version of whirling defense.

[Daredevil] - Feedback

in Thief

Posted by: Uriel.4865

Uriel.4865

The big problem is that the stick is a weapon that requires offensive playstyle against several players without the survival capacity for work.

Dodging and debuffs are unable to keep us alive during a bus impact.