Showing Posts For Vakarianne.3018:

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Vakarianne.3018

Vakarianne.3018

Three official posts from Arenanet that directly conflict with how this event turned out.

http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success

Biggest culprit of breaking the fun rule here is the final event with its disgusting amount of filler (reinforcement phases on the ancient karka being the worst of the lot). But a great deal of the issues raised with the event could be considered to take the fun out of it.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Night-Capping-and-YOU/first

We feel that everyone should have the ability to contribute no matter what time of the day it is. How we’ve came to this conclusion is that no player’s time is more valuable than another. Everyone has different off peak hours for whatever reason. Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time. They too are paying customers.

Or will people argue that this applies only to WvW? Is everyone’s time equally valuable except if you’re doing a one-time weekend event?

http://www.arena.net/blog/when-its-ready

With more time and effort, the event could have been something more persistent, less buggy, more rewarding and satisfying.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Vakarianne.3018

Vakarianne.3018

What ever happened to “When it’s ready?”

A brief summary of my old post.

One-time events are obviously not the optimum way to present content in your game.

— Trying to hit maximum concurrent users resulted in unplayability for many.
— Excluding a portion of your playerbase is never a good idea. The fastest way to turn people off your game is to exclude them for a reason out of their control (work, real life obligations, location, etc.).
— Running a hyped up event while simultaneously opening free trials results probably wasn’t the best idea for multiple reasons, namely server strains and bad first impressions.
— Please open a public test server for stress testing and better QA.
— Please don’t underestimate the size of your playerbase, or overestimate the integrity of your servers.
Don’t let yourselves be rushed, please. More than anything, this entire event smacked of hasty work. The storytelling was disjointed, especially for people who could not attend the one time events, as NPCs referenced people and occurrences that had taken place earlier. The one time event structure itself seems like a much easier way out than making a dungeon or otherwise instanced content — which likely would have reduced the amount of bugged NPCs and lag, and would have allowed for better story flow.

I guess that’s all I have to say.

Feedback Thread

in The Lost Shores

Posted by: Vakarianne.3018

Vakarianne.3018

I got a PM about a thread merge, I wonder if they just accidentally deleted it.