(edited by Vahsyl.8201)
For me it seems like they are on the right track compared to the other classes. For example, when you think of the other classes, you get customization in the ability to swap weapons in combat on the fly. So (aside from Ele) you choose which 5 weapon skills to swap between, and you don’t get to pick and choose those skills.
Same with Rev, but reverse. You are now swapping out your heal, three utilities, and elite. Your weapon is locked in place, however, you can switch it out in between combat or a match, just like the utility skills for most other classes.
The difference of course comes into play that you cannot mix and match weapon skill attacks like you can utility skills for other classes.
So it seems to me… Anet could easily fix this issue by allowing us to use DIFFERENT skills for weapons. >.>. How cool would that be? Like, you could turn mace and axe into more tanky based attacks. You could have swords be power based, for Shiro friendly synergy, or condi based for Mal synergy.
Yeah, it’s probably too late in development to implement and balance, but come on, it would be cool. They would be the class that uses the Mists and Legends to customize their weapon fighting style. Sort of like “Sure, Shiro obviously used swords that way… But THIS is how he would use a STAFF!”
(edited by Vahsyl.8201)
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